Biohazard 4 (2005)

Biohazard 4 (2005)

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AbyssalHawk 2014년 6월 26일 오후 7시 55분
Did they fix the mouse and keyboard control?
I remeber the pc version was using up down left and right to aim... omfg that was painful
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Bass 2014년 6월 26일 오후 8시 05분 
yes,there is mouse support. modern and classic options for the mouse and sensitivity options.
AbyssalHawk 2014년 6월 26일 오후 8시 17분 
ok, great. now i will buy it. i cannot aim with controller or keyboard....
RGBDeskWarriorLvL34 2014년 6월 30일 오후 2시 40분 
its not much better, stil lrecommend a controller
Luke 2014년 6월 30일 오후 4시 03분 
Personally I think the classic aiming mode is fine. I think that the modern mode feels weird because it allows you to turn quickly with the mouse which is not something you could normally do in RE4.
oldwrld 2014년 6월 30일 오후 4시 35분 
Lucas 117님이 먼저 게시:
Personally I think the classic aiming mode is fine. I think that the modern mode feels weird because it allows you to turn quickly with the mouse which is not something you could normally do in RE4.

actually you could always turn quickly in RE4. The console version is not the "Dev version" the console version as i rememebr included a "quick 180" button sequence as the controller with its deadzone made it impossible to do 180's like you would a mouse.

on the Dev version (the one run on workstations before they remade it) they would have always had smooth mouse control thus why it feels weird to you because you're used to the console design.

oldwrld 님이 마지막으로 수정; 2014년 6월 30일 오후 4시 36분
Luke 2014년 6월 30일 오후 4시 38분 
The iron masked knight.님이 먼저 게시:
Lucas 117님이 먼저 게시:
Personally I think the classic aiming mode is fine. I think that the modern mode feels weird because it allows you to turn quickly with the mouse which is not something you could normally do in RE4.

actually you could always turn quickly in RE4. The console version is not the "Dev version" the console version as i rememebr included a "quick 180" button sequence as the controller with its deadzone made it impossible to do 180's like you would a mouse.

on the Dev version (the one run on workstations before they remade it) they would have always had smooth mouse control thus why it feels weird to you because you're used to the console design.
Say what? All I have to go off of are the versions that have been released including the Gamecube and Wii versions.. I haven't played the "dev" version, have you?
oldwrld 2014년 6월 30일 오후 4시 57분 
Lucas 117님이 먼저 게시:
The iron masked knight.님이 먼저 게시:

actually you could always turn quickly in RE4. The console version is not the "Dev version" the console version as i rememebr included a "quick 180" button sequence as the controller with its deadzone made it impossible to do 180's like you would a mouse.

on the Dev version (the one run on workstations before they remade it) they would have always had smooth mouse control thus why it feels weird to you because you're used to the console design.
Say what? All I have to go off of are the versions that have been released including the Gamecube and Wii versions.. I haven't played the "dev" version, have you?

its common sense when making any game on a workstation PC that you ensure your mouse has the best control so you can run endless tests during development (which would be hard if the mouse was not accurate) before you bring it over to the controller thus why the "Dev version" and this version are the only two of the RE4 games to include smooth control with no deadzone (As mice dont have this).

RE5 had the same prinicple as RE4 when it came to the mouse controls the console version needed a 180 button to componsate while the PC version still included the button it wasnt needed as the mouse was easy to do 180 degree turns with.

It doesnt make the game worse, it just throws peoples idea of "How the controls should be" because most people have never played RE5 on PC to actually understand why its control scheme works so well with RE4 (Though RE4 used it first on the dev version).
oldwrld 님이 마지막으로 수정; 2014년 6월 30일 오후 5시 04분
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게시된 날짜: 2014년 6월 26일 오후 7시 55분
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