Obscure 2

Obscure 2

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v00d00m4n Apr 10, 2014 @ 1:47am
Cant force AA in game via driver, fix please!
Older versions of both games was easily forcable an in old days i played with 4x AA without problem, today i was able to force Obscure 1 AA, but no luck with Obscure 2.
Can you please looke what render techinque O1 uses that let it work with AA and just copy it to O2 codebase with a patch?

Im using Nvidia gtx 680 by the way, not sure if this is the case for ATI\AMD .

Also, whenever i force AA for O2 game stops to use non linear callibrated gamma and starting to has insane brightness.
Last edited by v00d00m4n; Apr 10, 2014 @ 1:50am
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Showing 1-3 of 3 comments
BANANO Dec 24, 2018 @ 5:13pm 
what does AA means? Anti-Aliasing?
v00d00m4n Dec 24, 2018 @ 11:12pm 
Yes
almagx Nov 18, 2022 @ 2:14pm 
Old post, but what the hey.

8x anti-aliasing is working with dgVoodoo 2.79.3 using DgVoodoo's D3D9 dll, but also had to use Crosire's d3d8to9 dll. Reshade working with it as well and now looks nice with no jaggies. Textures will not appear correct so enable "Fast video memory access" under the DirectX tab. I use RadeonPro for my game profiles but I have to close it as Obscure 2 will not start with it when using dgVoodoo. This is for the retail game, not the Steam game but don't see why it wouldn't work with it as well.
Last edited by almagx; Nov 18, 2022 @ 2:24pm
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