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They make better use of the runway.
Advencend vehicle mod lets you make changes to the speed of vehicles and planes.
You have to understand the way the game works.
You should be using a single independent air route to link 1 airport to a single outside connection.
So, if your connection is in, say, the west, and you want to use a connection in the east too, then that is possible, but you would require another air route. That 2nd air route must be independent from the first and never linked to the first.
This is the most common error in map design, where map authors will create an unbroken air route from one side of the map to the other. This is wrong. That means that any airport using it will be linked to multiple outside connections and that must be avoided. Any intercity terminal that connects to an outside connection spawns vehicles at the outside connection. Not only that but the loads are shared among all vehicles spawned. This often results in overspawning and inefficient loads.
As for pathing, consider the orientation of the runways to the orientation of the point at which the airport is linked to the air route. You may turn the airport around, or better yet, modify the air route.
Also, when laying out the air route should is loop back and join up with itself ? Or how do you end the route if you don't join to the map edge ? I'm just near the end of creating another map so would be good if I get it correct on this one !!
http://steamcommunity.com/sharedfiles/filedetails/?id=512314255
You can therefore use this to break up an existing map edge to map edge route and redraw it as you wish. I provided an example of this recently when a similar situation with shipping routes required a quick tutorial.
http://steamcommunity.com/app/255710/discussions/0/133260492063422791/
I always edit all new maps, whether they are from the Workshop or the default maps from CO (who should know better) and break those routes that connect two or more outside connections. They cause too many unwanted issues otherwise.
A distance of 3000m works fine for me. So far, a range between 2000m-5000m is acceptable
So, the tutorial is very well explained and accurate, it works 100% so thx a lot for that!
Now, the only thing that bothers me a bit is that airplanes won't spawn at all unless you have an airport terminal or plane stand to receive them. That is sort of annoying if you like to see some planes navigating through the map but well, that's the way the game works. I tried to make two types of paths: one leading to the airport, and one connecting two edges of the map far away from the airport. The result? Planes in the first path did an excellent job landing in the RWY, but planes in the second path did an awful, not expected job landing as well. At the end, no airplane wanted to navigate through the map but all were sucked, as a black hole, to the runway. Shame
https://forum.paradoxplaza.com/forum/index.php?forums/suggestions-feedback.881/