Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's when you see more than a 24% drop that you ought to be concerned and the first thing to look at is your pollution overlay which will show you water pollution if there is any... this is fatal. Water must be 0% at all times for a healthy city.
The sewage and everything connected to it is at 0%, but twice the seniors were at 30%. When I zone residential it's done gradually.
also helpful are two mods imo
Show It!
Citizen Lifecycle Rebalance v2.6
Show It!
gives you more detailed per household info about what is missing & where problems might lie
with Citizen Lifecycle Rebalance you don't need to care anymore for careful placement of zoning, new people are simply of different age & don't die at the same time in bunches anymore
I will subscribe to both, see what happens and make an update if it solves the issue.
Influx is always key and if all or most jobs have leveled up, it leaves no room for new Cims with no education to find a job and settle in.
Everything changes once you get the Eden Project and the Hadron Collider together, but that is a completely different story. :)
if you play along milestones, then you have constantly to readjust every corner
additionally even played by milestones, different players have a different experience, because they play differently, there is not one or best way to play C:S, every player has to find their own best way
there are many good mods available to help with that
The demand for people goes up as the cims get educated and want better jobs. So over time, the industries that need just uneducated or educated employees aren't getting jobs filled. You can help the the issue of your cims being too educated to take the low level industrial jobs by creating districts and setting the district policy for "School's Out" in some of them.
The proportion of the amount of seniors will remain relatively unchanged at around 24% and therefore the death rate will remain in proportion to that ratio.
I am sick and tired of this often used and misunderstood term "death wave". The rise and fall of a population is natural and failure to plan ahead in providing adequate deathcare for coping with a larger amount of seniors dying off as the population grows is where players fall down... not because of the life cycle itself.
No.
Simply maintaining an unemployment rate of around 10% will ensure all vacancies are filled regardless of educational requirement. There is absolutely no need to restrict education or create 'schools out' districts.
My Unemployment Rate is at 3-4% even when I try to keep it a little higher. The population keeps decreasing thought. I am now going to open up the game with the Citizen Lifecycle Rebalance v2.6 and see if there is an actual fix to it, since I am getting fed up.
Employers haven't complained about anything in my industries or office zones, therefore I don't see a connection there.
Incidentally, the unemployment percentage will have very little effect on your population growth or decline. Whatever population decrease you observe will be attributable to something else, such as a natural life cycle as explained above.
Honestly, you have nothing to worry about. You stated that your population fluctuates between 29k and 39k. Well that's a rise and fall of 25% which is perfectly normal, because that is the proportion of seniors you have that are passing away and being replaced. As I said, you need only be concerned if it was a lot more than that.
This is probably the case, that there is nothing to worry about. But it got even worse, now I am not even making money and almost on a constant -5K/10K. Maybe I messed up something on the way and now am too deep into it to notice.
Residential is your biggest source of revenue. Your 3-4% unemployment tells me your population isn't as big as it should be and that means neither is your income.
Also, look for unnecessary expenditure on services and reduce it. Health services for example can be cut back if you have already taken care to ensure you do not get sick Cims.
Use a critical eye on all of your emergency services. Do you have any crime complaints? If not, then you could try reducing your police force. Do you often have fires? If not, you may safely remove some fire services, or simply turn them off to save on upkeep costs and turn them on again when needed.
I wish you success ;)
No.
The proportion of the amount of seniors will remain relatively unchanged at around 24% and therefore the death rate will remain in proportion to that ratio.
Greetings
Could you please explain what death rate - weekly average like shown in population overlay ? - you see for normal in Sofias city ?
l would call a periodically population swap of 25% an issue , nothing else
https://steamcommunity.com/sharedfiles/filedetails/?id=1869332856
https://steamcommunity.com/sharedfiles/filedetails/?id=1869325544
At Sofias city , this drop causes a little shortage of workforce like you stated above and if it would be a city of 200 000 loosing 50 000 pops it would cause more trouble on the screen and items would popup in time