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Of cause there are those times your wrong :D and you just have a bad day, and yes sometimes the only safe option is to bug out.
But as you said, safely retreating is a valid tactic.
But eventually, you have to choose to blindly risk, or end the game because of no fuel.
But when motion detect adjacent rooms wtih doors, it's useful.
Stealth doesn't work on slimes though. Figured that out really recently. :)
So far the only enemy I like is the mechanical shooting ones. They aren't instant death and you can run and use strategy. The swarms and bigger organics, never survived an encounter with one if they caught me by surprise. I don't think I've seen slimes yet.. but they make me paranoid.
Quick-cycling also works on airlocks, to minimize exposure time. (Though the microsecond of vacuum can still do damage and sucks all the loot out of the room.)
And how to use Gattling? and vs whtat?
What enemy does sonic work against?
Reroute power is a ship upgrade, if you have generators running it can let you route power manually to other rooms that are touching powered rooms up to the generator's power limit. Very handy, especially if it's paired with the remote power ship upgrade.
sonic is good for organic enemies, slime doesn't like it and saves your gatling bullets. Gatling works on the sentry drones well, and just about anything ells but you can get overwhelmed with multiple swarms combined into a super swarm, and slimes just eat up the bullets so not overly economical.
to re-rout the power you first turn off the power then move it along a route you chose but you need to always be touching another powered room.
.e.g. generator in r2
reroutepower r2 (turns off current power)
reroutepower r2 r3 r4 r5 (turns on power and routes along designated path (r3 r4 r5)
Reroutepower r2 (turns off current power again if you require)
@JP Does each room individually randomize whether the motion scan works on it or not. Or does the ship have a 5 rooms motion works, 2 rooms motion doesn't? Or is it a totally different mechanic?
I don't think any weapon currently works while moving though. Personally I consider Sonic like... basically an area denial weapon for one room. I like to set it on my generator/interface drone.
As far as motion, I thought it was useless for awhile, but now I'm more and more and more finding it useful in different ways. One trick I learned is that if you activate a motion upgrade on a drone in your shuttle you can move it from airlock to airlock and scan a whole bunch of rooms very safely. Granted it doesn't always work, but it can.
Likewise, if I notice that 2 rooms are next to eachother and I only have signal to 1 of them, I open the door behind them and wait a bit (possibly doing something else). Generally if something is in there it will eventually wander into the room I can scan. I can then either trap it there, or let it go back and know that there is a threat present.
And don't forget you can always kill baddies by throwing them out an airlock.