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It's been a while since I played this game and the cutscenes looked like CGI to me, but ha, looking at them now they were real-time quality
Anyway, if cut-scenes are indeed pre-rendered, this release in not worthy of attention.
I really hope it's real-time.
really now. as far as i'm aware of. GCI cut-scenes usually features high HDD space. games like Final Fantasy XIII and Metal Gear Rising are one of the few games i've seen that use this much of space for there pre-rendered cut-scenes. because they are all uncompressed.
but most games are using compressed pre-rendered cut-scenes which basically takes no space at all.
so what are you trying to proof here?
Let's face it, you have no idea what you are talking about.
Lol,this was the first question that came to my mind.I always thought the Gamecube version was the only one that had all in game cut scenes.The HD version I bought on 360 damn sure wasn't,and if I remeber correctly the wii version was also based on the PS2 port.It's a small thing but damn if doesn't really irritate me.One second I'm rocking a bad ass tactical vest,then in a cut scene I'm wearing a leather jacket with a fur collar.
Sometimes like in Dmc or Mortal Kombat KE is hard to tell if they are pre-renderd or realtime since the visuals don't change much (they are pretty good in both). The easiest proof is just checking the game folder (with a BIK player you can play all MK videos, for example) or, realizing it when you create a mod and sadly all the fun parts are in the boring plain original models
see
"The old PC port and the PS2 port of RE4 used pre rendered cutscenes.
PS3,Wii,Gamecube and 360 versions of RE4 all used real time cutscenes."
The Wii version was based on the Gamecube version plus Playstation 2 extras, it had real time cutscenes.
This is accurate and a real worry.
This is not accurate. Real-time cut scenes just occur with in-game assets so the space they take up is negligible.
No way to reliably tell from a trailer whether the scenes are real-time or not. Also, the 360/PS3 versions do not set a precedent here as Capcom probably did this with as low budget as possible.
It is a hassle to implement sometimes as they have to get the timing, prompts, and objects to load correctly at the right time.
The game was originally designed for 30, or lower, FPS play. Who knows how that increased frame rate could have effected the real-time nature of the scenes.
Thank you for clarifying that for me...I was probably gonna still buy it either way lol.
If this new RE4 HD release is a new port redone from scratch, it is indeed makes more sense logically to go real-time from all perspectives possible.
Yet if Capcom went cheap and decided to use their old PC port, only a little bit fixed, updated and polished this time, then that is a whole different story...