Resident Evil 4 (2005)

Resident Evil 4 (2005)

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Nathan Apr 15, 2014 @ 1:03pm
System Requirements off by any chance?
It's been a long time since I played RE4, had the original PC port which was funny, but made good by many excellent mods and community patches.
So I thought about buying this HD version, but I scrolled down and found some insane-looking system requirements listed here on steam.
I'm hoping they are not accurate, like for a recent game I bought, Halo Spartan Assault, which had listed high requirements, and my laptop only meeting the minimum, but in the end I could play it smoothly. I've also noticed other old games on steam with oddly high requirements listed.
So is there a chance that this HD version will actually play just a smoothly as when I originally played the PC port? Or should I just settle for the original PC port and hope the community patches will bring it up to level?
Thanks for any help on performance matters.
My laptop in brief: Intel dual core 2ghz, 4gb ram, Intel HD gfx shared vmem with my RAM. I can play HL2 on highest settings with smooth fps 90% of the time, many other games as well (obviously not Crysis or other more recent games from the past 2-3 years), as long as I sacrifice my resolution for a lower one. RE5 looks like it could play smoothly on my comp, as long as I put my resolution down from my native desktop res 1360x768.
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Showing 1-15 of 24 comments
Bruno Apr 15, 2014 @ 1:11pm 
They are right.
Nathan Apr 15, 2014 @ 1:23pm 
Damn, seriously? What is it about this HD version that demands so much more than say the previous PC port version? Is it the Texture pack alone? Though I'd think that could only explain vmemory and RAM demands, not the quad core cpu demands.
Bruno Apr 15, 2014 @ 1:33pm 
The previous PC port came from another source.
The new port came from the x360 version which came from the WII version.
The original PC port is like a PS2 game running on Windows.. That's why it's not so heavy.

Just a comparison:

http://i.imgur.com/j89sUVS.jpg

http://i.imgur.com/Sz0Tjjd.jpg

I recommend you to continue playing the original version until you get a better pc ^^
Catbus Apr 15, 2014 @ 1:34pm 
The last PC port was based on the PS2 version of the game.
Nathan Apr 15, 2014 @ 1:43pm 
Okay, thanks for clarifying, though I find it peculiar that being a port of a port (of a port?) is what makes this game more demanding - I've played xbox360 games on this laptop on highest settings with resolution low and they've performed just fine (Gears of War and AvP2010 most recently).
Bruno Apr 15, 2014 @ 1:48pm 
Yeah, it shouldn't be that heavy.
But that's the situation anyways. Some say this is because the game is using an ancient engine that was originally made for the gamecube.. and it's unoptimized for PC because of this.
I don't really know. it's hard to guess with that kind of matter..anything could be the problem.
Auryana Apr 15, 2014 @ 1:54pm 
Its using an ancient engine and its a port of a port of a port...so it mostly running on emulation
Vent Apr 15, 2014 @ 4:37pm 
Originally posted by Auryana:
Its using an ancient engine and its a port of a port of a port...so it mostly running on emulation

This.
ScootInBoots Apr 16, 2014 @ 12:41am 
Um this is a port of a port.. The Wii version technically wasn't a port, likely modified to include extras from the PS2 version. The Wii version has all assets, effects, realtime cutscenes and original models from the GC version.

So technically it's a port of a port. Performance issues are because like many other issues Qloc messed up on this port. They doubly messed up, first when porting to the Xbox 360 by using inferior lighting, improper gamma and color temperature and missing effects, The falsely claimed the missing effects were exclusive to the GC/Wii which has now been proved the effects can be ported, they either didn't know how and/or were too lazy and rather than bother with it they removed them from any ports.

Someone linked to this thread under claims this game is emulated. I assure you all if that was the case performance issues would likely be much worse than it is now. Emulating the game on a GC/Wii is taxing and decent performance unobtainable unless you have a first genration overclocked i7 at least and emulation of the Xbox 360 version would net worse performance, there isn't even a functional Xbox 360 emulator that can run commercial games.

I'm not sure if there are other methods of emulation that are less taxing on resources and not as hardare dependent, seeing as Capcom has the source there are more possibilities than typical emulation of closed source games. But I honeslty don't believe there is any emulation going on and these issues aren't exclusive to this game.
Last edited by ScootInBoots; Apr 16, 2014 @ 7:56pm
V I D A L Apr 16, 2014 @ 12:43am 
Is more demanding than Crysis.
V I D A L Apr 16, 2014 @ 12:46am 
Originally posted by Demopandemonium:
Un this is a port of a port.. The Wii version technically wasn't a port, likely modified to include extras from the PS2 version. The Wii version has all assets, effects, realtime cutscenes and original models from the GC version.

So technically it's a port of a port. Performance issues are because like many other issues Qloc messed up on this port. They doubly messed up, first when porting to the Xbox 360 by using inferior lighting, improper gamma and color temperature and missing effects, The falsely claimed the missing effects were exclusive to the GC/Wii which has now been proved the effects can be ported, they either didn't know how and/or were too lazy and rather than bother with it they removed them from any ports.

Someone linked to this thread under claims this game is emulated. I assure you all if that was the case performance issues would likely be much worse than it is now. Emulating the game on a GC/Wii is taxing and decent performance unobtainable unless you have a first genration overclocked i7 at least and emulation of the Xbox 360 version would net worse performance, there isn't even a functional Xbox 360 emulator that can run commercial games.

I'm not sure if there are other methods of emulation that are less taxing on resources and not as hardare dependent, seeing as Capcom has the source there are more possibilities than typical emulation of closed source games. But I honeslty don't believe there is any emulation going on and these issues aren't exclusive to this game.
You were not suppose to take the emulation bit so seriously... is just a way of speaking. I'll make it simple.. the game runs in a very old engine that was not suppose to be able to handle high resolutions much less 60fps. They pushed it very far with those improvements, and (just like emulation) makes the game much more demanding than it should, judging by it looks.
Last edited by V I D A L; Apr 16, 2014 @ 12:47am
DarkSamus Apr 16, 2014 @ 4:04pm 
Demopandemonium knows a lot about emulation.
I know him personally so I know what I'm saying is fact.

This message isn't directed at anyone in particular. Just pointing out what I know.
Last edited by DarkSamus; Apr 16, 2014 @ 4:05pm
Auryana Apr 16, 2014 @ 4:32pm 
Nope, this game is NOT technically running on emulation, I used that term just to point that QLOC got overly shy and didn't optimized the code enough fearing that they would break something. I just compared the high requirements to a form of emulation speaking in terms of performance.

And yes this game is a port of a port: GC/Wii ( Wii version being technically the same, just that the Wii has the PS2 extras added) to Xbox360 to PC. My original statement would read "a port of a port of a port...etc" to exaggerate the porting process, I didn't knew someone would take it so seriously.

So sorry if anyone got confused...
Last edited by Auryana; Apr 16, 2014 @ 4:35pm
Nathan Apr 16, 2014 @ 5:00pm 
This makes me sad that I would need a 2015 computer to run smoothly a 2005 game.
And I put 2015 on purpose above as a bit hyperbole, but with a grain of truth. If we construe a 2015 computer to be the mainstream general computer of next year, instead of the most powerful ones available in a year.
Funny, off topic though still on the same lines: Why does System Shock 2 - which is on sale now - Need the high requirements Steam lists it? It isn't even a port to my knowledge. If you're feeling lazy, it lists 1.8Ghz cpu and 2Gig RAM as needed. Perhaps it's about emulating a 1999 computer! :D Not to confuse matters about what emulation is about, I mean that only as a joke I hope everyone reading this topic will get :)
Last edited by Nathan; Apr 16, 2014 @ 5:03pm
illgib Apr 16, 2014 @ 5:10pm 
Originally posted by Nathan:
Funny, off topic though still on the same lines: Why does System Shock 2 - which is on sale now - Need the high requirements Steam lists it? It isn't even a port to my knowledge.
Same answer, it run in a vey old engine built for an old Os, and need of some tricks to work on modern systems and os, increasing the requirements.
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Date Posted: Apr 15, 2014 @ 1:03pm
Posts: 24