Duskers

Duskers

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Balneor Apr 29, 2016 @ 2:57pm
Swarms that randomly "spawns" into rooms already explored...
..isn't it a bit unfair? Really I don't understand, in some of my playthroughts, and also (Mostly) in daily challenges, they can randomly spawn and screw you by destroying at least one of your drones. And where they "spawn" there are no vent.
At all.
How are you supposed to avoid them if you've just started a new game with nothing? Even if you have a turret, before you realise it your drone is already at mid life.

This makes the games very frustrating, only if swarms are aboard. Every event are tolds just beforehand, per example doors being attacked, airlock not functionning anymore, asteroids landing, and all.. But this doesn't warn you at all!

I'm learning things about the ennemies, the upgrades, the strategy.. and i'ts okay if I lose, it will help me play better in the future.. but this thing just seem like a RNG factor.

I just want to know, if that is a normal thing in the game, or just a "bug".
Because if that's the case, and if the problem were fixed, it would be a lot more refreshing and fun to play.
This thing, maybe i'ts just my problem, and some may not call it a "problem" but for me it matters.

Actually i've seen some topics about the same discussion, but i'ts from 2015 so I'm not sure if things has changed. And i'm not really convincted. Oh and for some reason I cannot post it as Design Discussions.
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Showing 1-15 of 27 comments
Youthful Idealism Apr 29, 2016 @ 3:32pm 
If the room is fully explored, with no open doors, and no vents, it's a bug.

I wonder if something else might be bugged about swarms, too... I had one run over a landmine and take no damage. ...or, at least, I'm fairly sure it did--there is a small possibility I miscounted the swarms I'd 'been herding.
Panther Apr 29, 2016 @ 3:54pm 
There must be a vent in the room, no?

I think it's a cool feature. Scary as f, though : )
Balneor Apr 30, 2016 @ 1:58am 
Well, there was no vents at all. And when I see one, I take the safety measures avoiding the rooms containing them (Using a sensor too help). Vents are not that common, and sometimes there are only one in the entire ship. I don't completely understand how it exactly work, but I know i'ts dangerous if swarms are aboard.
I'ts scary, sure, but i'ts something you
cannot
avoid by yourself, and look more like a bug than a game's feature. Most of the time it happend I was in schematic mode navigating my drones, and then they get attacked.
Balneor Apr 30, 2016 @ 2:01am 
Also for the mine, yea they do not work against organic threats, one time a mine exploded over a guard, and he was still alive, which is probably more logic than random ennemy "spawns". The mines only damages the bots.
But I think the traps can kill every ennemy, it worked against the swarms, for sure.
Panther Apr 30, 2016 @ 5:09am 
Originally posted by BØØM:
Also for the mine, yea they do not work against organic threats, one time a mine exploded over a guard, and he was still alive, which is probably more logic than random ennemy "spawns". The mines only damages the bots.
But I think the traps can kill every ennemy, it worked against the swarms, for sure.

Takes 2 mines to kill an enemy. 1 trap destoys everything in the room.


Originally posted by BØØM:
Well, there was no vents at all. And when I see one, I take the safety measures avoiding the rooms containing them (Using a sensor too help). Vents are not that common, and sometimes there are only one in the entire ship. I don't completely understand how it exactly work, but I know i'ts dangerous if swarms are aboard.
I'ts scary, sure, but i'ts something you
cannot
avoid by yourself, and look more like a bug than a game's feature. Most of the time it happend I was in schematic mode navigating my drones, and then they get attacked.

That may be a bug then, if it appeared without a vent after the room was explored. I have experienced that before, but I guessed there was always a reason.. like I left a door open to another part of the ship etc.
Balneor Apr 30, 2016 @ 5:29am 
Well I don't know. Plus a sound rise when you discover an element, and the drones do mostly see anything. In schematic you can clearly see the vents. So I have no idea.
If they were just out of seeing range and you would need a scan upgrade detecting them, then i'ts okay, but i'm not sure at all.

Strange for the mines, because for me I clearly remember two moments, where I did use it on a bot, and only one use managed to kill him. But for guards.. no way that effective.
Panther Apr 30, 2016 @ 5:31am 
That's interesting. Do you rememeber which mob was killed with 1 mine? Was it a swarm?
Last edited by Panther; Apr 30, 2016 @ 5:31am
Balneor Apr 30, 2016 @ 6:08am 
Originally posted by Panther:
That's interesting. Do you rememeber which mob was killed with 1 mine? Was it a swarm?

Remember it perfectly, it was a robot, but it seems people call it "bot" so maybe you did not saw it on my last text.
Placed the mine close to the door, opened the door, the mine were activated, and the door which the robot came from couldn't close, made my way with my drone and he was dead, with scrap. But again, I guarantee you cannot kill a "guard" with an single mine, and i've never used the same item two times in a row. Never tried it on swarm, through, but because they're both organic I think i't be the same.

I'ts like lure doesn't work on "bots", but only organic, and sensor can be destroyed by the "bot" but not by the organic. So, the mine would be effective on the "bot" but nothing else....
Yea, i'ts quite a headache.
Panther Apr 30, 2016 @ 6:21am 
I thought you were saying it definitely was -not- a bot, my mistake.

That is the thing about placeing the mines close to the door, enemies always block 'em up after.

Originally posted by BØØM:
I'ts like lure doesn't work on "bots", but only organic, and sensor can be destroyed by the "bot" but not by the organic. So, the mine would be effective on the "bot" but nothing else....
Yea, i'ts quite a headache.

It's a great way to identify which enemy you are dealing with..

The last part, I've gotta test out. I thought it was effective on more than just bots.
Balneor Apr 30, 2016 @ 6:32am 



Originally posted by Panther:

It's a great way to identify which enemy you are dealing with..

Yea, exactly. And i'ts greater when you know how many infections there are aboard.

For the doors, yea I know, but most of the time I don't care if i'ts blocking the way. Sure, I'm aware of the risks.

Well that's it I guess.
Misfits Attic  [developer] Apr 30, 2016 @ 3:05pm 
If you guys notice swarms appearing and no vent we definitely want to know about that! I agree that usually when I think something is wrong it came from another room that had an open door that I hadn't explored, or had a vent.

Next week we're going to stop adding and concentrate on making the game incredibly stable so if you wanna help us out by hoping in the Future branch I'd appreciate it.

Mines do damage to organics, but the brutes/leapers are really tough so one def wont take a brute/leaper out. Should handle a bot or swarm tho...

Balneor May 1, 2016 @ 1:57am 
Originally posted by Misfits Attic:
If you guys notice swarms appearing and no vent we definitely want to know about that! I agree that usually when I think something is wrong it came from another room that had an open door that I hadn't explored, or had a vent.

Next week we're going to stop adding and concentrate on making the game incredibly stable so if you wanna help us out by hoping in the Future branch I'd appreciate it.

I see, I see.. Well if that's the case I may play more, and when I encounter this problem, I'll do a screenshot with the "swarms random spawn" location room in the description in schematic view.

Originally posted by Misfits Attic:
Mines do damage to organics, but the brutes/leapers are really tough so one def wont take a brute/leaper out. Should handle a bot or swarm tho...

Well I find it logic that swarms follow the same path as the guards. Because you see, using a mine over a organic threat, is the same as dropping a nuke against a group of rat. They survive.

Instead for the robots, per example, you only have to destroy one part of his body, and he is going "error_right-arm is not functionning properly, switch to OFF mode". (Obviously a mine will do way more damage than just a right arm broken, but see the logic?)

I have no Idea for the slimes, i'm not used to their behavior at all, but this would be pretty hard and quite useless.
Balneor May 1, 2016 @ 1:41pm 
Wel for now, nothing had happend. That's cool I guess.
Last edited by Balneor; May 1, 2016 @ 1:41pm
Misfits Attic  [developer] May 1, 2016 @ 1:55pm 
OK, thanks for keeping an eye out for us, really appreciate any and all help :)
JP  [developer] May 2, 2016 @ 8:43am 
I would also add that mines do have a splash damage (damage falls off the further away), so for maximum effect, you want the heavier enemies to actully go over them. Even then, brutes most certainly require 2 of them. And, yes, Bots are pushovers...
Last edited by JP; May 2, 2016 @ 8:44am
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