Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


Another potential solution would be to have a default setting, say always use doors unless specifically specified that we want a room... so if a user write "op 2 3 4" the command would open doors 2 3 4, but if the user writes "op 2 3 r4", then the last argument would be forced into a room argument.
Coming from a normie, non-coding background perspective, it's to provide the player with a sense of "coding". The extra time it takes to type all that in reinforces that feeling.
Your proposal here is the equivalent of giving a person a technically complete meal that's tasteless and bland, while what we get is getting a flavourful meal which takes a bit longer to prepare and cook.
If you don't use the alias it wouldn't matter for you anyways. And if you want to give the whole name that's fine too. All I'm asking for is the option to skip the r and d letters(and enforce strict order for parameter input).
You don't need coding background to understand that less input means easier gameplay, which should make the game feel better.