Resident Evil 4 (2005)

Resident Evil 4 (2005)

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Harris 10 Mar 2023 @ 2:56pm
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Four reasons I'm sticking with the original
1) Combat. Combat is bread and butter of a modern RE game, and based on the Chainsaw demo, it's pretty weak in the remake. Enemies are bullet spongy, them reacting to the spots you shoot is now very unreliable, stagger occurs on like every 3rd hit (even to the head) and disarming is not a thing anymore. RE4 combat has always been about tactical shenanigans like shooting an armed dynamite to cause an explosion. This part of the game was revolutionary back in 2005, and if it's a step back I'd rather stick with this one or the Dead Space Remake.

2) Stealth. The addition of stealth is problematic because it essentially brings the game back to RE1-2 era, when it was oftentimes preferable to avoid fights by running past enemies to conserve ammo, as otherwise you wouldn't have enough for a boss. Not stealthing now feels as if you're playing the game the wrong way, and makes you question if you'll get punished for that somewhere down the line. Furthermore, it breaks the original's pace and leads to a slower, more methodical gameplay. And to be honest, studying Ganados' patrol routes is the last thing I want to be doing in a RE4 game.

3) Small spaces. It follows the trend set by RE3make with the game mostly consisting of tight, claustrophobic corridors. Even the few open areas like village square are smaller than they used to be. This is problematic for many reasons - it leaves less room for tactical maneuver in combat, thus once again encouraging stealth gameplay. It makes it harder to keep ourselves and Ashley from harm, and we won't be able to tell her to hide in the dumpster this time round.

4) Different tone and atmosphere. The original works well as a B movie as it is very self-aware. It doesn't really try to be a horror, acknowledging the fact that when a game gives you a machine gun, the only thing you can possibly be scared about is running out of ammo. Its cheesy one-liners, silly jokes and goofy "features" like Ashley reacting to an upskirt do everything to prevent you from treating it seriously. In constrast, the remake is overly serious, dark and unsettling, with lots of graphic violence in your face. Compared to the original, it feels pretentious and that doesn't work. Moreover, such drastic change of vibe obviously had far-reaching implications for the game - we now have to hear about Leon's PTSD, Hunnigan is now super professional rather than casual and flirty, "ballistic" jokes are gone, Ada's dress is gone, Ashley's skirt became a skort. The sheer amount of these changes is overwhelming and as a whole paints RE4make as a different game, not faithful to the source material. And worst of all - it no longer feels the kind of game I'd want to go to chill, have fun and relax in.
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The demo isn't a very good indication of how the game plays, nor is it a good indication of the story, atmosphere or mechanics.

It is a technical teaser showing off things like ray tracing and next-gen graphics, nothing more.
Diposting pertama kali oleh Darkgamester301:
Correct; in the original, a file mentions that Luis' grandfather used to hunt in the region, and thus had taught Luis all the hidden paths (likely through the surrounding forest).

He's still stated as having grown up in the village in the Remake, just that he also had a career as an Umbrella researcher prior to returning.

Which does, again, feel kind of tacked-on, imo; the original story was that he attended college for biology, but then returned to his roots, where he was recruited by Los Illuminados. By fate or chance, Ada showed up right around the time that Luis was beginning to question his choices, and she recruited him as a double agent into the Agency.

He was involved with umbrella in the original too.
awg 19 Apr 2023 @ 3:29pm 
Diposting pertama kali oleh ⛧Darkwraith⛧:
The demo isn't a very good indication of how the game plays, nor is it a good indication of the story, atmosphere or mechanics.

It is a technical teaser showing off things like ray tracing and next-gen graphics, nothing more.
Actually, the demo version of the game is created to demonstrate both gameplay and a portion of the story. I struggle to remember any demonstration version that would only show its technical capabilities of the game.

As for the Chainsaw demo, it had some technical problems and if I can recall correctly there was a notification that the state of the game is not final. Capcom announced that they will fix those technical problems.

Also, there is a Resident Evil 2 "R.P.D. Demo" which is outdated and doesn't reflect the actual technical aspects of Resident Evil 2 remake - it doesn't have a ray tracing and other fancy features that Capcom added to the full game.

Diposting pertama kali oleh ⛧Darkwraith⛧:
Diposting pertama kali oleh Darkgamester301:
Correct; in the original, a file mentions that Luis' grandfather used to hunt in the region, and thus had taught Luis all the hidden paths (likely through the surrounding forest).

He's still stated as having grown up in the village in the Remake, just that he also had a career as an Umbrella researcher prior to returning.

Which does, again, feel kind of tacked-on, imo; the original story was that he attended college for biology, but then returned to his roots, where he was recruited by Los Illuminados. By fate or chance, Ada showed up right around the time that Luis was beginning to question his choices, and she recruited him as a double agent into the Agency.

He was involved with umbrella in the original too.

Can you point where this information may be found in Resident Evil 4 (2005)? As far as I can remember, the only document that reveals his involved with Umbrella is Luis Serra Report in RE4 remake, which you receive from Hunnigan. She also tells Leon the he "used to be a researcher for Umbrella". Where this could be found in the original game?
Diposting pertama kali oleh awg:
Diposting pertama kali oleh ⛧Darkwraith⛧:
The
He was involved with umbrella in the original too.

Can you point where this information may be found in Resident Evil 4 (2005)? As far as I can remember, the only document that reveals his involved with Umbrella is Luis Serra Report in RE4 remake, which you receive from Hunnigan. She also tells Leon the he "used to be a researcher for Umbrella". Where this could be found in the original game?

There was indeed no mention of Luis being a former Umbrella researcher in the original, just that he used to be a cop in Madrid, and at some point became a researcher and was hired by Saddler.

Probably changed for the remake just for the sake of making the plot feel more cohesive and connected to the rest of the series than the original.
Glaston 20 Apr 2023 @ 12:06pm 
I played the OG from it's release date up until 2009-2010, pretty much as the only game I played during that time, beat it in every way possible. It was my all time #1 game until the remake came out and replaced it as my #1 game.
I was excited as hell when the remake was announced. It never even occurred to me to sit and make a list of things that I required of it to be satisfied though. I don't even understand the logic behind doing that. If it was an appliance I was replacing, then I'd have requirements.
It's a $60 game though and you just play it. It doesn't do anything else.
It's not a $2000 PC that is replacing your old PC so you wanna make sure it has everything you need going forward, at an acceptable price.
People act like remakes are meant to completely replace the original game, and Capcom is trying to erase the fond memories they have of playing the OG's. If you like and play the remake, you aren't gonna wake up 1 day to find the original is no longer available to play.
And you aren't married to the OG. You're not being unfaithful to your spouse if you like and play the remake.
Glaston 20 Apr 2023 @ 12:24pm 
Diposting pertama kali oleh Harris:
1) Combat. Combat is bread and butter of a modern RE game, and based on the Chainsaw demo, it's pretty weak in the remake. Enemies are bullet spongy, them reacting to the spots you shoot is now very unreliable, stagger occurs on like every 3rd hit (even to the head) and disarming is not a thing anymore. RE4 combat has always been about tactical shenanigans like shooting an armed dynamite to cause an explosion. This part of the game was revolutionary back in 2005, and if it's a step back I'd rather stick with this one or the Dead Space Remake.

2) Stealth. The addition of stealth is problematic because it essentially brings the game back to RE1-2 era, when it was oftentimes preferable to avoid fights by running past enemies to conserve ammo, as otherwise you wouldn't have enough for a boss. Not stealthing now feels as if you're playing the game the wrong way, and makes you question if you'll get punished for that somewhere down the line. Furthermore, it breaks the original's pace and leads to a slower, more methodical gameplay. And to be honest, studying Ganados' patrol routes is the last thing I want to be doing in a RE4 game.

3) Small spaces. It follows the trend set by RE3make with the game mostly consisting of tight, claustrophobic corridors. Even the few open areas like village square are smaller than they used to be. This is problematic for many reasons - it leaves less room for tactical maneuver in combat, thus once again encouraging stealth gameplay. It makes it harder to keep ourselves and Ashley from harm, and we won't be able to tell her to hide in the dumpster this time round.

4) Different tone and atmosphere. The original works well as a B movie as it is very self-aware. It doesn't really try to be a horror, acknowledging the fact that when a game gives you a machine gun, the only thing you can possibly be scared about is running out of ammo. Its cheesy one-liners, silly jokes and goofy "features" like Ashley reacting to an upskirt do everything to prevent you from treating it seriously. In constrast, the remake is overly serious, dark and unsettling, with lots of graphic violence in your face. Compared to the original, it feels pretentious and that doesn't work. Moreover, such drastic change of vibe obviously had far-reaching implications for the game - we now have to hear about Leon's PTSD, Hunnigan is now super professional rather than casual and flirty, "ballistic" jokes are gone, Ada's dress is gone, Ashley's skirt became a skort. The sheer amount of these changes is overwhelming and as a whole paints RE4make as a different game, not faithful to the source material. And worst of all - it no longer feels the kind of game I'd want to go to chill, have fun and relax in.

How do you enjoy ANYTHING when you scrutinize it down to the most insignificant detail?
Oh no! Ashley's clothes are different, and this one specific sentence I'm so deeply attached to isn't in the game!
FFS, take your OCD meds and give yourself permission to enjoy more than 1 thing.
awg 20 Apr 2023 @ 12:43pm 
Diposting pertama kali oleh Glaston:
Diposting pertama kali oleh Harris:

How do you enjoy ANYTHING when you scrutinize it down to the most insignificant detail?
Oh no! Ashley's clothes are different, and this one specific sentence I'm so deeply attached to isn't in the game!
FFS, take your OCD meds and give yourself permission to enjoy more than 1 thing.
Hey, Glaston why put sudden personal attack on the forums? You posted previously that original game is not anyone's spouse, so there's no need to get offensive about someone's opinion on a remake. If you don't like how original poster voiced his opinion about the remake, just write down your own counter-arguments.
Glaston 20 Apr 2023 @ 3:36pm 
Diposting pertama kali oleh awg:
Diposting pertama kali oleh Glaston:

How do you enjoy ANYTHING when you scrutinize it down to the most insignificant detail?
Oh no! Ashley's clothes are different, and this one specific sentence I'm so deeply attached to isn't in the game!
FFS, take your OCD meds and give yourself permission to enjoy more than 1 thing.
Hey, Glaston why put sudden personal attack on the forums? You posted previously that original game is not anyone's spouse, so there's no need to get offensive about someone's opinion on a remake. If you don't like how original poster voiced his opinion about the remake, just write down your own counter-arguments.
People don't care about counter-arguments in this context. They don't want attempts to change their opinion, and trying is a waste of time. Many people are being disingenuous when they say the OG is better. Their opinion doesn't come from a thorough comparison it comes from an emotional, nostalgic, personal reaction. Contrarianism and neophobia play a role too.
Some people have just been running through the game with infinite typewriter for the last 10 years. They have the game memorized and it makes them feel good to play it flawlessly like that. The remake doesn't lend itself to that scenario as well. They know they can't take issue on forums over that so other arguments are substituted. Same thing for some people that use mods for the OG, and people who want to stream but they aren't as good at the remake as they are the OG.
You can often tell the difference just by the inclusion of certain arguments. Real criticisms will not include trivial things that would weaken the argument.
Diposting pertama kali oleh Glaston:
It never even occurred to me to sit and make a list of things that I required of it to be satisfied though. I don't even understand the logic behind doing that. If it was an appliance I was replacing, then I'd have requirements.
It's a $60 game though and you just play it. It doesn't do anything else.

No, you do not "just play it."

You play it and, ideally, you have fun doing so.

That's literally what a game is supposed to do. It's supposed to entertain you.

Given that logic...

Diposting pertama kali oleh Glaston:
How do you enjoy ANYTHING when you scrutinize it down to the most insignificant detail?

How do you enjoy anything if you don't even have basic standards or requirements for what you find enjoyable in a game to begin with?

Everyone has things they like or dislike. Everyone has their own personal opinion.

Telling people that they should just "shut up and play the game" isn't an intelligent argument. If anything, it's the exact opposite.

It's encouraging willful ignorance, telling people to mindlessly accept and play a game without being allowed to analyze and, yes, critique it based on their personal likes and dislikes about said game.
Terakhir diedit oleh ElfPrince1937; 20 Apr 2023 @ 5:51pm
awg 21 Apr 2023 @ 3:32am 
Diposting pertama kali oleh Glaston:
People don't care about counter-arguments in this context. They don't want attempts to change their opinion, and trying is a waste of time. Many people are being disingenuous when they say the OG is better. Their opinion doesn't come from a thorough comparison it comes from an emotional, nostalgic, personal reaction. Contrarianism and neophobia play a role too.
Some people have just been running through the game with infinite typewriter for the last 10 years. They have the game memorized and it makes them feel good to play it flawlessly like that. The remake doesn't lend itself to that scenario as well. They know they can't take issue on forums over that so other arguments are substituted. Same thing for some people that use mods for the OG, and people who want to stream but they aren't as good at the remake as they are the OG.
You can often tell the difference just by the inclusion of certain arguments. Real criticisms will not include trivial things that would weaken the argument.
They definitely won't change their opinion if you throw personal attacks in their direction. That's for sure. As for my opinion, when I say that I prefer original game before the remake, my opinion is genuine and based on numerous factors that made the remake worse. Loot system changed to pay-for-advantage modules dependent (pre-order bonus weapons and cases), changed dialogues that sometimes give you illogical emotional exposition of characters involved in these dialogues (the dialogue between Leon and Ashley after Luis' death), changed background of some characters that breaks motivation for main characters (Luis again)... I can continue to list things I don't like in the remake for a long time. I do like things that remake did better though: controls, graphics, Ashley's personality, Ada's new look (not a voice though) etc. [Thanks for a new word to laugh on - "neophobia" XD]. I wouldn't also argue about people using Chicago Typewriter because in the remake you also have paid cheats for weapon upgrades which significantly decrease the time to perform better in the game despite your player skills. Resident Evil games always had these "simplifies" after you achieved a certain goal. In a new remakes you can have this from the start - Unlock All Rewards DLC are there starting from the RE2 remake.

Here, you have complete non-personal arguments of mine. You know, people are free to criticize any in-game things they don't like. And you are free to disagree with them, just don't make it personal, okay.
Diposting pertama kali oleh awg:
I wouldn't also argue about people using Chicago Typewriter because in the remake you also have paid cheats for weapon upgrades which significantly decrease the time to perform better in the game despite your player skills. Resident Evil games always had these "simplifies" after you achieved a certain goal. In a new remakes you can have this from the start - Unlock All Rewards DLC are there starting from the RE2 remake.

This is a big thing that concerns me, ngl, about many video games going forward.

Namely, more and more microtransactions (MTX), DLC giving bonus gear/weapons/etc., and all of it essentially falling under "Pay-to-Play."

Because, yeah--like you said, in the "pre-Internet" Resident Evil games, weapons like the Chicago Typewriter or even the Infinite Rocket Launcher weren't just handed out; you literally had to unlock them in the game through sheer skill. They were rewards for completing challenges.

Now with everything on Steam, you can literally cheese your way through the game by paying an additional $10-20 for bonus content.

For my part, I actually sold the bonus weapons in my RE4 Remake playthrough for that very reason--literally the only reason I paid for the bonus content was to have the original soundtrack.

Yes, I'll admit it: music is a big thing for me in video games. Sue me.

But this is another pattern I'm finding disturbing in more and more games, where there's greater emphasis on the company making money versus the players just having fun.
iamaarongil 21 Apr 2023 @ 7:10am 
hey people! how's it going? i was wondering if any of you know... is there any weapon i can buy in here? i bought couple stuff for RE 2 remake, extra stuff.. i can't find for this RE 4 version!! thanks
N6ixty4 21 Apr 2023 @ 9:04pm 
Diposting pertama kali oleh iamaarongil:
hey people! how's it going? i was wondering if any of you know... is there any weapon i can buy in here? i bought couple stuff for RE 2 remake, extra stuff.. i can't find for this RE 4 version!! thanks
this is the original re4 where there is no dlc to buy, the remake has what you are looking for
Unmotivated 22 Apr 2023 @ 12:23am 
to add to this conversation, many elements of this game's setpieces almost feel deliberately designed to be absurdly complicated compared to their originals.

for instance, the infamous water room has two layers, with a top and bottom that have their own sets of enemies, as well as not two, but four balconies for archers, that respawn after you finish up at the bottom level. this, as well as the ending Ashley defense, causes an issue where you have to panickly defend an Ashley that keeps getting picked up, while she has no urgency to run around enemies, all while you yourself are surrounded by enemies yourself that are more difficult to dispatch by the very mechanics that already plague the rest of the gameplay, such as the aim bloom when adjusting aim even slightly, making any "high recoil" weapons without a stock, like the default TMP or any of the revolvers near worthless due to not actually being able to aim and keep the bloom low. it adds a layer of inconsistency to combat, and this is even exacerbated by the most helpful weapon also having horizontal aim RNG in whether or not the bolt thrower shoots straight or veers to the side with it's bolt, making precision shots like pulling teeth. anyway, i digress.

another section that seems unnecessarily "expanded" for the worst is the Novistador introduction. this i believe doubled as the "Hive" section of the original game, where you fight a dozen Novistadors at once. except, they not only multiplied them, but they also made them part of the statue-esque scenery to ambush you. thankfully, they can still be dispatched easily via sniper. nonetheless, the sheer amount of these enemies ensure that i do NOT want to see another Novistador again. i counted probably 30 in that single room, and if i didn't have the bolt thrower, i would have been dried up on resources.

another area is the double garrador fight, which not only sicks two of the meanest enemies this remake has to offer on you, but does so with the usual horde of zealots. the amount of zealots pursuing you, often with shields as well, ensure that keeping the garradors off you is not a probability. the map is still narrow here, and you have twice as many enemies as the original dual garrador section. this leads to a very claustraphobic encounter that's simply frustrating.

then, there are other baffling design decisions that just make very little sense overall, such as the first aid spray not coming up in the merchant's shop when you're out of healing like in the original (instead being sprinkled here and there in the merchant's stock every few times you meet a new spot and not restocking until another scripted section) or the "fixed RNG" for charms, or the very picky and choosy yet overall unhelpful attache case styles, or guns not reloading when you upgrade their ammo, or their overall stat menu being very obtuse and nonsensical to interpret. these just seem like design decisions made to "say they can" without any actual thought about how these actually affect players.

it just isn't at all as well defined and tightly crafted as the original was, and that means a lot to a fan of the OG like i am. i demanded no less than perfection from a remake of a mechanically perfect game, yet they went out of their way to seemingly make the experience as imperfect as possible just to say they did something different with it. from having overabundant bloom making weapons unreliable, to making certain upgrades and purchases next to useless, they took the original template and instead of running with it, made revisions that were just not necessary. expanding the Water room with two floors and respawning enemies does not make the area more memorable. piling all your Novistadors in a single gauntlet encounter does not make us like them, doubling the enemies in a crowded room with enemies that react heavily to sound in order to force us to make sound by including shields does not make the area feel more tense, it just feels like unnecessary complication.

the best way i can describe these issues, is the singular word of "tedium".
SiXX 22 Apr 2023 @ 1:44am 
simple they reused re2r gameplay which doesn't really work well in this scenario. this is, however, my opinion after i finished the remake. good game , nice graphic, but it's so overpraised is almost funny....the gameplay is nowhere near as satisfying. i got the feeling that while the OG knows what it wants to be, the remake on the other hand not so much
Terakhir diedit oleh SiXX; 22 Apr 2023 @ 1:46am
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