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Very much this, especially the bolded part.
I've said it before, and I'm happy to make this point again, because it's vitally important:
The original Resident Evil 2 and Resident Evil 3 were set in the 1990s, and...wait for it...were also created in the 1990s.
Therefore, the games quite literally look and feel like the 1990s. There's that "nitty-gritty," retro feel in every single second of both games, right down to the "BLOP!" sound whenever you do something in the Item screen. Even in the remake of 2, you can hear that "retro-techno 1990s" sound if you're playing the game with the Original Soundtrack.
Otherwise, though, the remakes very much suffer from that "adapted for modern audiences," specifically because they're portraying a time period long before when the games are actually being made. This is equally true of Resident Evil 4 taking place in 2004, with the OG being made in 2005 but the Remake being made in 2023.
The long and short of it is:
The OGs look and feel like when they were made, because they were literally made in the same era as when their stories take place.
The Remakes are more like looking at a history book and making what you think life was like back in that era.
This is also very much something that's noticeable with the Final Fantasy VII Remake vs. the original, which was also a 1990s-era game, by the way.
The graphical vomit in remake is horrid, with so much senseless clutter, whereas the original was simpler but cleaner and is more visually appealing, even in a horror sense.
Besides, let's be real here. Remake Ashley is just a sham of OG Ashley. OG felt like a human being, Remake feels like a modern MCU character. A plank with no defining features or character to her name.
What's interesting is that the very beginning of the game is where this difference is most noticeable.
In the OG, the entire first half of the Village, pre-Del Lago, is completely colorless. The predominating "colors" are various forms of white, grey, and brown. Very gloomy atmosphere, and ironically, perfect in this context because...well, it's a horror game. It's supposed to feel eerie and gloomy and terrifying, and it does.
In the Remake, you literally go from the dark of night to frigging sunrise and the light of day to then the pink glow of evening at sunset.
Like...did Capcom seriously not learn from the biggest weakness of Resident Evil 5 (the fact that the entire first half of the game or so takes place in daylight)?
Darkness is scary. It's literally a classic staple of the horror genre.
Sure, the Remake looks "pretty," but...it's not supposed to be. It's not supposed to be pretty or capture you with "gorgeous graphics." It's supposed to terrify you and get under your skin.
The OG does.
The Remake most certainly does not, and this absolutely translates into the combat itself. On the one hand, sure--I'll freely admit that from a purely-combative gameplay perspective, it's fun and challenging enough. And of course you don't want Leon to die. But it's no longer outright terrifying in the way that the OG Zealots literally had a maniacal laugh ("Eh-heee-heee-heee-heee-ha-ha-HA!") or that your first introduction to the Bella Sisters literally had one of them getting up close in your camera view.
At this point, I think it's pretty clear that "we've adjusted this to fit modern audience sensibilities" is essentially code for, "We've chosen to cater to the sensibilities of one political belief system over another."
Because that's what it is. It's politics. Which "modern audience" is being appeased here, for example? Oh, they won't give us that information. Of course.
Whatever happened to not giving a $#%& about real-world politics and just trying to tell a great story?
Was thinking the same thing. I'm not even a Remake hater. I really liked it, but to say the original RE4 is suddenly "bad" because gen-z can't have an independent thought and relies on Twitch furry pedo streamers (I'm struggling NOT to play Palworld all night lololrolfinflation) to form their goldfish hive-mind consciousness doesn't change the fact this is still a great game.
If something like Lion King 2019 is your preference, it is your preference. It definitely doesn't make it better just because "BIPOC BIg Sister might have secks with meeeee using ERP on DISCORD!!!!1 Because I simped PS5 GRAPHIX GIRLBOSS BOXFACE!!!!!". The remake is great and fun, the original is inspired and timeless. People who smack talk the original can't find their identity outside of Twitch ♥♥♥♥♥♥♥♥.
"It was a great game" is a fallacy. The game is exactly the same, so if it was great, it IS great.
Nothing changed, except your opinion of it. And if your opinion can change over time, that proves it isn't, and never was, a fact.
This is kind of where I'm at, tbh.
Like, playing the original again, you do notice things like the tank controls and enemy animations that, let's be real, could have been improved on (and arguably were).
Do I still think the snarky flair of both Leon and Salazar/Saddler in the original was done better? Sure.
Do I also think the characters and gameplay were done well for the most part in the Remake? I think they were.
I honestly never understood the need to lift up the Remake to the point of apparently needing to insult and deprecate those who either prefer the Original or else also enjoy the Original in addition to the Remake.
"Porque no los dos?"
(Don't tell me about CRU guys, I used it and it completely messed up my new PC).
I also have a 60hz monitor but it doesn't work anyway. Such a damn shame.
RE4 remake is just an entirely different game. While others who prefer the original are going to tell you that it's better, I'm going to tell you the reality: that these games are entirely different experiences and in terms of RE4 remake it seems to be intended for an entirely different audience.
Comparing RE4 remake and RE4 original is just stupid, unfortunaly capcom forced the comparison because they called it a "remake" when it's a "reinterpretation" "reimagining" "entirely new f'cking game"