Duskers

Duskers

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bird and gun May 20, 2016 @ 5:09pm
"Commandeer without powering"
I currently have an objective to commandeer a ship without powering it.

Does that mean, I, uh, I can't activate *any* power hubs?

So you just gotta pry n' fry everything?
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Showing 1-12 of 12 comments
ShadowDragon8685 May 20, 2016 @ 5:37pm 
Sounds like it. Just pray to RNGesus to give you a turret, shield, and pry-bar. Mod the shield into a regenerator, park the turret in front of a door, turret on, pry it.
bird and gun May 20, 2016 @ 6:05pm 
I did it!

...

Except, uh, apparently I did it to the wrong thing? Nothing happened :(

I guess it has to be a specific a MUTEKI vessel? I did a MUTEKI C, because, well, yeah, seemed the most realistic, but the objective didn't update
bird and gun May 20, 2016 @ 6:06pm 
Also, it was a super spooky experience, prying open each door, in the darkness. Dang good game.
Misfits Attic  [developer] May 20, 2016 @ 6:45pm 
:D

Check your logs (singularity)
Inglonias May 20, 2016 @ 7:00pm 
I actually did that, but it killed my run because the ship only had one upgrade slot. I went from commanding a Military A to a MUTEKI C. I was very sad.
bird and gun May 20, 2016 @ 7:22pm 
Originally posted by Misfits Attic:
:D

Check your logs (singularity)
I hope I have some of those AI MUTEKI left, I heavily proitized boarding them earlier game :x. Although, I'm down to, uh, 3 jump fuel after 659 lonely days in space, so maybe I'll have to reset soon anyway :(
bird and gun May 20, 2016 @ 8:37pm 
Aaaand got there!

Existential crisis identified!

...Just two objective lines left! I'ma coming for your algorithms, doc!
Misfits Attic  [developer] May 20, 2016 @ 8:57pm 
Understand that the story came so late that no one has really had a chance to test it. SUPER excited to see what you think so far. how many logs in your "hey you" thread?
Last edited by Misfits Attic; May 20, 2016 @ 8:58pm
Borker May 20, 2016 @ 9:12pm 
Woah...
bird and gun May 20, 2016 @ 9:28pm 
Originally posted by Misfits Attic:
Understand that the story came so late that no one has really had a chance to test it. SUPER excited to see what you think so far. how many logs in your "hey you" thread?
Hey you: 6

Stats for nerds: http://imgur.com/a/NFFg7 (I had played a small amount pre-1.0, whiped when it shipped)

Praise:
*Though the gameplay itslef has many simple design elements (only a few enemy types, for example), the incredible atmosphere (graphics + sound design), and variety of gameplay styles make for excellent replayability. That and the plot. I *really* like the plot.
*Gameplay starts off terrifying. Squad whipes were common. Once I started to learn the mechanics, however, things became managable, and I was even able to recover from 4-drone whipes (I, uh, vented a room with a power conduit, the conduit broke, and it was, uh, the only way back to the ship. Oops! See ya later lil buddies).
*Even after I got into the swing of things, there were still moments of panic wait, what, sneaky green buddies attacking! nabi r1! nabir1!
*The Eternal Darkness-esque effects (especially SIGNAL LOST work perfectly, and also caused plenty of terrifying moments!
*The storyline challenges are pretty interesting and unique, and change things up at the point when things start to get a little reptitive.

Criticism:
*A few bugs
--You, and enemies, can shoot through doors if they're close enough (but you already knew that one).
--Previewing galaxies is a bit buggy; previewing a different galaxy while you're in a location with a stargate will teleport you to said star gate. I, uh, may have abused this a coulpe times to save on jump fuel :x
---Also, sometimes its impossible to select individual galaxies when previewing, with duplicate selection-letters being assigned to them.
---Finally, I'm not sure if this is a bug or just me not searching hard enough, but I can't find Whirlpool: Dues Cares System, Omegas Jammus. The galaxy just... Doesn't exist? I've been through every stargate, and have even long-distance scanner'd every gaalxy... Nothing.
*The gameplay does get stale before the storyline completes. That baby covers a lot of ground, and now that I'm all suited up, I've been finding myself jumping into derlicts, hunting down the fuel tanks, and getting out. That said, the previously-mentioned bug hasn't, uh, helped. I've spent quite a bit of time looking for that dang galaxy!
*Certain modules are far, far more useful than others. I'm looking at you, Remote Power. I mean, cannon is fun for taking out little green buddies, and reroute power... Exists (maybe I'm not making good enough use of it). But I always go back to da RP, at the end of the day.
*Turrets feel a bit powerful. For the MUTEKI quest, that was a good thing, but otherwise, they handle about half the threats incredibly efficiently. Leapers should go through shields, and dodge fire (be invulnerable) upon initial leap >:].

Oh yes, and
Bumpy space dog buddy spooked me good the first time I ran into it
Last edited by bird and gun; May 20, 2016 @ 9:30pm
bird and gun May 20, 2016 @ 9:43pm 
Honestly, I feel a bit conflicted about the existence of Shield and Stealth period.

Horrors are a lot more... Horrifying when they're faceless. Being able to sort of, walk up to them or have them awkardly bump against you sorta kills the mood.
Panther May 21, 2016 @ 2:15pm 
I love this objective. Pry and turrets all the way
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Date Posted: May 20, 2016 @ 5:09pm
Posts: 12