Aquanox Deep Descent

Aquanox Deep Descent

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acidsteel808 2016 年 10 月 21 日 下午 12:00
Please make it more like AD/Schleichfahrt than Aquanox
I cannot praise enough AD/Schleichfahrt - it was and remarable extraordinary experiance. Everything was perfect!!! The perfect game experiance - the game box included the world map and other nice details. Everyone who played it says the same thing. I would pay more than AAA price to have this same experiance again - heck even a remake with todays tech would blow my mind!

I played the sucessors as a fan of the series but more to support the devs as I did feel it was a medicore experiance.

So please let the AD/Schleichfahrt shine come back - it was f-kin AWESOME!
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mayrc 2017 年 2 月 5 日 上午 2:20 
引用自 Coldhands
引用自 mayrc
guys you know this is a console title that gets portet to PC? You realy expect a AD/schleichfahrt tactical simulation on consoles with no keyboard but controlers?
As far as I can tell, there is no console version of AquaNox: Deep Decent. Xbox and PS4 versions are in the the stretch goals on the Kickstarter page, but nowhere near funded. So, I don't think this is a port at all; I think this is currently a PC exclusive game.


Well the point is if you ever even planed to bring something on console you need to make totaly different design deceisions from the very start on. If you make areas too big for example consoles cant handle that anymore. The whole controls dan menue need to be different to get them to console. So with the deceision to bring that on console (even maybe not now but someday) you need to completely make a different game than you could do on PC
Memnoch 2017 年 2 月 5 日 上午 2:58 
And if that is your plan for the future you've likely already compromised your design to enable a transition to console possible. The upshot of this is that even if the console version never happens the PC gamers still have a game with console compatible design elements that needn't be there.

If you want a great example of this, have a look at the dismal release of X Rebirth by Egosoft. Many people still believe, myself included, that this was a planned console game that got turned down by MS, and rather than bin the code they rejigged it for PC. And lord almighty did it show.

It's a case in reverse but clearly shows the UI was designed for a console controller first and foremost. You don't design a game like that if plan to release on PC only.

When you've seen this enough you develop a keen sense and will be able to tell a console port from 50 paces.
最後修改者:Memnoch; 2017 年 2 月 5 日 上午 3:00
Coldhands 2017 年 2 月 5 日 上午 8:49 
^Or you get so jaded you start seeing what you want to see. : \

Whatever guys, if you want to believe that this is just a weak console game pretending to be a PC exclusive, go right ahead.
最後修改者:Coldhands; 2017 年 2 月 21 日 下午 4:05
Memnoch 2017 年 2 月 21 日 下午 1:45 
You end up getting jaded when you get disappointed over and over and over again. People don't get jaded for no reason!

We get told the same guff by developers and publishers all the time. How their game is not going to be console port, how the PC version is very important to them etc. etc.

And then it comes out and we often see the same littany of failures:

Low FOV you can't adjust
Enforced mouse acceleration
Poor texture quality
Keybinding problems
Performance problems even on high-end hardware

If you keep getting urinated on you are either jaded or Trump!
Lhetre 2017 年 2 月 22 日 上午 2:55 
From the video (last 30 seconds) : the game will be released for PC Mac and Linux and some consoles. In that order. So it is being developed for all these platforms from the start, it doesn't seem to be a port.
mayrc 2017 年 2 月 22 日 下午 6:10 
引用自 Lhetre
From the video (last 30 seconds) : the game will be released for PC Mac and Linux and some consoles. In that order. So it is being developed for all these platforms from the start, it doesn't seem to be a port.

It doesnt matter if it is a port from consoles or a game made with consoles in mind. The points are:
1. To sell a game to a certain adience you need to apease the majority of this audience. For Consoles this means ACTION not tactics. Why are there almost no simulation-like games on consoles? Ist cause the majority of console gamers dislike them. They want easy to play and easy to understand games.
2. If you make a game for a prettey weak system like a console and want to run it even smoothly there you need to pay attention to this from the very first line of code. And that means you have unoptimized graphics, physics, controls, depth of view, etc.... from the viewpoint of a PC game. This is true for ALL games that get developed for consoles. Its a technical Wall you cannot get over without screwing your game. So you must form the game around the weak link (console).
Lhetre 2017 年 2 月 22 日 下午 11:57 
You are preaching in conquered territory. I still hope developers are smart enough to add interest to an old series - and not water it down like other series that have been resuscitated just to bury them better.
Juris 3D 2017 年 3 月 2 日 上午 8:54 
I am backer of this game, but I am here to (again) say as the title of this tread says: more Schleichfahrt (Archimedean Dynasty), less Aquanox-y. Like, A LOT less.
Gnadelwarz 2017 年 3 月 18 日 上午 4:42 
i can agree, i played through AD/Schleichfahrt like 4-5 Times. But i never finished any of the aquanox games... the gameplay was atrocious. i hated that shooter like feel. No good joystick support/movement. it was just terrible. So if the game is more like the Aqnx games i think i have to wait another 20 years for a adequate Schleichfahrt/AD remake.
DragoFire 2017 年 3 月 26 日 下午 10:19 
Finished all three games.

Of them the storyline of AD/Schleichfahrt was the best, to the point I brought it again through GOG, with DOSBOX interface.

AD had one of the best customization of ships, powerplants, sensors, turrets, torpedo launcher system, armour and torpedo payload.

The only thing missing was freeplay, the ability to travel where ever you wanted.

Ideally a mix of AD/Schleichfahrt with WC priviteer series freetravel and cargo transport/sale system would be the best.

Currently the one shown is more like Aquanox in design and gameplay, with just a more advanced modular mounting system for the submarines, another words Star Citizen without StarMarine and the frist person propective internal submarine movement.
Smaxx 2017 年 4 月 16 日 上午 9:35 
引用自 mayrc
guys you know this is a console title that gets portet to PC? You realy expect a AD/schleichfahrt tactical simulation on consoles with no keyboard but controlers?
I remember having the most fun playing the original Schleichfahrt back in 1997 using a cheap no-name 2 button joystick and like 4 or 5 keyboard keys. That wouldn't be too much for a modern console controller. The main problem these days aren't controllers or the number of buttons, the problem are developers just slapping everything on one button and calling it "context sensitive actions" or whatever. But let's see, grabbing the alpha as I type these lines. :)
Memnoch 2017 年 4 月 16 日 上午 10:58 
Alpha? What Alpha?
Juris 3D 2017 年 4 月 16 日 下午 12:31 
I think high kickstarter pledges has access to alpha testing
(mine wasn't so high... :( )
最後修改者:Juris 3D; 2017 年 4 月 16 日 下午 12:31
mosemaskeruB  [開發人員] 2017 年 4 月 16 日 下午 12:48 
Indeed! Starting from this weekend, our backers from Kickstarter have access to the Alpha of the game. However, those who have not pledged such a tier will also have the chance ot play via one of our open beta weekends in the near future, so stay tuned for updates! :)
Memnoch 2017 年 4 月 16 日 下午 12:49 
Makes sense. Gutted I missed that to be honest. So often these things get next to no media coverage. Not so much of a sniff of this one.
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張貼日期: 2016 年 10 月 21 日 下午 12:00
回覆: 80