TRADESMAN: Deal to Dealer

TRADESMAN: Deal to Dealer

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Suggestion Pack



1- Every unit should have a trait based on its nature/origin.
For instance every human should have a trait based on if they are commoner/bandit/guard/cultist/*errant-vagabond/adventurer.
Same could be true for animals as they would have a trait based on their subgenre (wolf, bear, sheep, chicken, cat).

2- Some traits could evolve based on player decision, for instance a commoner could be later affiliated to guards or to bandits or else.

3- More traits and more synergies for units. Positioning more impactful and dynamic (shuffles can happen, for instance with redirect - or else).

4- I really like the were-type anomals, such a bummer that we cant hire some of them for caravanb(werecat, werechicken), they could have 2 types of origin: animal + subtype + wereform.

5- DUNDUN would be very cool as a werechicken (Duncan could choose between human form or werechicken form, changing his traits and abilities).

6- Pistolero undead companion, more undead companions.

7- The legendary bard is a cool idea but ends up pretty weak.

8- Let me see on the worldmap what mats are required in order to upgrade rombulus otherwise it's a headache.

9- Design your carriage yourself, not everyrhing is possible and there will always be limitations, each carrier has maximum weight that he cannot exceed, and because of this weight limitation, not everything is possible.

10- Less frequents carriage repairs.

11- Open restaurant at grampa's location.
Hire mercenaries to defend that location.