1954 Alcatraz

1954 Alcatraz

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B1TTERCUP Dec 6, 2014 @ 8:29pm
Thoughts about the ending? [spoilers...obviously]
I enjoyed the game overall, but there were some loose ends I was hoping to see tied up, and some other things I didnt expect.

- The drunk bum in the park said it was a white guy that ran away from the get away truck (sounded like the priest) so for a while there I thought she was going to get him out of jail by proving someone else was guilty.... and when she is talking to the cop it seems to re-enforce the fact that Joe was put away without solid evidence. Yes, I realize I'm reading too much into a $2 game.

- Inmates suggested making a raft, so when I saw the tires I thought that would be the direction...but no, the man who could barely walk just jumped into freezing choppy water and swam 200 yards. Odd.

- The smoke screen: Did anyone use that? I never did.

- Mickeys secret ledger: Did anyone use that? I never did.

- Why did it give you the option to leave joe in the water to die? That just came off as weird to me, considering the whole game you talk about saving him. Hell I think that whole last discussion was weird. He's freezing, bleeding out, and they are both in a rush to escape, yet she insists on having an in depth discussion about their past and future. pfft. Women.

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Kyzka Dec 7, 2014 @ 3:20am 
- Slow and cumbersome, hardly difficult, mediocre game at best... Could have been way better...

- the white guy was mickey

- raft yep good idea, after all he did have duct tape...

- Smoke screen yes you lob it and it explodes at the guards feet and knocks him out.

- Yep secret ledger he has been stealing from the mob and you inform them so they take out mickey at the back of the club

- the last conversation makes more sense if you do not ask bee if she and joe was sleeping together. Added to that you need to make christine have an affair and joe also. Christine thinking that Joe has been unfaithful sleeping with bee and that he had another lover or lovers on alcatraz and that he never included her in the heist because he was eventually going to make a run for it anyway, so icing him is not such a big deal. However the true ending is the happy one...
B1TTERCUP Dec 7, 2014 @ 10:49am 
I agree with your game assessment, it could have been way better. I still played through the end, which is more then I can say about a few point and clicks. (I hated the sam and max series, and i've lost interest in "unwritten tales")

I knew the "white lanky guy" description was intending to sound like Mickey, I was just hoping dev was going to do a twist at the end, because it could have been the preacher.

Interesting about the ledger - I just turned the mob, grassi, and mickey against each other in a shoot out at the end. And for the guard, I just used the feedback device on a phone line to distract him. It's neat that there were different options, but again, they could have done a lot more with it.
Beridok Mar 22, 2021 @ 3:27am 
I guess that's best topic to voice my opinions, though it's like 6 years after.

Everyone can agree it felt pointless to leave Joe. Whole game about saving him from prison.
I think devs made choices like that to give "replay value".

Considering it's PnC game it had a quite a number of interactive objects serving no purpose... And most comments were pretty plain.
It was slow in progression and considering topics, consists of many bugs - not progressing or not unlocking achievements. You can LMB to skip text, but it might just disappear and not go to next line immediately - does not allow to skip talks quickly.

Loading times are way too long with such assets.

It was just okay game and I feel like I had to tell it somewhere, but giving +1 or -1 on review would be too much one sided.

PS: Tires are heavy, they would sink. However there were some wooden elements he could have used to build even simple raft, but well... this game wasn't that well designed in some places.
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