Resident Evil 4 (2005)

Resident Evil 4 (2005)

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Seperate Ways full ingame rendered movies! Why not!!!
This is an absolute disgrace to Ada and to Resident Evil 4 that we have to use these absolute trash pixelated pre-rendered crap excuses for cutscenes.

Seriously this game would be the ultimate edition of Resident Evil 4 if these cutscenes were rendered ingame.

Seriously. Fix this!!
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Showing 1-15 of 37 comments
Spiteful Crow Mar 24, 2014 @ 1:05am 
No need to shout! I agree that the pre-rendered scenes are pretty hideous, but this isn't an easy fix.

The cutscene data for Separate Ways basically only exists in video format. It has always been pre-rendered since the PS2 version. Why? I don't know, but that's just how it is. I'm pretty sure having it done in-engine, in real time would be essentially starting from scratch.
Originally posted by Lord Twinkle:
No need to shout! I agree that the pre-rendered scenes are pretty hideous, but this isn't an easy fix.

The cutscene data for Separate Ways basically only exists in video format. It has always been pre-rendered since the PS2 version. Why? I don't know, but that's just how it is. I'm pretty sure having it done in-engine, in real time would be essentially starting from scratch.

PS2 version was a PORT and a really bad one. Of course it has pre-rendered videos!

Capcom has these scenes just too LAZY to port them from the GC!
V I D A L Mar 24, 2014 @ 1:14am 
The better you could possible hope for was for Capcom to go into the source material and re-render those cutscene in higher resolution, but it will always be video files. There was no chance at all for those to be in real time.
Spiteful Crow Mar 24, 2014 @ 1:15am 
Originally posted by Lord_Dweedle:
PS2 version was a PORT and a really bad one. Of course it has pre-rendered videos!

Capcom has these scenes just too LAZY to port them from the GC!
Yes, PS2 version was a port, but the Separate Ways content was not on the original Gamecube version. It originated in the PS2 port.

It was re-added to subsequent versions of the game, such as the Wii version, where it was still pre-rendered. There has never been an in-engine version of these scenes in an official release of these games.
V I D A L Mar 24, 2014 @ 1:15am 
Originally posted by Lord Twinkle:
No need to shout! I agree that the pre-rendered scenes are pretty hideous, but this isn't an easy fix.

The cutscene data for Separate Ways basically only exists in video format. It has always been pre-rendered since the PS2 version. Why? I don't know, but that's just how it is. I'm pretty sure having it done in-engine, in real time would be essentially starting from scratch.
The cutscenes on PS2 were pre-rendered in order to preserve the GC quality. The PS2 version was a massive graphical donwgrade during the normal gameplay and that would be even more evident during cutscenes if they triad to recreate them in realtime to run on the PS2.
Spiteful Crow Mar 24, 2014 @ 1:20am 
Originally posted by V I D A L:
The cutscenes on PS2 were pre-rendered in order to preserve the GC quality. The PS2 version was a massive graphical donwgrade during the normal gameplay and that would be even more evident during cutscenes if they triad to recreate them in realtime to run on the PS2.
Ah, so more than just the Separate Ways scenes were like that? I heard something to that effect but cuoldn't find confirmation on it. I knew it was a big graphical downgrade, though.
jonc2006 Mar 24, 2014 @ 1:26am 
Originally posted by Lord_Dweedle:
PS2 version was a PORT and a really bad one. Of course it has pre-rendered videos!

Capcom has these scenes just too LAZY to port them from the GC!

Get your facts straight, Separate Ways was not part of the GC version. Real-time versions of these cutscenes do not exist.
So we're stuck with inferior PS2 cutscenes rather than proper full HD ones?

That sucks.

Sucks people are accepting this as well.

Spiteful Crow Mar 24, 2014 @ 1:38am 
Originally posted by Lord_Dweedle:
Sucks people are accepting this as well.
What choice do we have other than to accept it? What is the use in complaining about something that can't be changed? Like I said, giving us real-time versions of the scenes could mean remaking them from scratch, which they obviously can't do.

While it doesn't change much, it is also probably prudent to remember that there's like, 5 people working on the steam verison.
jonc2006 Mar 24, 2014 @ 2:30am 
Originally posted by Lord_Dweedle:
So we're stuck with inferior PS2 cutscenes rather than proper full HD ones?

That sucks.

Sucks people are accepting this as well.

There isn't much anyone can do about it. Since no real-time versions exist they would have to be remade from the ground up, which to say the least is no small task and not a cheap one either.
V I D A L Mar 24, 2014 @ 2:37am 
Originally posted by Lord Twinkle:
Originally posted by V I D A L:
The cutscenes on PS2 were pre-rendered in order to preserve the GC quality. The PS2 version was a massive graphical donwgrade during the normal gameplay and that would be even more evident during cutscenes if they triad to recreate them in realtime to run on the PS2.
Ah, so more than just the Separate Ways scenes were like that? I heard something to that effect but cuoldn't find confirmation on it. I knew it was a big graphical downgrade, though.
Thats right. All cutscenes were video files on the PS2 version... They just recorded GC cutscenes and made them into movie files so the PS2 could have them in the same quality.
V I D A L Mar 24, 2014 @ 2:40am 
Originally posted by Lord_Dweedle:
So we're stuck with inferior PS2 cutscenes rather than proper full HD ones?

That sucks.

Sucks people are accepting this as well.
As I said before, the best thing we could have hoped for was for Capcom to re-render those files in high resolution, but they would still be pre-rendered video files. Assuming that Capcom still have the source material... If they do (and they probably do) is actually not a lot of trouble to reopen the original files in whatever sofwater they used to creat them and change the output resolution for render them again... Its pretty automated process...

But yeah... what can we do but accept it?

And it has nothing to do with lazyness, but time and money. I dont believe there is a single person who did not buy this version because of pre-rendered low res cutscene on Separated Ways... and I dont believe having those cutscenes in HD would be the selling point for someone. Whoever has or ever will have the intention to buy this game will do regardeless... That is the kind of thing they take in consideration from a business point of view unfortunately for us.
Last edited by V I D A L; Mar 24, 2014 @ 2:43am
76561198015372344 Mar 24, 2014 @ 7:20am 
1. Separate Ways was extra content from PS2 version of RE4
2. Pre-Rendered Cut-Scenes (movie files) are RECORDINGS of In-Engine Real-Time Cut-Scenes.
3. So... The source of the Pre-Rendered Cut-Scenes (movie files) are In-Engine Real-Time Cut-Scenes, NOT higher quality RAW movie files... (those are just "transition files")
4. Being those In-Engine Real-Time Cut-Scenes RECORDED in the actual RE:4 game engine itself or on a developer machine on an emulated engine, the assets (animations.models/textures/etc.) ARE the source files that the developers of Separate Ways have... (or had them and lost them... )
LagMan_PT Mar 24, 2014 @ 1:02pm 
Im guessing the original material is lost on some old computer, or pilling up on a dark forgotten basement, i dont see how they can remaster the cutscenes without it
Last edited by LagMan_PT; Mar 24, 2014 @ 1:03pm
V I D A L Mar 24, 2014 @ 4:14pm 
Originally posted by costinmusca:
1. Separate Ways was extra content from PS2 version of RE4
2. Pre-Rendered Cut-Scenes (movie files) are RECORDINGS of In-Engine Real-Time Cut-Scenes.
3. So... The source of the Pre-Rendered Cut-Scenes (movie files) are In-Engine Real-Time Cut-Scenes, NOT higher quality RAW movie files... (those are just "transition files")
4. Being those In-Engine Real-Time Cut-Scenes RECORDED in the actual RE:4 game engine itself or on a developer machine on an emulated engine, the assets (animations.models/textures/etc.) ARE the source files that the developers of Separate Ways have... (or had them and lost them... )

Not the Separated Ways. You could clrearly see how the Separated Ways cutscenes has better quality than the main campaign cutscenes on PS2. They built the Separated ways cutscenes knowing that they wouldn't be runing in real time (oposite from what Capcom did with the normal cutscenes on GC) as a result they added dozens of "CG shaders" specific for those cutscenes that not even GC would be able to run in realtime. Sure any PC today could run that in real-time, but those cutscenes does not exist in In-Engine Real Time as you might think. I dont believe that the RE4 engine would capable to run those shaders either. They probably did them in a 3D software such as 3D Max or Maya using the models and textures from the game... but they really are movie files and nothing else. Having them in real time would require making them from scratch.
Last edited by V I D A L; Mar 24, 2014 @ 4:19pm
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Date Posted: Mar 23, 2014 @ 11:12pm
Posts: 37