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I wonder if something else might be bugged about swarms, too... I had one run over a landmine and take no damage. ...or, at least, I'm fairly sure it did--there is a small possibility I miscounted the swarms I'd 'been herding.
I think it's a cool feature. Scary as f, though : )
I'ts scary, sure, but i'ts something you
But I think the traps can kill every ennemy, it worked against the swarms, for sure.
Takes 2 mines to kill an enemy. 1 trap destoys everything in the room.
That may be a bug then, if it appeared without a vent after the room was explored. I have experienced that before, but I guessed there was always a reason.. like I left a door open to another part of the ship etc.
If they were just out of seeing range and you would need a scan upgrade detecting them, then i'ts okay, but i'm not sure at all.
Strange for the mines, because for me I clearly remember two moments, where I did use it on a bot, and only one use managed to kill him. But for guards.. no way that effective.
Remember it perfectly, it was a robot, but it seems people call it "bot" so maybe you did not saw it on my last text.
Placed the mine close to the door, opened the door, the mine were activated, and the door which the robot came from couldn't close, made my way with my drone and he was dead, with scrap. But again, I guarantee you cannot kill a "guard" with an single mine, and i've never used the same item two times in a row. Never tried it on swarm, through, but because they're both organic I think i't be the same.
I'ts like lure doesn't work on "bots", but only organic, and sensor can be destroyed by the "bot" but not by the organic. So, the mine would be effective on the "bot" but nothing else....
Yea, i'ts quite a headache.
That is the thing about placeing the mines close to the door, enemies always block 'em up after.
It's a great way to identify which enemy you are dealing with..
The last part, I've gotta test out. I thought it was effective on more than just bots.
Yea, exactly. And i'ts greater when you know how many infections there are aboard.
For the doors, yea I know, but most of the time I don't care if i'ts blocking the way. Sure, I'm aware of the risks.
Well that's it I guess.
Next week we're going to stop adding and concentrate on making the game incredibly stable so if you wanna help us out by hoping in the Future branch I'd appreciate it.
Mines do damage to organics, but the brutes/leapers are really tough so one def wont take a brute/leaper out. Should handle a bot or swarm tho...
I see, I see.. Well if that's the case I may play more, and when I encounter this problem, I'll do a screenshot with the "swarms random spawn" location room in the description in schematic view.
Well I find it logic that swarms follow the same path as the guards. Because you see, using a mine over a organic threat, is the same as dropping a nuke against a group of rat. They survive.
Instead for the robots, per example, you only have to destroy one part of his body, and he is going "error_right-arm is not functionning properly, switch to OFF mode". (Obviously a mine will do way more damage than just a right arm broken, but see the logic?)
I have no Idea for the slimes, i'm not used to their behavior at all, but this would be pretty hard and quite useless.