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Version 1.3 will hopefull be out on sunday with all craftable crystals installed.
Broken Mod will now only contain the broken wasp parts.
Crystal Mod will only do crystals
Decrotive Mod will contain some decrotive blocks.
BCD will be all of them together.
All of theses should be up later on today or early tomorrow
thanks
I will be working on a auto installer for the mod(s) and hopefully this will be ready for this saturday and should make the mod simpler to install. Please remember that if the game is updated i will need to update the auto installer version again so please check my twitter feed and my my main website for details on the updates. updates come out once a week on a saturday at around 09:00hrs 13:00hrs GMT after testing.
enjoy.
Auto installer should be out by 22/08/2015
New content may be added during the week and tested for next sunday
i could take a look at trying to do the stuff in the smelter instead of doing in in the manufactuering menu not sure if it can be done but i will take look see what i can do
hi ya had a mess ariund with the files and at the moment its a no go i need to ask dj if the smelter xml file is different from the manufactuering one
Some of the smelter code uses recipes and some is hardcoded at the moment, and I think it only supports block types in it input at the moment. You're probably asking for trouble trying to change that one right now.
yes i wont mess about with it untill everything is sorted out
well i am open to surgestions on the ratios but you got to remember we want people to go look for stuff and not to just use the mod
Since the smelter looks like a no-go, maybe the refinery or just the manufacturing plant is a better choice. I don't have one a refinery built yet to test with but I feel/think that any conversion in the refinery should require a small bit of biomass.
Maybe for stingers, eyes, glands and armor-
10 ruined + 4 biomass = 1 pristine
10 pristine + 4 biomass = 1 perfect
64 ruined chitin armor heavy + 16 biomass = 1 organic rock
32 pristine chitin armor heavy + 16 biomass = 1 organic rock
4 light chitin armor + 4 biomass = 1 chitin armor heavy
20 perfect eyes + 10 biomass = 1 massive eye
That may be a little high except the massive eye which should probably go a little higher.?
currently we use
25 ruined stingers = 1 pristine stingers to make the organic cutter head
Organic Rock is made as follows
Rough Hewn Rock - 1000
Dirt - 100
Glowshroom - 5
Tree tunk 25
Leaves 75
reason we did it like that was to combine the stuff we have as rubbish and do nothing with.
i could reduce the RHR as that may be a bit high ? but biomass is already used for fuel and rockets so am not relly willing to use it to make eyes.
i still dont have recipies for the Perfect and the massive but i was thinking of usong the following
50 runied + 5 Pristine Glands = 1 prestine.
10 pristine + 10 Pristine Glands = 1 perfect
10 pefect = + 15 Pristine Glands = 1 Massive
i was going to add the pristine gland in there as well to kinda glue the eyes to make the better ones so i am willing to change the biomass for glands ? as that then means you have to kill wasps to get better wasp items.
let me know what you think
hi ya and thanks for the reply :) so i have a question :) how do we make a new block and import it into FCE ? i cna do it in minecraft by using java files but i cant find any information to do it in xml files