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2. I think so but not 100%
3. yes but not if the 1 type was a swarm !!
4. Stealth is good but don't get to close. Half a length is to close Arginine. And swarms are a bugger .. don't stealth into a narrow room against swarms ..
... hope this helps ...
Ther'es a lot of mystery regarding in exactly how vents work with swarms, but you don't need to know the exact internal mechanics to know how they function. Regardless of whether swarms can travel through them or just spawn from them, all you need to know is that vents are a place swarms can come from unexpectedly. And, yes, a swarm in a room with a vent can enter the vent and no longer be in the room, giving bad readings to motion sensors. They can hide in the vents too, rather than instantly travelling from one to another, so even if there is only one vent in a ship, swarms can still come from it. Also, I'm pretty sure there is a set number of swarms, so it is possible to kill them all and have vents be safe.
The infestation types stat refers to how many types of enemies there are (1-4) not how many enemies total. So if all types are accounted for and non-swarm enemies, you now know vents are perfectly safe.
As for stealth... All enemies have a certain level of detection that varies quite a bit. It seems like security droids have some of the best detection, although they are slow. If you are too close to them for too long, they will detect and shoot at you. It seems like making physical contact helps them detect you much faster, but it isn't necessary. Securty droids are unique in that you can see their field of vision as well. Stay out of it and you should be fine. Keep in mind that you flash in and out of stealth as the percent gets low and that taking any damage whatsoever will instantly turn stealth off.
Now... as for activating stealth post-attack:
Security droids will stop attacking you, but they may detect you again very quickly.
Leapers are stunned for a decently long time after attacking. Honestly, if you survive the attack, you can likely just leave the room without stealthing, although putting on a stealth is effective if you want to stay in the room for whatever reason.
Swarms are dumb. You can literally drive a drone right through them if you are stealthed and they may not attack you. I say "may" because it does happen occationally. If you are just sitting in a swarm, eventually one will just happen to attack you. It does next to no damage, but it does disactivate your steath, so the whole swarm will attack you. You can stealth and the swarm will instantly lose track of you. You can even stealth while they are in the process of attacking you and they will stop. Just be aware that you need to get out of the swarm quickly to avoid getting attacked accidentally and deactivating your stealth once again.
Upgrades with limited charges show the current and total charge right next to their names, for example: Motion (28/50).
I also use a custom alias - "run", which expands to "navigate 1 3 4 r1". This leaves the generator drone in place, allowing you to try and close the doors as the drones evacuate. might cut off your enemy if you're lucky. But it might as well lead to your genny drone being eaten. =(
Another good panic command is "close all". It seals all doors, useful if you left them open as you explored. Also good if you hear the pipe bursting or meteor warning.
Regarding your 4th point, if you bump into an enemy (or travel through a swarm) while stealth, they will stop their travel and 'investigate' the area. Swarm and Leapers (or Brutes) will turn and move forward in the direction they think you are. If they detect you again, they will attack. Sentries will turn toward you, and have a camera/light that presumably lets them see through your stealth. As always with Sentries, there is a relatively long delay before they start firing, so with any of those three types, if they do detect you, move out of the way immediately. If a Sentry keeps tracking you, get out of the room before it opens fire.
As for going into stealth after you've been detected, it typically doesn't work. Swarm and Sentries are not fooled, and it's easy enough to evade a Leaper (though at that point you've already taken a 90 point hit.)
Regarding Stiljoz' comments, I will say I'm fairly certain that slime damage does not deactivate stealth (though it's been a while since I've had an 'opportunity' to test that.) Also, his own experience with swarm and stealth seem to vary from my own. Otherwise he has some good data (and I may have wasted some time typing the above paragraphs. ;)
Obviously we can only rely on our own experiences, but there is no doubt in my mind that swarms and stealth interact with each other in the way I've described above. I've used "stealth" as a panic input when a swarm is tearing my drone apart, then been able to flee the room and save the droid. This is all secondhand to you, so you'll have to see for yourself. Maybe test it out once you know a run is lost, but you still have a droid or two to play with.
https://youtu.be/styyt2GHHeo
At the very beginning, you can see that I activate it and manage to get away slightly. Then the swarm manages to hit me with a random strike, deactivating my stealth (oddly, it seems to have done no damage?)
So I reapply stealth and try again. At ~20 seconds you can see that I stealth, and the swarm starts moving really slowly until I leave its proximity. This will also happen if the swarm is bigger. I safely manage to leave the swarm without taking a hit.