FortressCraft Evolved

FortressCraft Evolved

hmkagm Aug 10, 2015 @ 12:55am
[MOD] Broken Wasps Mod
Hi all :) o7

Broken Wasps Mod 1.19 is now ready and you can watch the deleopment of the mod as we do season 7 onwards.

Basicly what it does is make the game harder with different reicipes and the link for the mod is below :)

http://hmkagm.com/games/fortresscraft%20evolved/fce%20downloads.html

Also you can go to my youtube site and watch the updates https://www.youtube.com/watch?v=hrp-RPbqbqw it gives youa general idea of what i have changed to the game

Updates will be posted as and when i can get them done hopefuly by the 1st of each month

Follow me on twitter for updates

All donations are welcome of course as i do the mod in my spare time

If you would like to see a new recipe then please leave a message on here or email me @ HMKAGM@YAHOO.COM - Broken Waps Mod Ideas
Thanks and enjoy

Please make sure you back up your world(s)

!!!You use this mod at your own risk!!!

Any surgestions are most welcome

enjoy

A very big thankyou to Sidfu1, dj, nick, gazza and the rest for helping me learn how to do this and answering my questions. This mod would not have been possible without thier help and support :)

!!!REMEMBER TO BACK UP YOUR WORLD!!!

Before you install this version uninstall the last version you had

My patreon link so you can support the BWM Update

https://www.patreon.com/user?u=259578&u=259578&ty=h
Last edited by hmkagm; Jul 25, 2016 @ 1:44pm
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Showing 1-15 of 230 comments
hmkagm Aug 10, 2015 @ 1:21pm 
hi all i will be doing a update of this over the comming week so it will work with RC 10.

Version 1.3 will hopefull be out on sunday with all craftable crystals installed.
hmkagm Aug 14, 2015 @ 11:58pm 
good morning all :) there will be a few changes to the mod as follows.

Broken Mod will now only contain the broken wasp parts.

Crystal Mod will only do crystals

Decrotive Mod will contain some decrotive blocks.

BCD will be all of them together.

All of theses should be up later on today or early tomorrow

thanks

hmkagm Aug 21, 2015 @ 12:00am 
good morning all :) o7

I will be working on a auto installer for the mod(s) and hopefully this will be ready for this saturday and should make the mod simpler to install. Please remember that if the game is updated i will need to update the auto installer version again so please check my twitter feed and my my main website for details on the updates. updates come out once a week on a saturday at around 09:00hrs 13:00hrs GMT after testing.

enjoy.

Auto installer should be out by 22/08/2015

hmkagm Aug 22, 2015 @ 11:51pm 
hi all the BCD Mod + Installer for RC 1.19 P4 is now live and updated so it works with the bleeding edge version.

New content may be added during the week and tested for next sunday
Last edited by hmkagm; Aug 22, 2015 @ 11:52pm
coconut_willy_97 Aug 26, 2015 @ 8:10pm 
HMK, What do you think of using the smelter or vat to transform some of the bio drops into useful stuff? Putting 10 broken stingers and growing a pristine stinger in the vat? Melting down the chitin armor for organic rock in the smelter?
hmkagm Aug 26, 2015 @ 8:16pm 
Originally posted by coconut_willy_97:
HMK, What do you think of using the smelter or vat to transform some of the bio drops into useful stuff? Putting 10 broken stingers and growing a pristine stinger in the vat? Melting down the chitin armor for organic rock in the smelter?

i could take a look at trying to do the stuff in the smelter instead of doing in in the manufactuering menu not sure if it can be done but i will take look see what i can do
hmkagm Aug 26, 2015 @ 9:07pm 
BCD Mod installer Version 1.3 is now out and runs with FCE 1.19 P5
hmkagm Aug 26, 2015 @ 9:24pm 
Originally posted by coconut_willy_97:
HMK, What do you think of using the smelter or vat to transform some of the bio drops into useful stuff? Putting 10 broken stingers and growing a pristine stinger in the vat? Melting down the chitin armor for organic rock in the smelter?

hi ya had a mess ariund with the files and at the moment its a no go i need to ask dj if the smelter xml file is different from the manufactuering one
Mithious Aug 27, 2015 @ 1:43am 
Originally posted by hmkagm:
hi ya had a mess ariund with the files and at the moment its a no go i need to ask dj if the smelter xml file is different from the manufactuering one

Some of the smelter code uses recipes and some is hardcoded at the moment, and I think it only supports block types in it input at the moment. You're probably asking for trouble trying to change that one right now.
coconut_willy_97 Aug 27, 2015 @ 1:51am 
Thanks for considering it. Maybe swing the conversation into what are good ratios for conversion. 100 to 1 seems a bit skewed to me and I was thinking about 10:1 for most items. Maybe 40 eyes for a massive eye? Also is a smelter more appropriate or the vat for some items?
hmkagm Aug 27, 2015 @ 9:29am 
Originally posted by Mithious:
Originally posted by hmkagm:
hi ya had a mess ariund with the files and at the moment its a no go i need to ask dj if the smelter xml file is different from the manufactuering one

Some of the smelter code uses recipes and some is hardcoded at the moment, and I think it only supports block types in it input at the moment. You're probably asking for trouble trying to change that one right now.

yes i wont mess about with it untill everything is sorted out
hmkagm Aug 27, 2015 @ 9:30am 
Originally posted by coconut_willy_97:
Thanks for considering it. Maybe swing the conversation into what are good ratios for conversion. 100 to 1 seems a bit skewed to me and I was thinking about 10:1 for most items. Maybe 40 eyes for a massive eye? Also is a smelter more appropriate or the vat for some items?

well i am open to surgestions on the ratios but you got to remember we want people to go look for stuff and not to just use the mod
coconut_willy_97 Aug 28, 2015 @ 7:42am 
HMK,

Since the smelter looks like a no-go, maybe the refinery or just the manufacturing plant is a better choice. I don't have one a refinery built yet to test with but I feel/think that any conversion in the refinery should require a small bit of biomass.

Maybe for stingers, eyes, glands and armor-
10 ruined + 4 biomass = 1 pristine
10 pristine + 4 biomass = 1 perfect
64 ruined chitin armor heavy + 16 biomass = 1 organic rock
32 pristine chitin armor heavy + 16 biomass = 1 organic rock
4 light chitin armor + 4 biomass = 1 chitin armor heavy

20 perfect eyes + 10 biomass = 1 massive eye

That may be a little high except the massive eye which should probably go a little higher.?
hmkagm Aug 28, 2015 @ 9:34am 
i currently use the manufactuering plant

currently we use

25 ruined stingers = 1 pristine stingers to make the organic cutter head

Organic Rock is made as follows

Rough Hewn Rock - 1000
Dirt - 100
Glowshroom - 5
Tree tunk 25
Leaves 75

reason we did it like that was to combine the stuff we have as rubbish and do nothing with.

i could reduce the RHR as that may be a bit high ? but biomass is already used for fuel and rockets so am not relly willing to use it to make eyes.

i still dont have recipies for the Perfect and the massive but i was thinking of usong the following

50 runied + 5 Pristine Glands = 1 prestine.
10 pristine + 10 Pristine Glands = 1 perfect
10 pefect = + 15 Pristine Glands = 1 Massive

i was going to add the pristine gland in there as well to kinda glue the eyes to make the better ones so i am willing to change the biomass for glands ? as that then means you have to kill wasps to get better wasp items.

let me know what you think
hmkagm Aug 28, 2015 @ 10:25am 
Originally posted by Mithious:
Originally posted by hmkagm:
hi ya had a mess ariund with the files and at the moment its a no go i need to ask dj if the smelter xml file is different from the manufactuering one

Some of the smelter code uses recipes and some is hardcoded at the moment, and I think it only supports block types in it input at the moment. You're probably asking for trouble trying to change that one right now.

hi ya and thanks for the reply :) so i have a question :) how do we make a new block and import it into FCE ? i cna do it in minecraft by using java files but i cant find any information to do it in xml files
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Date Posted: Aug 10, 2015 @ 12:55am
Posts: 230