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Exactly,and another thing that boggles me is that everytime I find fuel there is never more than 1 propulsion fuel. If my maths are correct even if you find one p.fuel in every ship you will eventually end up stranded because you need at least 2 to make the shortest jump, leat alone make 3/4 p.fuel jumps.
I think finding 3 or 4 fuel should be uncommon but the same should be said about finding 0 fuel for the sake of playability, if you know what I mean! I make an appeal to you devs to change this.
Barge: a generic vessel, with nothing too particular spawning here.
Salvage: a vessel that has a higher chance to spawn scrap, and drones.
Space station: a vessel that has a higher chance of having fuel depots and usually yields more fuel when gathered.
Military: A vessel that has more defensive turrets, and more likely to have enemy drones aboard.
Rebel
Tech: a vessel that typically has a higher amount of ship upgrades, and upgrade slots aboard.
..try not to use your reserve prepulsion fuel, instead when you get to 0 (or close), jump to a new system and refill it. You'll have a nice reserve after 3 systems.
No prob on the tip : )
So this is a tough one. I want players to be able to explore and learn the way the universe works, so having a list somewhere of tendencies seems against the notion of exploring.
However, I'll agree that fuel is a big hurdle, so maybe we could drop the hint about spacestations tending to have more. We could also rubber band it a bit so that if you get a bunch of 0's we throw you a bone, but I haven't done that yet in the game, so I'm trying to avoid it if at all possible.
I may not be understanding the other comment, but the notion that you can't explore every ship in a system with p-fuel is intentional. I wanted to force the player to make decisions on what to visit and what to leave behind. The reserve is something to allow you to, on occasion, get to that one extra derelict. As Panther says, try to save this for a rainy day :)
So would adding the Spacestation hint in a log be too subtle? In the tutorial may just confuse players or they'll forget. It could be a hint that pops up when you gather fuel at some point... thoughts?
I've noticed this and applaud you for it. So maybe in a log is the way to go, though I'm not sure if everybody reads the logs or objectives the way I like to. You may need to concede to just putting this kind of thing in the turorial, in one of those orange hint boxes the first time you visit a space station.
"Space stations have a higher chance of having fuel depots and usually yield more fuel when gathered."
But understand not going that route.
Good to hear ; )
I've tried jumping to other systems in the beggining of the game, my fuel doesnt go further than 6. Is this the max reserve? And unfortunately I haven't noticed a relation between ship type and fuel. I have just visited two space stations with empty depots and 1 Barge with 1 of each. Some ships don't even have fuel depots... too many. This definitely needs re-balancing.
Yeah, tendencies aren't guarantees. What you describe is unlikely but not impossible. I can see how it could be confusing to determine tendencies of the RNG hits the extreme ends.
I followed panthers advice and I didn't visit all of the derelicts, prbbly not half of them, even so I got stranded, more than once.
I understand your objective by keeping the level of survivability low but in the end I find the constantly restarting a chore. I have said this before, it wouldn't hurt if from time to time you could find more than one fuel of each in on ship. But I rest my case on this one, in the end you are the developers and the game should be as you see fit.
Thanks for your feedback!