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Laporkan kesalahan penerjemahan
It is a technical teaser showing off things like ray tracing and next-gen graphics, nothing more.
He was involved with umbrella in the original too.
As for the Chainsaw demo, it had some technical problems and if I can recall correctly there was a notification that the state of the game is not final. Capcom announced that they will fix those technical problems.
Also, there is a Resident Evil 2 "R.P.D. Demo" which is outdated and doesn't reflect the actual technical aspects of Resident Evil 2 remake - it doesn't have a ray tracing and other fancy features that Capcom added to the full game.
Can you point where this information may be found in Resident Evil 4 (2005)? As far as I can remember, the only document that reveals his involved with Umbrella is Luis Serra Report in RE4 remake, which you receive from Hunnigan. She also tells Leon the he "used to be a researcher for Umbrella". Where this could be found in the original game?
There was indeed no mention of Luis being a former Umbrella researcher in the original, just that he used to be a cop in Madrid, and at some point became a researcher and was hired by Saddler.
Probably changed for the remake just for the sake of making the plot feel more cohesive and connected to the rest of the series than the original.
I was excited as hell when the remake was announced. It never even occurred to me to sit and make a list of things that I required of it to be satisfied though. I don't even understand the logic behind doing that. If it was an appliance I was replacing, then I'd have requirements.
It's a $60 game though and you just play it. It doesn't do anything else.
It's not a $2000 PC that is replacing your old PC so you wanna make sure it has everything you need going forward, at an acceptable price.
People act like remakes are meant to completely replace the original game, and Capcom is trying to erase the fond memories they have of playing the OG's. If you like and play the remake, you aren't gonna wake up 1 day to find the original is no longer available to play.
And you aren't married to the OG. You're not being unfaithful to your spouse if you like and play the remake.
How do you enjoy ANYTHING when you scrutinize it down to the most insignificant detail?
Oh no! Ashley's clothes are different, and this one specific sentence I'm so deeply attached to isn't in the game!
FFS, take your OCD meds and give yourself permission to enjoy more than 1 thing.
Some people have just been running through the game with infinite typewriter for the last 10 years. They have the game memorized and it makes them feel good to play it flawlessly like that. The remake doesn't lend itself to that scenario as well. They know they can't take issue on forums over that so other arguments are substituted. Same thing for some people that use mods for the OG, and people who want to stream but they aren't as good at the remake as they are the OG.
You can often tell the difference just by the inclusion of certain arguments. Real criticisms will not include trivial things that would weaken the argument.
No, you do not "just play it."
You play it and, ideally, you have fun doing so.
That's literally what a game is supposed to do. It's supposed to entertain you.
Given that logic...
How do you enjoy anything if you don't even have basic standards or requirements for what you find enjoyable in a game to begin with?
Everyone has things they like or dislike. Everyone has their own personal opinion.
Telling people that they should just "shut up and play the game" isn't an intelligent argument. If anything, it's the exact opposite.
It's encouraging willful ignorance, telling people to mindlessly accept and play a game without being allowed to analyze and, yes, critique it based on their personal likes and dislikes about said game.
Here, you have complete non-personal arguments of mine. You know, people are free to criticize any in-game things they don't like. And you are free to disagree with them, just don't make it personal, okay.
This is a big thing that concerns me, ngl, about many video games going forward.
Namely, more and more microtransactions (MTX), DLC giving bonus gear/weapons/etc., and all of it essentially falling under "Pay-to-Play."
Because, yeah--like you said, in the "pre-Internet" Resident Evil games, weapons like the Chicago Typewriter or even the Infinite Rocket Launcher weren't just handed out; you literally had to unlock them in the game through sheer skill. They were rewards for completing challenges.
Now with everything on Steam, you can literally cheese your way through the game by paying an additional $10-20 for bonus content.
For my part, I actually sold the bonus weapons in my RE4 Remake playthrough for that very reason--literally the only reason I paid for the bonus content was to have the original soundtrack.
Yes, I'll admit it: music is a big thing for me in video games. Sue me.
But this is another pattern I'm finding disturbing in more and more games, where there's greater emphasis on the company making money versus the players just having fun.
for instance, the infamous water room has two layers, with a top and bottom that have their own sets of enemies, as well as not two, but four balconies for archers, that respawn after you finish up at the bottom level. this, as well as the ending Ashley defense, causes an issue where you have to panickly defend an Ashley that keeps getting picked up, while she has no urgency to run around enemies, all while you yourself are surrounded by enemies yourself that are more difficult to dispatch by the very mechanics that already plague the rest of the gameplay, such as the aim bloom when adjusting aim even slightly, making any "high recoil" weapons without a stock, like the default TMP or any of the revolvers near worthless due to not actually being able to aim and keep the bloom low. it adds a layer of inconsistency to combat, and this is even exacerbated by the most helpful weapon also having horizontal aim RNG in whether or not the bolt thrower shoots straight or veers to the side with it's bolt, making precision shots like pulling teeth. anyway, i digress.
another section that seems unnecessarily "expanded" for the worst is the Novistador introduction. this i believe doubled as the "Hive" section of the original game, where you fight a dozen Novistadors at once. except, they not only multiplied them, but they also made them part of the statue-esque scenery to ambush you. thankfully, they can still be dispatched easily via sniper. nonetheless, the sheer amount of these enemies ensure that i do NOT want to see another Novistador again. i counted probably 30 in that single room, and if i didn't have the bolt thrower, i would have been dried up on resources.
another area is the double garrador fight, which not only sicks two of the meanest enemies this remake has to offer on you, but does so with the usual horde of zealots. the amount of zealots pursuing you, often with shields as well, ensure that keeping the garradors off you is not a probability. the map is still narrow here, and you have twice as many enemies as the original dual garrador section. this leads to a very claustraphobic encounter that's simply frustrating.
then, there are other baffling design decisions that just make very little sense overall, such as the first aid spray not coming up in the merchant's shop when you're out of healing like in the original (instead being sprinkled here and there in the merchant's stock every few times you meet a new spot and not restocking until another scripted section) or the "fixed RNG" for charms, or the very picky and choosy yet overall unhelpful attache case styles, or guns not reloading when you upgrade their ammo, or their overall stat menu being very obtuse and nonsensical to interpret. these just seem like design decisions made to "say they can" without any actual thought about how these actually affect players.
it just isn't at all as well defined and tightly crafted as the original was, and that means a lot to a fan of the OG like i am. i demanded no less than perfection from a remake of a mechanically perfect game, yet they went out of their way to seemingly make the experience as imperfect as possible just to say they did something different with it. from having overabundant bloom making weapons unreliable, to making certain upgrades and purchases next to useless, they took the original template and instead of running with it, made revisions that were just not necessary. expanding the Water room with two floors and respawning enemies does not make the area more memorable. piling all your Novistadors in a single gauntlet encounter does not make us like them, doubling the enemies in a crowded room with enemies that react heavily to sound in order to force us to make sound by including shields does not make the area feel more tense, it just feels like unnecessary complication.
the best way i can describe these issues, is the singular word of "tedium".