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But if you stay withing the 9-tile of the vanilla game, then you should have zero issues at all. I've built a few of them and have the same issues as any other city.
https://www.youtube.com/watch?v=7-iGz1mI5F4
Hmm... let's see. I think my first ones were way back just after release,
https://steamcommunity.com/sharedfiles/filedetails/?id=412143478
I refined them over time...
https://steamcommunity.com/sharedfiles/filedetails/?id=417183020
and then I pushed the boat out to attempt the largest possible,
https://steamcommunity.com/sharedfiles/filedetails/?id=424899425
That one got the obsession under control for a while...
until I took the whole circular concept to a whole new level with the building of Yin Yang City. This was not one but two circular cities in the form of the yin yang symbol ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=689854334
As you can see, circular cities have been a passion of mine and while it isn't the only type of city I've built, they are a lot of fun. They work surprisingly well and I'm sure you'll have fun developing them. I wish you success ;)
Don't worry too much about the road layout as the circle kinda dictates that naturally. Be careful with one way systems though. What you do need to focus on are the zone locations and their relationship with each other.
Do you do one of the spokes is an in spoke and another a going out one?
How about garbage? Where do you guys place those?
Along with this, circle roads (if you use just one circle) can limit the area usable for buildings, and (using more than one circle) traffic might get bad.
But it does look somewhat unique, I'll give it that.
Like any other layout, all you need is a good balance of worker/jobs in the area to keep traffic low. But if you have too many workers (residential) then cims will drive out looking for work. Same with jobs. Cims will want to drive into the circle and cause traffic.
But this happens with any type of city. If you want low traffic, then you need to balance your jobs to workers ratio. You'll need to do the same for freight as well (commerce to industry ratio)
Mass-transit can pick up some of the slack as well.
http://steamcommunity.com/sharedfiles/filedetails/?id=1120449014
http://steamcommunity.com/sharedfiles/filedetails/?id=1120449075
http://steamcommunity.com/sharedfiles/filedetails/?id=1120449048
Like -DI- rmjohnson144, I'm not a big fan of curves as it doesn't zone very well. I'm only aiming for a 50k-60k population so have plenty of space to spread things out. My highway is the big circular road around the edge.