FortressCraft Evolved

FortressCraft Evolved

1nsane89 Jan 20, 2016 @ 9:14am
Error message: Bad state (invalid bit length repeat)
The wolrd me and my friend had been playing togherter, just now decided to trhow this error when you try to enter the world.
It does load but after a few seconds it gives the error.

Here is the output log:
http://pastebin.com/ P B 8 WheyY <--- remove spaces, steam wants to censor that for some reason
And my the log from my friends game:
http://pastebin.com/t5Kuxkhi
They should be the same, but might aswell double up.

I have a sneaking suspicion it might have to do with the Auto Builder we left on when we closed the game, but not sure. It was the only new variable that has not been placed down when we have previously closed the game.
That or the fact that i unintentionally managed to clone 14 minecarts to become 31, they were in a hopper tho.
Last edited by 1nsane89; Jan 20, 2016 @ 9:17am
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Showing 1-5 of 5 comments
DjArcas  [developer] Jan 20, 2016 @ 9:25am 
That looks like a corrupted zip file, I'm afraid. If you use WinZip (or similar), you can often repair it. Uh, I'm not sure I can tell you which file it is, which does seem to be information that'd be helpful. Can WinZip repair lots of files?
1nsane89 Jan 20, 2016 @ 9:29am 
I use winrar and never needed to use repair functionality.
But how does that have anything to do with it?
The world was not ever packed up before he got the error and sent it to me.
1nsane89 Jan 20, 2016 @ 10:09am 
Ok, found a Segments folder in the save folder, repaired all files there.
No errors detected.

Also tried serval of the automatic backups. None worked any better.
Last edited by 1nsane89; Jan 20, 2016 @ 10:18am
DjArcas  [developer] Jan 20, 2016 @ 10:26am 
The other solution is to rollback; delete all the .zip files, then rename all the .zipbak files to .zip

And cross fingers :-(

(The game uses ionic zip to compress the game files as you play, hence the .zip - hilariously tho, it looks like winrar is doing a worse job of spotting corruption...!)
1nsane89 Jan 20, 2016 @ 10:49am 
The rollback worked.
And it looks like the rollback point was close enough that we can work with it.
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Date Posted: Jan 20, 2016 @ 9:14am
Posts: 5