Resident Evil 4 (2005)

Resident Evil 4 (2005)

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Free BBLs Jun 25, 2022 @ 10:27am
Performance Issues???
I just bought Resident Evil 4 on Steam. I've played the PS2, GameCube, and original PC-DVD versions and they don't have any performance issues. I'd say I have a decent entry-level computer. Whenever particles come too close to the camera (dynamite, shotgun blasts, etc.), the game slows to a halt. What's worse is that Leon completely freezes, while enemies continue as normal, forcing me into taking damage. Is there a fix?
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Showing 1-15 of 15 comments
mdesaleah Jun 25, 2022 @ 12:23pm 
RE4 has a much larger requirement than youd think due to poor CPU optimization. RE5, 6 even run much better despite being a system newer for PS3. 360 instead of Gamecube.

You could try lowering all the graphics settings, or enough so that it makes it run better.
Last edited by mdesaleah; Jun 25, 2022 @ 12:26pm
YUREKA Jun 26, 2022 @ 9:08am 
They updated the graphics in this version of RE4 but If you meet the system requirements you should be good. Try verify the game files, free up your disk space, uninstall mod if you have any, update your vga driver, or even clean the dust in your rig.
Cryiox Jul 27, 2022 @ 12:50pm 
What's your system OP? The game always ran exceptionally fine, even when maxed out.
Free BBLs Jul 28, 2022 @ 12:12am 
Originally posted by Cryiox:
What's your system OP? The game always ran exceptionally fine, even when maxed out.

You're about a month late, haha!

CPU: AMD Athlon 3000G (3.5GHz)
RAM: 16GB (DDR4)
GPU: Nvidia GTX 750 Low Profile (4GB)
SSD: 476GB (NVMe M.2)
OS: Windows 10 Home

My specs are moderately strong; Not high end, but I typically don't have issues with any of the games I play. I would figure a game released in 2005 wouldn't have any issues either, but like mdesaleah said: "RE4 has a much larger requirement than you'd think due to poor CPU optimization." Particles are typically problematic when they get too close to the camera, and I would assume Capcom is more focused on the RE4 remake than patching a slapdash classic Steam port. I've lowered my resolution to 800p and it's mostly fixed.
Cryiox Jul 28, 2022 @ 4:36am 
Not sure how much it would help, but try giving DXKV Async a shot in this game. See if you're less CPU/GPU bound.
MagicHp Jul 28, 2022 @ 6:49am 
Originally posted by Fergalicious:
Originally posted by Cryiox:
What's your system OP? The game always ran exceptionally fine, even when maxed out.

You're about a month late, haha!

CPU: AMD Athlon 3000G (3.5GHz)
RAM: 16GB (DDR4)
GPU: Nvidia GTX 750 Low Profile (4GB)
SSD: 476GB (NVMe M.2)
OS: Windows 10 Home

My specs are moderately strong; Not high end, but I typically don't have issues with any of the games I play. I would figure a game released in 2005 wouldn't have any issues either, but like mdesaleah said: "RE4 has a much larger requirement than you'd think due to poor CPU optimization." Particles are typically problematic when they get too close to the camera, and I would assume Capcom is more focused on the RE4 remake than patching a slapdash classic Steam port. I've lowered my resolution to 800p and it's mostly fixed.

You shouldn't believe anything that mdesaleah says, he is a known troll that has ruined several boards around here and that has been spreading false informations for litteral YEARS.
His post history can't lie ^^

About your issue, it should depend on the resolution you're playing on, but a GTX 750 will struggle to play this at 1080p.
Cryiox Jul 28, 2022 @ 8:58am 
Also, about the performance drops.

RE4 uses by default double buffered Vsync. Means if you can't hold 60, it drops severely to 25-30 fps and up again.

Using the RE4 HD Project (or just the re_tweaks mod) allows you disable the game's forced Vsync. To avoid tearing, you can also check an option that allows you to play in Borderless Fullscreen.

That should keep your performance up regardless of particles or anything else.

Give it a shot.
Last edited by Cryiox; Jul 28, 2022 @ 8:59am
mdesaleah Jul 28, 2022 @ 9:00am 
Does the game use more than one pc core?

I suspect it only uses one. If thats true, and there is some way to make it use all cores, then that would work.
Last edited by mdesaleah; Jul 28, 2022 @ 10:50am
Cryiox Jul 28, 2022 @ 12:55pm 
RE4 isn't CPU bound with Zen+, Jesus.
AmethystViper Jul 28, 2022 @ 10:51pm 
Originally posted by MagicHp:
You shouldn't believe anything that mdesaleah says, he is a known troll that has ruined several boards around here and that has been spreading false informations for litteral YEARS.
His post history can't lie ^^
The same toxic douchebag also attacks people in forums over video games he hates and/or has been beaten to death by the media while shilling overrated games (e.g. Inti Create's Gunvolt franchise) similarly to another angry loser who does the same thing for 3D Sonic the Hedgehog games.
MagicHp Jul 28, 2022 @ 11:36pm 
Originally posted by mdesaleah:
Does the game use more than one pc core?

I suspect it only uses one. If thats true, and there is some way to make it use all cores, then that would work.

Since you don't know, why post an answer? Oh right, that is what you do, spread false informations everywhere ;)


Originally posted by Cryiox:
RE4 isn't CPU bound with Zen+, Jesus.

This, with the specs posted earlier, the issue isn't the CPU.
A CPU released in 2018 coupled with a GPU released in 2014....
Cryiox Jul 29, 2022 @ 2:11am 
And with a 2005 game released on PC in 2007 and re-released in 2014.

It's still a GameCube era game that's extremely easy to run.
mdesaleah Jul 29, 2022 @ 4:12am 
Originally posted by MagicHp:
Originally posted by mdesaleah:
Does the game use more than one pc core?

I suspect it only uses one. If thats true, and there is some way to make it use all cores, then that would work.

Since you don't know, why post an answer? Oh right, that is what you do, spread false informations everywhere ;)


Originally posted by Cryiox:
RE4 isn't CPU bound with Zen+, Jesus.

This, with the specs posted earlier, the issue isn't the CPU.
A CPU released in 2018 coupled with a GPU released in 2014....
b r u h

Someone woke up on the wrong side, and I don’t even know you xD
MagicHp Jul 29, 2022 @ 7:24pm 
Originally posted by Cryiox:
And with a 2005 game released on PC in 2007 and re-released in 2014.

It's still a GameCube era game that's extremely easy to run.

The original hardware it ran on is meaningless, the game has been ported and modified many times and the game released on Steam in 2014 , while being the same gameplay and story wise, is technically very different than the gamecube release.
Lights, post-effects, filters, game modes, updates, even the file structure changed, not to mention the sheer size of the game. The HD Project maker even mentionned a lot of times how many things were broken and not always fixed between the different ports, mostly because he had to fix those himself ^^

The GTX750 was never made to run games at 1080p in 60 FPS. Of course it can, depends on the game, the settings, etc . Yet, you can't expect a game released the same year to run at full settings in 1080p 60 FPS on a low-end graphic card. It's a 750, not a TI, not a 780 ^^

Is RE4 perfectly coded with no issues? Of course not ^^ But your hardware can't do magic either, and a 750 should stay at 720p in order to get 60 FPS on any "less-than-ten-years-old-or-so" games.
Last edited by MagicHp; Jul 29, 2022 @ 7:35pm
Cryiox Jul 30, 2022 @ 6:30am 
"The GTX750 was never made to run games at 1080p in 60 FPS"

Relevant for most games on 8th gen, yes. But this is Resident Evil 4. It doesn't matter it was re-released in 2014. It still runs on a toaster.

Hell, a GTX 750 should probably do 4K60 in RE4 (with no MSAA).
Last edited by Cryiox; Jul 30, 2022 @ 6:31am
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Date Posted: Jun 25, 2022 @ 10:27am
Posts: 15