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Generally, I don't aim for a large pop anyway. I'm quite happy with 200k or so. It's more about the appearance for me.
You should easily be able to get 100k+ and you need at least 75k in order to unlock everything.
I feel everything else is in place but no growth
There is a growth in traffic around the 40k mark as this is usually when you're busy with upgrades to high density and city expansion. Remember to upgrade your old roads where necessary.
From 75k onwards, traffic gets easier and easier to manage actually.
Your main industry - commercial logistical networks will be in place by then and your mass transit options will be fully implemented. This means that your cargo delivery is optimised and your Cims all have alternative options to use instead of using their own cars. So... what traffic? ;)
Not sure how I can make it higher unless I delete office zones.
unemployment is at like 3%, not sure how I can change that or if it needs to change. the RCI bars stay pretty low, and It takes forever to grow the city, but its growing slowly. Wish I could figure out what would cause this to speed up.
Check your house levels to mke sure they are reaching the level 4's and 5's. If they are below that then check what they are missing by hovering over the level icon on the house info box.
I use a fairly basic box design with 2-way 3-lane road boarders and have no real traffic problems.
http://steamcommunity.com/sharedfiles/filedetails/?id=813191653
My highest population was just over 100K. I stopped at that point as my CPU was pretty much 100% across all cores so I didn't want to push it further !!
If your cities are designed like your picture, then you are likely reaching your agent limits which slow you down. Those mini-island cities are too isolated and can't move around without traveling down the highway and cause lots of traffic issues.
Try the CSL Show More Limits mod and watch your traffic (Active Vehicles) and your pedestrians (Citizen Instances)
And try to lower them. Likely cause for vehicles is freight as the industry/commerce production chain produces a lot of vehicles (up to 9 different vehicle types). You likely have too much import/exports which flood your roads.
The 100k city was quite an early city, still very much learning so layout was definately not the best. That pic is an improvement, but still not necessarily zoned much better !! I'm away over Christmas so a new project for my return. :)
To an extent, yes. It's the thing those politicians who promise jobs won't tell you: unemployment is necessary for a healthy economy.
Ignore the bars, they are just guides, not demands. You can ignore commerce completely.
Just watch unemployment. don't let it fall below 5%, then all you need to do is provide jobs.
The easiest job to build are offices as they don't require anything but workers. On the other hand, if you build commerce you need generic industry to provide goods for commerce to sell, causing extra traffic.
Or, if you build generic industry, then you need to build commerce to deliver your goods that they create. Plus they demand raw material, so you need to zone specialized industry which creates two kinds of raw materials to supply generic industry. which creates even more traffic.
Cities Skylines Production Chain diagram.
http://i.imgur.com/F0CQHxY.png