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You could try lowering all the graphics settings, or enough so that it makes it run better.
You're about a month late, haha!
CPU: AMD Athlon 3000G (3.5GHz)
RAM: 16GB (DDR4)
GPU: Nvidia GTX 750 Low Profile (4GB)
SSD: 476GB (NVMe M.2)
OS: Windows 10 Home
My specs are moderately strong; Not high end, but I typically don't have issues with any of the games I play. I would figure a game released in 2005 wouldn't have any issues either, but like mdesaleah said: "RE4 has a much larger requirement than you'd think due to poor CPU optimization." Particles are typically problematic when they get too close to the camera, and I would assume Capcom is more focused on the RE4 remake than patching a slapdash classic Steam port. I've lowered my resolution to 800p and it's mostly fixed.
You shouldn't believe anything that mdesaleah says, he is a known troll that has ruined several boards around here and that has been spreading false informations for litteral YEARS.
His post history can't lie ^^
About your issue, it should depend on the resolution you're playing on, but a GTX 750 will struggle to play this at 1080p.
RE4 uses by default double buffered Vsync. Means if you can't hold 60, it drops severely to 25-30 fps and up again.
Using the RE4 HD Project (or just the re_tweaks mod) allows you disable the game's forced Vsync. To avoid tearing, you can also check an option that allows you to play in Borderless Fullscreen.
That should keep your performance up regardless of particles or anything else.
Give it a shot.
I suspect it only uses one. If thats true, and there is some way to make it use all cores, then that would work.
Since you don't know, why post an answer? Oh right, that is what you do, spread false informations everywhere ;)
This, with the specs posted earlier, the issue isn't the CPU.
A CPU released in 2018 coupled with a GPU released in 2014....
It's still a GameCube era game that's extremely easy to run.
Someone woke up on the wrong side, and I don’t even know you xD
The original hardware it ran on is meaningless, the game has been ported and modified many times and the game released on Steam in 2014 , while being the same gameplay and story wise, is technically very different than the gamecube release.
Lights, post-effects, filters, game modes, updates, even the file structure changed, not to mention the sheer size of the game. The HD Project maker even mentionned a lot of times how many things were broken and not always fixed between the different ports, mostly because he had to fix those himself ^^
The GTX750 was never made to run games at 1080p in 60 FPS. Of course it can, depends on the game, the settings, etc . Yet, you can't expect a game released the same year to run at full settings in 1080p 60 FPS on a low-end graphic card. It's a 750, not a TI, not a 780 ^^
Is RE4 perfectly coded with no issues? Of course not ^^ But your hardware can't do magic either, and a 750 should stay at 720p in order to get 60 FPS on any "less-than-ten-years-old-or-so" games.
Relevant for most games on 8th gen, yes. But this is Resident Evil 4. It doesn't matter it was re-released in 2014. It still runs on a toaster.
Hell, a GTX 750 should probably do 4K60 in RE4 (with no MSAA).