FortressCraft Evolved

FortressCraft Evolved

Tasty Jun 24, 2014 @ 6:35pm
How is this game compared to Minecraft?
The only gameplay I've seen was the when FC first came out on xbla, but that's it. I was wondering; How does FC stand up to Minecraft? I mean, what kind of survival aspects does it have? (Hunger/Thirst). And how is the ore's/weaponry like also
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Showing 1-15 of 45 comments
DjArcas  [developer] Jun 25, 2014 @ 1:59am 
Short answer : It's nothing like it. Minecraft is a melee combat and magic game, FortressCraft is a futuristic basebuilding, logistics and tower defence game.

Shorter answer : http://steamcommunity.com/app/254200/discussions/search/?q=minecraft

Maybe someone can type a longer answer for me ;-)
Korenn  [developer] Jun 25, 2014 @ 4:53am 
check out the let's play videos in the tutorials, let's play and guides thread.
socramazibi Jun 25, 2014 @ 1:17pm 
Every game is different you have to value them as they are created and scheduled.
deadering Jul 2, 2014 @ 6:08am 
Some mechanics are much deeper and some are less deep. Survival is more about staying warm though rather than having to eat and evade/fight monsters.

Basically the gameplay of this is more about machinery and automating your stuff rather than manually doing most things like Minecraft. Instead of having to go and mine all your own ore you can set up machines to automatically do it for you.

To say it's nothing like it is pretty much just wrong though. It's gameplay and mechanics are clearly similar and they share many fundemental elements.
steveman0 Jul 2, 2014 @ 3:20pm 
Originally posted by deadering:
To say it's nothing like it is pretty much just wrong though. It's gameplay and mechanics are clearly similar and they share many fundemental elements.
What? In what regard? I can't think of a single core gameplay element of Minecraft that FC:E shares. Mining is different, combat is shaping up to be different, the core survival elements are different, the build tools are different, crafting is very different, etc.
DjArcas  [developer] Jul 2, 2014 @ 3:26pm 
Originally posted by steveman0:
What? In what regard? I can't think of a single core gameplay element of Minecraft that FC:E shares.

You're about 2m tall, you move about human speed, you jump just over a meter, the sky is up, things fall at about 9.8 metres per second per second, the grass is green, the sky is blue, you're right-handed.

Pretty much makes us clones, right?
InvalidSelection Jul 2, 2014 @ 5:30pm 
Originally posted by DjArcas:
Originally posted by steveman0:
What? In what regard? I can't think of a single core gameplay element of Minecraft that FC:E shares.

You're about 2m tall, you move about human speed, you jump just over a meter, the sky is up, things fall at about 9.8 metres per second per second, the grass is green, the sky is blue, you're right-handed.

Pretty much makes us clones, right?
But good sir, I'm left handed. Maybe I'd like my in game char to be the same?

Also, there's grass? I only find endless miles of rock or snow.
Last edited by InvalidSelection; Jul 2, 2014 @ 5:31pm
Mr_Toadflax Jul 16, 2014 @ 10:12pm 
I would say that if you are a fan of Minecraft (as I am) you should check this game out.

This game looks very similar to Minecraft at a glance, and once you spend a few minutes in your world you realize that this game plays like a natural progression to the Minecraft game style. Explore a HUGE open world, discover/collect resources, then use those resources to upgrade your suit and equipment. Already this game is leaps and bounds beyond minecraft with the way you can automate ore collection. Conveyor belts, robotic arms, laser power grids and a cool little sidekick ARTHER (I hope he gets some awesome upgrades/abilities in the full game!) With the addition of the multiplayer, I could see myself playing this game for hours at a time. To me the most exciting part is that the game is still far from finished, I can't wait to see what features make their way into the game in the future.
Last edited by Mr_Toadflax; Jul 16, 2014 @ 10:16pm
Zok Jul 18, 2014 @ 4:39pm 
Originally posted by DjArcas:
Originally posted by steveman0:
What? In what regard? I can't think of a single core gameplay element of Minecraft that FC:E shares.

You're about 2m tall, you move about human speed, you jump just over a meter, the sky is up, things fall at about 9.8 metres per second per second, the grass is green, the sky is blue, you're right-handed.

Pretty much makes us clones, right?

The fact that you decided to use voxels and about the same voxel size ... this makes it a perfect rip off clone.

But seriously. What if in minecraft you're a 10cm small dwarf ? minecraft would be a dwarf fortress rip off ...
or due to the fact that there are skeletons and spiders in minecraft it could be a dungeon.everything ripoff ...
or due to the fact that there are skeletons and the name ends in -craft minecraft could be a warcraft rip off...
or due to the fact that you can do farming in minecraft it is a sim farm rip off...
or ...

gosh. seriously. everything is a pong rip off since every game displays it's graphics with pixels.

edit:
as for terminology:
pixel = picture element, i.e. a colored dot of a 2 dimensional image.
voxel = volume element, i.e. a "colored" "dot" of a 3 dimensional "image", or a 3D pixel.
Last edited by Zok; Jul 18, 2014 @ 4:53pm
Radiance Jul 19, 2014 @ 4:05am 
Originally posted by DjArcas:
Originally posted by steveman0:
What? In what regard? I can't think of a single core gameplay element of Minecraft that FC:E shares.

You're about 2m tall, you move about human speed, you jump just over a meter, the sky is up, things fall at about 9.8 metres per second per second, the grass is green, the sky is blue, you're right-handed.

Pretty much makes us clones, right?

Where is the like button?
DjArcas  [developer] Jul 19, 2014 @ 11:08am 
Originally posted by Zok:
The fact that you decided to use voxels and about the same voxel size ... this makes it a perfect rip off clone.

Actually, having the voxels anything other than 1 metres ('1 unit') actually causes a whacking great performance penalty. :-)
Zok Jul 19, 2014 @ 7:14pm 
Originally posted by DjArcas:
Originally posted by Zok:
The fact that you decided to use voxels and about the same voxel size ... this makes it a perfect rip off clone.

Actually, having the voxels anything other than 1 metres ('1 unit') actually causes a whacking great performance penalty. :-)
This line goes along the lines of gras is green. Probably I should have put some /ironic/ tags.

I can't hear x is a y rip off anymore. Whenever a new game looks anything like something else someone's gonna call it a rip off. I'm so tired of it.
[NOPE] Sigvar Jul 20, 2014 @ 11:56am 
I have seen almost every voxel game I have played called a Minecraft ripoff. If it has cubes it is a ripoff. Smooth the terrain and it is still a ripoff cause it's been done. This is a topic without resolution. As long as it stays civil I have pretty much become numb to it.
VbHD Jul 21, 2014 @ 3:15am 
Although I agree the game is entirely different, most people will tell you it looks quite similar in its basic essence (might have something to do with those blocks huh).

It feels (to me) like playing Minecraft with the IndustrialCraft BuildCraft and several other mods piled in, its much more technical in terms of running machinery and logistics, with much higher requirements to build stuff than typical minecraft items.

The survival is a bit moot at the moment because its quite clear this game has not come even close to fully developing its combat, so the best line possible will come from a dev and start with 'in the future'.
DjArcas  [developer] Jul 21, 2014 @ 5:11am 
Originally posted by VbHD:
so the best line possible will come from a dev and start with 'in the future'.

In the future WE WILL HAVE FLYING CARS!
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Date Posted: Jun 24, 2014 @ 6:35pm
Posts: 45