Resident Evil 4 (2005)

Resident Evil 4 (2005)

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Bruno Mar 1, 2021 @ 2:02pm
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re4_tweaks - Fixes and Tweaks for Resident Evil 4
This project is my attempt at fixing some of the "issues" I have with the game.

Features:
  • Increase FOV - Increases the default FOV. Useful to prevent motion sickness in some people.

  • Fix ultrawide aspect ratio - Fixes the incorrect aspect ratio when playing in ultrawide resolutions, preventing the image from being cut off and the HUD appearing off-screen. Only tested in 21:9.

  • Disable V-Sync - Forces V-Sync to be disabled. For some reason the vanilla game doesn't provide a functional way to do this.

  • Fix display mode/black screen issue - Allows the game to use non-60Hz refresh rates in fullscreen, fixing the black screen issue people have when starting it.

  • Restore pickup screen transparency - Restores a transparency effect that is missing from the item pickup screeen.
    Comparison: https://i.imgur.com/YwuC04m.png

  • Disable broken "Filter03" - This filter was originally meant to add an extra glow effect on certain fire sources, but it was broken when the game was ported to the Xbox 360, making the entire image have an orange tint overlay applied to it.

  • Fix blurry image - Fixes a problem related to a vertex buffer that caused the image to be slightly blurred, making the image much sharper and clearer.
    Comparison: https://i.imgur.com/Zv76Uhi.png

  • Disable film grain - Disables the film grain overlay that is present in most sections of the game.

  • Enable GC blur - Restores DoF blurring from the GC version, which was removed/unimplemented in later ports.

  • Enable GC scope blur - Restores outer-scope blurring when using a scope, which was removed/unimplemented in later ports.

  • Borderless window - Whether to use a borderless-window when using windowed-mode.

  • 60 FPS fixes - Tries to fix some issues left by the people who created the 60 FPS mode in this port. Currently, it changes the following:
    - Fixes the speed of falling items, making them not fall at double speed. This issue was one of the first issues people noticed (when this port was still being teased in trailers), but Q-LOC never fixed it, even after releasing 6 patches.
    - When running in 60 FPS, some QTEs require extremely fast button presses to work. This gets even worse in Professional difficulty, making it seem almost impossible to survive the minecart and the statue bridge QTEs. This fix makes QTEs that involve rapid button presses much more forgiving.

  • Ashley's fixed camera angles - Unlocks the JP-only classic camera angles during Ashley's segment.

  • Skip intro logos - Whether to skip the beginning Capcom etc intro logos when starting up the game.

  • Enable debug menu - Enables the "tool menu" debug menu, present inside the game but unused, and adds a few custom menu entries ("SAVE GAME", "DOF/BLUR MENU", etc). More info in the .ini file.

  • Change controller sensitivity - For some reason the vanilla game doesn't have an option to change it for controllers, only for the mouse.

  • Mouse turning - Makes the mouse turn the character instead of controlling the camera, similar to Resident Evil 5.

  • Fix sniper zoom - When playing with keyboard and mouse, this fixes an annoying bug which would cause your camera to be off-center after you zoomed in with a sniper rifle.

  • Fix sniper focus - When zooming in and out with the sniper rifle using a mouse, this option makes the "focus" animation look similar to how it looks like with a controller.

  • Fix "Retry/Load" mouse selector - Prevents the game from overriding your selection in the "Retry/Load" screen when moving the mouse before confirming an action. This bug usually causes people to return to the main menu by mistake, when they actually wanted to just restart from the last checkpoint.

  • Flip items in your inventory using the keyboard - Creates key bindings to flip (not just rotate) items when playing with a keyboard and mouse, just like you can do if you play with a controller.
    Default bindings:
    - Flip up: Home
    - Flip down: End
    - Flip left: Insert
    - Flip right: Page Up

  • Rebind keyboard QTE keys - The vanilla game doesn't allow the user to change the main QTE keys, being "X" and "C". Changing them via an .ini file is possible, but the on screen prompts don't change to match the new keys, leading to confusion. This mod changes the default QTE keys to be "A" and "D", both customizable and with proper on screen prompt support.

  • Allow high resolution SFD files - Allocate more memory for SFD movie files, and properly scale its resolution display above 512x336. Not tested beyond 1920x1080.

  • RaiseVertexAlloc - Allocate more memory for some vertex buffers. This prevents a crash that can happen when playing with a high FOV.

  • RaiseInventoryAlloc - Allocate more memory for the inventory screen, preventing crashes with high-poly models inside ss_pzzl.dat.

Download link and instructions here:

https://nipkownix.github.io/re4_tweaks/

Massive thanks to emoose[github.com] for his incredible help with many of these features.
Last edited by Bruno; Jan 27, 2022 @ 10:57am
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Showing 46-60 of 367 comments
Bruno Aug 5, 2021 @ 6:30am 
Doing this without actually having an ultrawide monitor is hard lol
Could you try this test build and see if the issues are fixes?

-link removed-
Last edited by Bruno; Aug 5, 2021 @ 8:25am
Tested. As for me all works perfectly!
But when speaking by codec with Hunnigan her name is slightly removed out of interface border to the left side. Ingame cutscenes works good, but cutscenes in Adas assignment (video) are stretched (that is normal)
https://steamcommunity.com/sharedfiles/filedetails/?id=2566677639
https://steamcommunity.com/sharedfiles/filedetails/?id=2566677606
https://steamcommunity.com/sharedfiles/filedetails/?id=2566686643
Last edited by 🔰ProtivulyaUA🔰; Aug 5, 2021 @ 7:44am
Bruno Aug 5, 2021 @ 8:25am 
Originally posted by ProtivulyaUA:
Tested.

Thank you!

Originally posted by ProtivulyaUA:
But when speaking by codec with Hunnigan her name is slightly removed out of interface border to the left side.

Ah, I totally forgot about those.

This new test build should fix it:

-link removed-
Last edited by Bruno; Aug 6, 2021 @ 9:42am
Now everythig is perfect!
.gif Aug 14, 2021 @ 7:52pm 
This is a great replacement for FW! And you managed to fix map icons... Many thanks.

I didn't expect that disabling FXAA would make such a difference. Is there a way to disable it while keeping other effects (specifically color filter) active?

The HD Mod curently has a custom color filter to try to get closer to Gamecube colors.

No problem if it's not possible though, I could try using Reshade. :)

Edit: Actually, using DSR makes FXAA hardly noticeable. Nevermind me.

Edit 2: Actually using DSR (5120x2160) makes the game unstable with the texture mod and often crashes mid loading.


Edit 3: I forgot to apply the 4gb patch. Dumb me.
Last edited by .gif; Aug 15, 2021 @ 8:15am
Bruno Aug 15, 2021 @ 5:02am 
Originally posted by .gif:
This is a great replacement for FW! And you managed to fix map icons... Many thanks.

No problem!

Originally posted by .gif:
I didn't expect that disabling FXAA would make such a difference. Is there a way to disable it while keeping other effects (specifically color filter) active?

Back when I first implemented this, I couldn't find a way to keep the other effects. I'll take another look at it soon.
.gif Aug 15, 2021 @ 8:08am 
Take your time!
Works pretty good, but FOV switches to default during animations like jumping over, jumping down ladders, etc.
Bruno, can you make game harder difficult? Maybe u knmow some way to edit ingame files to increase enemies amount or make them with more HP?
Amumu Faxineiro Aug 17, 2021 @ 9:03pm 
Im having a problem with the tweak after reinstaling the game. it just crash and shows the mvc error "assertion failed" "expression: countMatches"
Lost Drunk Aug 18, 2021 @ 5:30am 
Originally posted by Amumu Faxineiro:
Im having a problem with the tweak after reinstaling the game. it just crash and shows the mvc error "assertion failed" "expression: countMatches"
Are you using the RE4 beta version? That was the problem to me.
T3rminator Aug 24, 2021 @ 5:36pm 
Quando eu desativo o film grain as imagens dos arquivos que Leon pega durante o jogo desaparece. Ficando só uma tela preta com os textos. Só quando mantém o film grain que as imagens voltam aparecer.
.gif Aug 24, 2021 @ 6:48pm 
Originally posted by Terminator SSJ2:
Quando eu desativo o film grain as imagens dos arquivos que Leon pega durante o jogo desaparece. Ficando só uma tela preta com os textos. Só quando mantém o film grain que as imagens voltam aparecer.
Acabei de confirmar, acontece mesmo.

https://steamcommunity.com/sharedfiles/filedetails/?id=2584229416

Também acontece se acessar os arquivos pela maleta.
Bruno Aug 28, 2021 @ 12:15pm 
Originally posted by ProtivulyaUA:
Bruno, can you make game harder difficult? Maybe u knmow some way to edit ingame files to increase enemies amount or make them with more HP?

I might be able to make them have higher HP or something like that, but I feel like that would be outside the scope of this project. We'll see.

Originally posted by .gif:
Take your time!

Turns out I was able to do it this time! Let me know if you find any issues. (I haven't had time to do any extensive testing)

Originally posted by Amumu Faxineiro:
Im having a problem with the tweak after reinstaling the game. it just crash and shows the mvc error "assertion failed" "expression: countMatches"

You're most likely using an outdated version of the game. Perhaps ver 1.0.2? Let me know if that's not the case.

Originally posted by Terminator SSJ2:
Quando eu desativo o film grain as imagens dos arquivos que Leon pega durante o jogo desaparece. Ficando só uma tela preta com os textos. Só quando mantém o film grain que as imagens voltam aparecer.

É, eu vi esse problema e tinha um fix preparado, mas eu esqueci de implementar ele kk
Desculpa

Originally posted by .gif:
Também acontece se acessar os arquivos pela maleta.

(só agora vi que tu é br lol)

Arrumado na ultima versão.
Last edited by Bruno; Aug 28, 2021 @ 1:31pm
.gif Aug 28, 2021 @ 4:13pm 
Originally posted by Bruno:
(só agora vi que tu é br lol)

Fica mais fácil assim né? kkkkk

Originally posted by Bruno:
Turns out I was able to do it this time! Let me know if you find any issues. (I haven't had time to do any extensive testing)

Testei rápido aqui na primeira área do jogo e ficou ótimo! Filtro de cor funcionando ok.

Tive 2 crashes consecutivos após pegar dinheiro de um dos corvos, mas depois de desligar e ligar a opção de desativar o FXAA, parou de acontecer. Preciso testar mais um pouco pra confirmar se tem algum vínculo ou se sequer vai acontecer novamente.

Muito obrigado!
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