Resident Evil 4 (2005)

Resident Evil 4 (2005)

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severed360 Sep 6, 2016 @ 6:50pm
Port Differences & Enemy Kill %
This is for the RE4 enthusiasts. How accurate are the changes from the original to this ultimate version?? lol... Does anybody know if the RE4 UHD on PC has the same enemy/ammo count as the original gamecube? Ive read about a lot of other little changes between the various ports too, its really a shame Capcom :steamsad:

I know the first port to PS2 had a reduction in enemy count, and the original PC port was based on the PS2 version. I read the xbox360 version was based on the PC port with enhancements, and I felt like the challenge was different on xbox, like Normal seemed hard and Hard seemed normal almost, idk it was weird. I also read the PS2 port had changed the enemy hit count and reduced the ammo pick ups for normal, but added in easy mode. But this one is based on the xbox360 version? So confusing!

I played the original gamecube version at least 20 times, the wii and pc versions a little bit, and also the xbox360 version twice. I might try to do exact play by play comparison if I have time in the future. But Im waiting for the RE4HD mod project, hoping for it soon!
Last edited by severed360; Sep 10, 2016 @ 7:11pm
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Showing 1-15 of 19 comments
Crusta Sep 7, 2016 @ 3:14am 
Lets clear somethings up here: The X360 version was not based on the atrocious 2007 port. It was based on the Gamecube version and suffered from some missing effects and change in color scheme in the porting process. This "HD" version is based on that X360 version. Except the community (Sigma in particular) managed to bring back the missing graphical effects from the GC version by simply undoing some mistake that some incompetent person did in a texture file of the X360 porting job.

Next for the changes i've noticed here:

60 fps seems to screw ammo drop a little bit in this version. Apparently you can stack a lot of sniper ammo if you don't use them. First aid spray system works the same as the PS2 version. You can't collect so many of them like the GC version, and you can only buy 1 per use from the merchant.

Enemy count is the same as the Gamecube version http://steamcommunity.com/profiles/76561198067340548/screenshots/
Except i still can't reproduce the 20+ enemies glitch that you could do in the GC version (first area and the water area where Ashley turn cranks for you). Some guy did it on youtube with this version, but i still can't reproduce it myself.
Last edited by Crusta; Sep 7, 2016 @ 6:52pm
severed360 Sep 7, 2016 @ 9:25am 
Thanks a lot for the info! So glad this version is more similar to the gamecube version!

Who is Sigma, and is the corrections in by default? or are they a mod?

I never heard of the "20+ enemy glitch" but I always thought the max number of enemies for gamecube was around 40?? maybe I was accidentally causing that glitch without even knowing it?? lol
Last edited by severed360; Sep 7, 2016 @ 9:38am
Johnny 5 Sep 7, 2016 @ 1:20pm 
I'd recommend installing this brightness/contrast fix as well if you want the closest to Gamecube / Wii lighting presentation: https://steamcommunity.com/app/254700/discussions/0/540744475274565659/

I've compared it to Wii version and It definately is an improvement especially when it comes to flame / torch brightness which appear overly dim on PC version without the fix.

PC Before (Color filter off): http://i.imgur.com/fvc4Qr4.jpg

PC Fix applied: http://i.imgur.com/b13mepS.jpg

Wii version (Not emulated): http://i.imgur.com/ovkyj7g.jpg
Last edited by Johnny 5; Sep 7, 2016 @ 1:27pm
Crusta Sep 7, 2016 @ 6:42pm 
Originally posted by breezerHOG:
Thanks a lot for the info! So glad this version is more similar to the gamecube version!

Who is Sigma, and is the corrections in by default? or are they a mod?

I never heard of the "20+ enemy glitch" but I always thought the max number of enemies for gamecube was around 40?? maybe I was accidentally causing that glitch without even knowing it?? lol

yeah Capcom made a patch including Sigma's fix right after. Their fix was not perfect but still kind of gets the job done. It is there by default now. But Sigma's original one had the correct position for the gloss effect. Its just a very minor detail, almost a nitpick. But it is still worth mentioning it

About the enemies well the higher i heard of was 25 enemies on screen https://www.youtube.com/watch?v=mYqgfhKcHIc

Game engine starts to lag pretty bad on the Gamecube at this point.
Last edited by Crusta; Sep 7, 2016 @ 6:48pm
Sticky White Stuff Sep 10, 2016 @ 10:02am 
I think the PS4 edition is better, at least texture wise when it comes to characters (nothing that can't be done on the PC with mods, however). Gradient Lighting is also better than the default PC version, but we can change that manually. While i do like the GC/WII colour tone, the default preset and number 4 is good for me.

I don't know why this is called the Ultimate HD Edition when clearly the models are anything but touched up with mipmapping and specular bumping, unlike in the PS4 version when you can clearly see those effects on the characters.
severed360 Sep 10, 2016 @ 10:33am 
@3dfxmathesar- thanks for the info, is there a complete guide on what the best mods setup is?

@Glue- wouldnt the "ultimate" come from the fact steam has mods, but not the ps4 ver?


i just want the re4hd.com to finish their release!!!
Last edited by severed360; Sep 10, 2016 @ 10:35am
BernyMoon Sep 10, 2016 @ 11:36am 
Originally posted by breezerHOG:
@3dfxmathesar- thanks for the info, is there a complete guide on what the best mods setup is?

@Glue- wouldnt the "ultimate" come from the fact steam has mods, but not the ps4 ver?


i just want the re4hd.com to finish their release!!!
I just tried the HD textures and OMG. I love this game.
Originally posted by breezerHOG:
@3dfxmathesar- thanks for the info, is there a complete guide on what the best mods setup is?

@Glue- wouldnt the "ultimate" come from the fact steam has mods, but not the ps4 ver?


i just want the re4hd.com to finish their release!!!

I think this was suppose to be the definitive edition, but it has suffered some major problems being ported from the 360 version. The actual team that was responsible for porting this did a superb job from the messy Wii to 360 conversion the other team did. They can't fix everything, and it is true that the PS4 has some nice mapping and better texture work on some enemies/characters. But people can easily fix this with some mods. And there are mods around there to fix those. And even without the mods, they look good if you up the brightness to 40-50 and use the Color Filter 4, which is almost the same as the Wii one. But the default one is not bad either, despite how reddish and colorful it looks.

GC/WII version was using separate filters for certain areas, but despite that, this looks way better IMO. Unless you want to play the original on a proper SDTV with RGB cables.

There is also the gradient fix that is available, so the game looks more to the original. But original doesn't mean always better.

So all in all, i am happy with this version even tho i can't get 60 frames without some slowdowns in certain areas, so 30 frames it is. It is not my PC, but the game is CPU bound. This is just due to the engine itself. I would really like 60 frames, but my old Q6600 overclocked apparently can't keep up with it, even tho it isn't using all the resources.
severed360 Sep 10, 2016 @ 4:51pm 
@Glue- you sound like you just prefer consoles over PCs

@Bernymoon- thats great!
Last edited by severed360; Sep 10, 2016 @ 4:52pm
Crusta Sep 10, 2016 @ 5:03pm 
Originally posted by breezerHOG:
@Glue- you sound like you just prefer consoles over PCs

Of course he does. He still uses a Q6600.

That's a 2007 CPU by the way.
Last edited by Crusta; Sep 10, 2016 @ 5:04pm
Originally posted by ⚕ RED ⚕:
Originally posted by breezerHOG:
@Glue- you sound like you just prefer consoles over PCs

Of course he does. He still uses a Q6600.

That's a 2007 CPU by the way.

I don't. I mainly play on my PC. I don't even own any of the last two generation consoles (I did own a PS3 which i plan to buy again just for Demon's Souls and MGS4 / HD Collection.)
But i am a huge fan of the older consoles, the "retro" stuff.

The only console related things i own are my DualShock 3 Black and DualShock 4 White for my PC which i use for wireless gameplay.

When it comes to games, i am very selective about them, but the only game i can't max out at 60 frames is Dark Souls 3, and you can thank the shoddy engine for that.
I am CPU bound, but then again i did overclock it so no bottlenecking will occur.
My PC is not future proof, but the games i usually play are superbly optimised while still looking good.

I can't upgrade my CPU without changing the whole MOBO and RAM, so i might as well buy a new PC altogether. There is no advantage for me to upgrade from a OCed Q6600 to something better because the performance gain would be minimal.

I am just talking about the engine itself. You really need something that is far beyond the recommended specs for this game to get no slowdowns. I get some, and they are minor, but they still bother me. So i would rather max out everything and play at 30 frames than deal with the shoddy engine slowdown just because my fps goes from steady 60 to 50.
As for other Capcom games, i had no problems. And this is by far the best version you can get, unless you own a PS4 and don't care for modding.

Also, when it comes to modding Resident Evil 4, i was one of the few people when the forum actually started. It was a rather small community, an while i didn't actually code anything, i made a bunch of HQ skins for the game. It was a time while i was still learning Photoshop, back in 2007. Sadly most of the files are lost, because i bought a new PC just after that, which i am still using to this day. I just changed my GPU and overclocked my CPU.

After some drama on the forum not actually caused by me, people trying to figure out how to scrammble levels, hook HUD elements and one of the members attempting suicide, i just parted and never looked back. Now the forum has grown so big, it's not only dedicated to RE4 modding (The Ubisoft one), but any RE title. I thought it would just vanish, but i was wrong. And i am glad i was wrong.

Just to add a few things, most of my favourite games were released on PC, mainly the Thief Series (The first two), System Shock and the likes. But i enjoy other things as well.
Last edited by Sticky White Stuff; Sep 10, 2016 @ 5:47pm
severed360 Sep 10, 2016 @ 7:03pm 
i was asking about the changes in gameplay between this and the original, it doesnt seem important if ps4 has slightly better textures since pc will have the hd mod soon, im mainly concerned about gameplay features, or major flaws... plus ps4 doesnt support resolutions above 1080p, like ultrawide... so i dont see your reasoning to say its better for textures
Last edited by severed360; Sep 10, 2016 @ 7:09pm
Slackerboy (Nate) Sep 10, 2016 @ 7:13pm 
Originally posted by breezerHOG:
i was asking about the changes in gameplay between this and the original, it doesnt seem important if ps4 has slightly better textures since pc will have the hd mod soon, im mainly concerned about gameplay features, or major flaws... plus ps4 doesnt support resolutions above 1080p, like ultrawide... so i dont see your reasoning to say its better for textures
Nothings really changed at all, its just like I remember.
severed360 Sep 10, 2016 @ 7:20pm 
@Nookster- thats good, i know the ps2, and the old pc port were crap, and i felt like the x360 version was just off for some reason, but Im probably worrying over nothing :steamhappy:
Last edited by severed360; Sep 10, 2016 @ 7:20pm
Sticky White Stuff Sep 11, 2016 @ 12:35pm 
There are no major gameplay changes, or any at all for that matter. But there are changes to effects like DOF, Water, Bloom, Specular and Minmapping, this is why i said the PS4 version looks better with the gradient and specular bumps being correct (minor at best), while some of those are missing here (No DOF in PS4 if i remember correctly), other than that, it's hard to notice some of those things unless you directly compare them. For example, there is no bloom on the truck lights when you go into the castles, they were there in previous patches, but they are broken in the most recent version because if you change one thing, another problem pops up. So they didn't want to touch upon things, the scene is like 1 second long. I don't know if those were fixed for PS4 or not, however.

This port is based on the X360 version, but i think most of the things were fixed.

Thing is, you can easily mod the gamma/brightness/gradient and textures on the PC version, so that's a major plus and it is easily the best version next to the GC/WII on a proper SDTV + RGB cables. So if you are considering it for the PC, get it. If you can push it to 60 FPS, more power to you. Minor animation bugs at 60 frames, but other than that nothing else if i remember correctly.

This was based on the Xbox 360 port, and the Xbox 360 port was based on the Wii port, which was based on the original GC port + content from the PS2 version. Obviously with a lot of fixes.
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Date Posted: Sep 6, 2016 @ 6:50pm
Posts: 19