Resident Evil 4 (2005)

Resident Evil 4 (2005)

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klimat13 Jan 21, 2014 @ 9:41am
Are cut-scenes real-time on engine or pre-rendered?
The important question.
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Showing 31-45 of 119 comments
klimat13 Jan 21, 2014 @ 11:58am 
Originally posted by DeadPhoenix:
i said most cases.
Still completely wrong.
Brachi Jan 21, 2014 @ 12:02pm 
So, regarding the size, yes, very likely that they will be all pre-rendered cutscenes, meaning that any mods won't show any changes in those cutscenes.

It's been a while since I played this game and the cutscenes looked like CGI to me, but ha, looking at them now they were real-time quality
Tim Timsen Jan 21, 2014 @ 12:06pm 
Originally posted by Shiny Vader:
Originally posted by Tim Timsen:
The cutscenes of the "old" RE4 were pre-rendered. Since this game has over 15GB, I guess they made them real-time now.

The old PC port and the PS2 port of RE4 used pre rendered cutscenes.

PS3,Wii,Gamecube and 360 versions of RE4 all used real time cutscenes.
That's what I said...
klimat13 Jan 21, 2014 @ 12:08pm 
Originally posted by Brachi:
So, regarding the size, yes, very likely that they will be all pre-rendered cutscenes, meaning that any mods won't show any changes in those cutscenes.
Not only mods, bonus costumes are screwed as well, also no Tactical Vest in cut-scenes when you buy and wear it.
Anyway, if cut-scenes are indeed pre-rendered, this release in not worthy of attention.
I really hope it's real-time.
DeadPhoenix Jan 21, 2014 @ 12:08pm 
Originally posted by klimat13:
Originally posted by DeadPhoenix:
i said most cases.
Still completely wrong.

really now. as far as i'm aware of. GCI cut-scenes usually features high HDD space. games like Final Fantasy XIII and Metal Gear Rising are one of the few games i've seen that use this much of space for there pre-rendered cut-scenes. because they are all uncompressed.

but most games are using compressed pre-rendered cut-scenes which basically takes no space at all.

so what are you trying to proof here?
Last edited by DeadPhoenix; Jan 21, 2014 @ 12:09pm
klimat13 Jan 21, 2014 @ 12:15pm 
Originally posted by DeadPhoenix:
but most games are using compressed pre-rendered cut-scenes which basically takes no space at all.

so what are your trying to proof here?
I'm trying to say compression can't magically nullify weight. It reduces weight, yes, but it does not nullify it. 4 GB for 2 hours of cut-scenes is probably a reasonable compressed compromise if you are fine with 720p. Meanwhile with real-time you can have those same 2 hours in 4K or higher for like 100 MB of disc space.
Let's face it, you have no idea what you are talking about.
Vern Schillinger Jan 21, 2014 @ 12:15pm 
Originally posted by klimat13:
Originally posted by DeadPhoenix:
pretty much every version of Resident Evil 4 had real-time cut-scenes.
Except for PS2 and PC versions. So if this new re-release is based on the old PC version, only with better textures, then we are screwed. It must be ported for a second time almost from scratch to fix the issue.
Originally posted by DeadPhoenix:
also look at Resident Evil Revelations. it originaly came from a handheld. but all the cut-scenes are real-time and updated.
Resident Evil Revelations cut-scenes are actually pre-rendered, so you are wrong here =(.
So I get it, it was only a guess on your part about RE4 cut-scenes.

Lol,this was the first question that came to my mind.I always thought the Gamecube version was the only one that had all in game cut scenes.The HD version I bought on 360 damn sure wasn't,and if I remeber correctly the wii version was also based on the PS2 port.It's a small thing but damn if doesn't really irritate me.One second I'm rocking a bad ass tactical vest,then in a cut scene I'm wearing a leather jacket with a fur collar.
Brachi Jan 21, 2014 @ 12:16pm 
DeadPhoenix, "compressed pre-rendered" cutscenes do take space. There's no magic algorithm to make them "take almost no space at all", it's video after all, encoders could make it lighter, and compressors too (like zip or zlib) but not much if they want to maintain the quality.

Sometimes like in Dmc or Mortal Kombat KE is hard to tell if they are pre-renderd or realtime since the visuals don't change much (they are pretty good in both). The easiest proof is just checking the game folder (with a BIK player you can play all MK videos, for example) or, realizing it when you create a mod and sadly all the fun parts are in the boring plain original models
Astro-rjs Jan 21, 2014 @ 12:24pm 
Originally posted by The Rod:

Lol,this was the first question that came to my mind.I always thought the Gamecube version was the only one that had all in game cut scenes.The HD version I bought on 360 damn sure wasn't,and if I remeber correctly the wii version was also based on the PS2 port.It's a small thing but damn if doesn't really irritate me.One second I'm rocking a bad ass tactical vest,then in a cut scene I'm wearing a leather jacket with a fur collar.

see

"The old PC port and the PS2 port of RE4 used pre rendered cutscenes.

PS3,Wii,Gamecube and 360 versions of RE4 all used real time cutscenes."

The Wii version was based on the Gamecube version plus Playstation 2 extras, it had real time cutscenes.
Last edited by Astro-rjs; Jan 21, 2014 @ 12:24pm
klimat13 Jan 21, 2014 @ 12:30pm 
Originally posted by Shiny Vader:
see

"The old PC port and the PS2 port of RE4 used pre rendered cutscenes.

PS3,Wii,Gamecube and 360 versions of RE4 all used real time cutscenes."

The Wii version was based on the Gamecube version plus Playstation 2 extras, it had real time cutscenes.
As far as I know, Wii version used real-time cut-scenes for Leon's campaign and pre-rendered cut-scenes for Ada's bonus missions. Someone with more insight, correct me if I'm wrong.
Kain Jan 21, 2014 @ 12:30pm 
Another question - why Capcom need to re-render cutscenes in higher resolution video and not use real-time, like in ps3/xbox360 versions? Its so much hassle and for what purpose? I think cutscenes will be realtime - if we think logically
Last edited by Kain; Jan 21, 2014 @ 12:31pm
Grief.exe Jan 21, 2014 @ 12:32pm 
Originally posted by klimat13:
I know this iteration is 15 GB.
What I want to say, the fact it is 15 GB is kinda alerting. Kinda too much for a re-release of a game that old. What is there to take so much space? Nowadays the worst offenders to disc space are indeed often pre-rendered cut-scenes.

This is accurate and a real worry.

Originally posted by DeadPhoenix:
pre-rendered cut-scenes usually takes less space then actual real-time cut-scenes. and as what i've seen from the the trailer on steam.

This is not accurate. Real-time cut scenes just occur with in-game assets so the space they take up is negligible.


Originally posted by DeadPhoenix:
it looks real-time. its the exact samething they did with the X360 and Ps3 version. those versions had real-time cut-scenes too. because all the custom outfits showed up in all the cut-scenes.

No way to reliably tell from a trailer whether the scenes are real-time or not. Also, the 360/PS3 versions do not set a precedent here as Capcom probably did this with as low budget as possible.


Originally posted by Kain:
Another question - why Capcom need to re-render cutscenes in higher resolution video and not use real-time, like in ps3/xbox360 versions? Its so much hassle and for what purpose? I think cutscenes will be realtime - if we think logically

It is a hassle to implement sometimes as they have to get the timing, prompts, and objects to load correctly at the right time.

The game was originally designed for 30, or lower, FPS play. Who knows how that increased frame rate could have effected the real-time nature of the scenes.
Last edited by Grief.exe; Jan 21, 2014 @ 12:33pm
Vern Schillinger Jan 21, 2014 @ 12:32pm 
Originally posted by Shiny Vader:
Originally posted by The Rod:

Lol,this was the first question that came to my mind.I always thought the Gamecube version was the only one that had all in game cut scenes.The HD version I bought on 360 damn sure wasn't,and if I remeber correctly the wii version was also based on the PS2 port.It's a small thing but damn if doesn't really irritate me.One second I'm rocking a bad ass tactical vest,then in a cut scene I'm wearing a leather jacket with a fur collar.

see

"The old PC port and the PS2 port of RE4 used pre rendered cutscenes.

PS3,Wii,Gamecube and 360 versions of RE4 all used real time cutscenes."

The Wii version was based on the Gamecube version plus Playstation 2 extras, it had real time cutscenes.

Thank you for clarifying that for me...I was probably gonna still buy it either way lol.
klimat13 Jan 21, 2014 @ 12:36pm 
Originally posted by Kain:
Another question - why Capcom need to re-render cutscenes in higher resolution video and not use real-time, like in ps3/xbox360 versions? Its so much hassle and for what purpose?
It depends on the nature of the port.
If this new RE4 HD release is a new port redone from scratch, it is indeed makes more sense logically to go real-time from all perspectives possible.
Yet if Capcom went cheap and decided to use their old PC port, only a little bit fixed, updated and polished this time, then that is a whole different story...
Last edited by klimat13; Jan 21, 2014 @ 12:36pm
manul Jan 21, 2014 @ 12:37pm 
I guess only high res screenshots from a cut-scene part can give the answer.
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Date Posted: Jan 21, 2014 @ 9:41am
Posts: 119