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It has not been updated for months now, but this is the official release build, so the devs are not obliged to develop anything else for the game.
I'd say there are 8-10 hours of fun to be had, give or take, then it becomes quite repetitive quite fast. You have to decide if it's worth the money
Why is a game screwed if there are no further content updates? When a game is completed it is complete. A game should be judged based on its own merits rather than being judged based on getting more..more..MORE
New content is nice, but it seems topday's gamers are never happy unless the devs are constantly feeding them new content. It's rather like buying a car and expecting the dealer to add new parts to it every few months (or it's screwed!).
Sometimes the last slot on a ship would not work (even fully functional,) thus virtually reducing you to one less slot.
When loading your game, you have a chance to LOSE one of your upgrades installed on one of the drones.
Lastly sometimes the UI in drone view would be blank.
That is why the game would be screwed. More people leaving the community than joining it.
On the other hand when a game is done it's done. It costs money to develop a game, so most developers tend to get everything working as smooth as possible while sticking to the original game idea as quick as they can. We don't turn on old SNES ROMs and expect new stuff in the same old games. Contra 3 Alien Wars still has the same levels and gameplay and balance, Super Mario RPG still has a few same 'tricks' to it for easy money and whatnot, and Harvest Moon is same-old same-old just exactly like when I was a kid. At some point all games reach a state where development is done, and that is the game that can be played years down the road exactly the same.
I have literally over a thousand hours in Alpha Centauri/Alien Crossfire and I never used mods in that game or anything. It's the same game, same balance, same techs, same units, same strategies yet the emergent gameplay that develops tends to keep me playing, even on the same old standard 'Planet' map that is default for that game. Sure, random maps can be a mess but they add to replayability too. I personally think Duskers is at that point, the Dev is probably going to get a steady slow amount of sales down the road as curious new gamers find out about it through odd postings, stumble on old reviews, or just googling similar types of games.
Just like how people now still buy Alpha Centauri on GOG and for years kept buying re-prints on CD before GOG was a thing, Duskers will probably make a few sales here and there but not enough to justify cost of making lots of new content. Dev-time is money and the dev might be working to support himself or his family while using Duskers as a modest income stream. I wouldn't blame him for this at all. This dev has done a lot for Duskers already and has been fair to us, especially compared to lots of other devs that cut and run early.
Now that I'm older, but also more attuned with modern gaming trends, I also enjoy games more when there are the possibilities mentioned above. I would relish the chance to play some of my old favorites with new content (such as Final Fantasy Tactics, Grand Theft Auto San Andreas, Vagrant Story, and so on). So I get where the folks who do demand/wish for/hope for more content are coming from. Sure you can play the game over again using different methods, but the same trip to the grocery store is still the same trip to the grocery store.
Or to put it a different way, you can only rescue the princess so many times before you start making Mario commit suicide just to put him out of his misery.
I'm sorry for the long radio silence. Jeremy and I were really on top of things throughout dev and a few months after launch, but then things got a little messy. I wrote about it here:
http://steamcommunity.com/app/254320/discussions/0/135512305402036898/