Duskers

Duskers

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TheOldHat Oct 13, 2015 @ 8:41am
I keep losing because of fuel...
Shouldn't this game have a bit more o' fuel to allow me at leats to visit some systems? This way I wouldn't have to abandom most of a systems ships because I didn't have enough propulsion fuel. This is my 6th attempt now...

Cheers!
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Showing 1-15 of 21 comments
Panther Oct 13, 2015 @ 8:53am 
This is the first hurdle I hit, but it's temporary. As you get used to the idea of jumping galaxies and recharging your propulsion this won't happen. I haven't run out of fuel for a long time now. The other thing is to try not abondon a derelict untill you have at least gatherd it's fuel.
TheOldHat Oct 13, 2015 @ 9:41am 
My experience tells me differently. I have just lost my 8th run and I check every room. Ironically most of the fuel tanks are always empty. This is not normal at all. I shouldn't have to be always worried with fuel...
Jedao Oct 13, 2015 @ 1:37pm 
Î must say the fuel is a bit scarce indeed. I just had three 0/0 drops in a row. If at least you could get one guaranteed, that would help. Often enough ships spawn without fuel resource anyway.
TheOldHat Oct 13, 2015 @ 2:19pm 
Originally posted by Touya Akira:
Î must say the fuel is a bit scarce indeed. I just had three 0/0 drops in a row. If at least you could get one guaranteed, that would help. Often enough ships spawn without fuel resource anyway.

Exactly,and another thing that boggles me is that everytime I find fuel there is never more than 1 propulsion fuel. If my maths are correct even if you find one p.fuel in every ship you will eventually end up stranded because you need at least 2 to make the shortest jump, leat alone make 3/4 p.fuel jumps.

I think finding 3 or 4 fuel should be uncommon but the same should be said about finding 0 fuel for the sake of playability, if you know what I mean! I make an appeal to you devs to change this.
Panther Oct 13, 2015 @ 3:37pm 
Here's a list of basic vessel types, you want try and include a couple of spacestations in the course you plot across a system.

Barge: a generic vessel, with nothing too particular spawning here.
Salvage: a vessel that has a higher chance to spawn scrap, and drones.
Space station: a vessel that has a higher chance of having fuel depots and usually yields more fuel when gathered.
Military: A vessel that has more defensive turrets, and more likely to have enemy drones aboard.
Rebel
Tech: a vessel that typically has a higher amount of ship upgrades, and upgrade slots aboard.

..try not to use your reserve prepulsion fuel, instead when you get to 0 (or close), jump to a new system and refill it. You'll have a nice reserve after 3 systems.
Last edited by Panther; Oct 13, 2015 @ 3:39pm
TheOldHat Oct 13, 2015 @ 3:48pm 
Very nice tips, thank you kindly! By the way, is there a possibility these specifications could be included ingame so players could consult them, or maybe add a "notepad" so we could write this in game?
Jedao Oct 13, 2015 @ 4:26pm 
I was aware of different ship types but didn't think about the implications really. Makes sense that stranded/abandoned ships often have a fuel intake but no fuel (because it was already salvaged). Thanks for the hint :)
Panther Oct 13, 2015 @ 4:46pm 
I absoluteely agree something like this needs to be in game, I dont think that it is at the mo.

No prob on the tip : )
Misfits Attic  [developer] Oct 13, 2015 @ 5:25pm 
Thanks for helping here Panther!

So this is a tough one. I want players to be able to explore and learn the way the universe works, so having a list somewhere of tendencies seems against the notion of exploring.

However, I'll agree that fuel is a big hurdle, so maybe we could drop the hint about spacestations tending to have more. We could also rubber band it a bit so that if you get a bunch of 0's we throw you a bone, but I haven't done that yet in the game, so I'm trying to avoid it if at all possible.

I may not be understanding the other comment, but the notion that you can't explore every ship in a system with p-fuel is intentional. I wanted to force the player to make decisions on what to visit and what to leave behind. The reserve is something to allow you to, on occasion, get to that one extra derelict. As Panther says, try to save this for a rainy day :)

So would adding the Spacestation hint in a log be too subtle? In the tutorial may just confuse players or they'll forget. It could be a hint that pops up when you gather fuel at some point... thoughts?
Last edited by Misfits Attic; Oct 13, 2015 @ 5:25pm
Panther Oct 13, 2015 @ 5:35pm 
"I want players to be able to explore and learn the way the universe works"

I've noticed this and applaud you for it. So maybe in a log is the way to go, though I'm not sure if everybody reads the logs or objectives the way I like to. You may need to concede to just putting this kind of thing in the turorial, in one of those orange hint boxes the first time you visit a space station.

"Space stations have a higher chance of having fuel depots and usually yield more fuel when gathered."

But understand not going that route.


Last edited by Panther; Oct 13, 2015 @ 5:44pm
TheOldHat Oct 13, 2015 @ 5:38pm 
I would like to see it in a log as well, it adds to the thematic aspect of the game and it makes us read more and keep interested. I guess that's not for every player but at least it's in the game.
Panther Oct 13, 2015 @ 5:45pm 
Originally posted by vaarmoos:
I would like to see it in a log as well, it adds to the thematic aspect of the game and it makes us read more and keep interested. I guess that's not for every player but at least it's in the game.

Good to hear ; )
TheOldHat Oct 14, 2015 @ 7:22am 
Originally posted by Panther:

..try not to use your reserve prepulsion fuel, instead when you get to 0 (or close), jump to a new system and refill it. You'll have a nice reserve after 3 systems.

I've tried jumping to other systems in the beggining of the game, my fuel doesnt go further than 6. Is this the max reserve? And unfortunately I haven't noticed a relation between ship type and fuel. I have just visited two space stations with empty depots and 1 Barge with 1 of each. Some ships don't even have fuel depots... too many. This definitely needs re-balancing.
Misfits Attic  [developer] Oct 14, 2015 @ 9:41am 
6 is currently the amount of p-fuel you get after a jump (j-fuel). You can get "reserve" p-fuel that can essentially put you higher than 6 and that doesn't go away on a jump. Again, your not supposed to be able to visit all derelicts in a system.

Yeah, tendencies aren't guarantees. What you describe is unlikely but not impossible. I can see how it could be confusing to determine tendencies of the RNG hits the extreme ends.
TheOldHat Oct 14, 2015 @ 9:59am 
Originally posted by Misfits Attic:
Again, your not supposed to be able to visit all derelicts in a system.

Yeah, tendencies aren't guarantees. What you describe is unlikely but not impossible. I can see how it could be confusing to determine tendencies of the RNG hits the extreme ends.

I followed panthers advice and I didn't visit all of the derelicts, prbbly not half of them, even so I got stranded, more than once.

I understand your objective by keeping the level of survivability low but in the end I find the constantly restarting a chore. I have said this before, it wouldn't hurt if from time to time you could find more than one fuel of each in on ship. But I rest my case on this one, in the end you are the developers and the game should be as you see fit.

Thanks for your feedback!
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Date Posted: Oct 13, 2015 @ 8:41am
Posts: 21