Resident Evil 4 (2005)

Resident Evil 4 (2005)

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Mod to remove QTEs/Button mashing?
I have a friend who literally crippled himself speedrunning this and I wanna play it but I suck ass at button mashing so is there any way I can mod them out?
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You could download and use the AutoHotKey tool, able for you to not mash buttons repeatedly prompted on-screen without breaking your keyboard. It's pretty useful for RE4 beginners without an instant surprise event. Further information is on that topic, so make sure you read and know what you are doing.

As the matter of fact. Mods can't literally remove the whole QTE buttons? It's already in the game.
any scripts for it?
Spoobs Gohstly a écrit :
I have a friend who literally crippled himself speedrunning this and I wanna play it but I suck ass at button mashing so is there any way I can mod them out?

The QTEs are broken (some sequences more than others, it appears) when running at 60 FPS; it's a known issue.

To pass these QTE sections, try running the game at 30 FPS, and then switch back to 60 FPS when you've cleared the section and saved your game.

Reason being is that 60 FPS in the port can cause some real gameplay issues; refer to this excerpt from the PCGamingWiki article[www.pcgamingwiki.com]:
The game was originally designed around a 30 FPS frame rate. Various issues, both minor and major, can occur when playing at 60 FPS.
  • The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.
  • The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.
  • Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.
  • All effects generated by animated textures (flames, for example) are still running at 30 FPS.
  • The frequency of certain effects and events, such as the speed in which water moves, are at 2x speed.
  • Minor differences in the spawn behavior of some enemies/areas.
  • The Black Knights' death animation runs twice as fast at 60 FPS.
  • Leon's hitbox is bigger at 60 FPS and does not get reduced anymore by the Ditman glitch.
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Posté le 11 déc. 2020 à 13h39
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