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The cutscene data for Separate Ways basically only exists in video format. It has always been pre-rendered since the PS2 version. Why? I don't know, but that's just how it is. I'm pretty sure having it done in-engine, in real time would be essentially starting from scratch.
PS2 version was a PORT and a really bad one. Of course it has pre-rendered videos!
Capcom has these scenes just too LAZY to port them from the GC!
It was re-added to subsequent versions of the game, such as the Wii version, where it was still pre-rendered. There has never been an in-engine version of these scenes in an official release of these games.
Get your facts straight, Separate Ways was not part of the GC version. Real-time versions of these cutscenes do not exist.
That sucks.
Sucks people are accepting this as well.
While it doesn't change much, it is also probably prudent to remember that there's like, 5 people working on the steam verison.
There isn't much anyone can do about it. Since no real-time versions exist they would have to be remade from the ground up, which to say the least is no small task and not a cheap one either.
But yeah... what can we do but accept it?
And it has nothing to do with lazyness, but time and money. I dont believe there is a single person who did not buy this version because of pre-rendered low res cutscene on Separated Ways... and I dont believe having those cutscenes in HD would be the selling point for someone. Whoever has or ever will have the intention to buy this game will do regardeless... That is the kind of thing they take in consideration from a business point of view unfortunately for us.
2. Pre-Rendered Cut-Scenes (movie files) are RECORDINGS of In-Engine Real-Time Cut-Scenes.
3. So... The source of the Pre-Rendered Cut-Scenes (movie files) are In-Engine Real-Time Cut-Scenes, NOT higher quality RAW movie files... (those are just "transition files")
4. Being those In-Engine Real-Time Cut-Scenes RECORDED in the actual RE:4 game engine itself or on a developer machine on an emulated engine, the assets (animations.models/textures/etc.) ARE the source files that the developers of Separate Ways have... (or had them and lost them... )
Not the Separated Ways. You could clrearly see how the Separated Ways cutscenes has better quality than the main campaign cutscenes on PS2. They built the Separated ways cutscenes knowing that they wouldn't be runing in real time (oposite from what Capcom did with the normal cutscenes on GC) as a result they added dozens of "CG shaders" specific for those cutscenes that not even GC would be able to run in realtime. Sure any PC today could run that in real-time, but those cutscenes does not exist in In-Engine Real Time as you might think. I dont believe that the RE4 engine would capable to run those shaders either. They probably did them in a 3D software such as 3D Max or Maya using the models and textures from the game... but they really are movie files and nothing else. Having them in real time would require making them from scratch.