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If you wall your CPH they will start to attack from the sky. I seen more than 40m high towers.
They don't attack anything other the cph but if they destroy your cph the oet charge level goes to zero.
Threat is growing as you use more machines.
2) Infinite height. Don't try and wall yourself in, or I'll implement mobs that can bore holes in walls.
3) If you build a wall since the mob has spawned, it doesn't recheck. No other circumstances. You'll see them go through walls, but this is actually just interpolation errors between simulation and graphics.
4) No. The CPH precalculates visibility spots, and the wasps attack from there.
5) No.
6) Not yet. Follow the Spiderbot!
Mobs don't care about walls. In fact there will be mobs that tunnel through mountains or any other obstacle to create attack paths for their wasp brethren.
But let's say you build a 50 block high wall around your CPH, mobs will just fly higher up, probably be out of range for your turrets and attack from above.
I'm not sure they can shoot through walls, but you don't want them anywhere near you CPH anyway.
Wasps are the only mobs that will go for your CPH, but there are other critters in the game you need to worry about.
Threat scanners just show you how high your threat level is and how many mobs will attack.
I don't think you can use it to detect where the next wave is coming from and 'yes' it doesn't seem to make any difference if it has power or not.
My tip for defending: Take the fight to the enemy. Have several turret nests going from near your CPH all the way to where the mobs spawn, so they'll be under constant fire.
If your goal is to build and charge the OET, then I recommend build lots of missiles so you won't run out of ammo when things get ugly.
I've noticed that the mobs attack from four different directions (one at a time/attack) so what I've done is leveled any mountains that were blocking their path from coming directly on-plane to my defensive weapons. I've thought about setting up 'gun bunkers' further out but figured I would just handle them when they got close-by that way the added threat of the extra weapons will always be used to handle the extra threat response of the wasps that it caused in the first place lol(Granted, I'm only getting ~300 wasps per attack so far and no bosses yet so we'll see how that holds up later[cue hard lesson]). I basically just surrounded my CPH with MK2 and MK3 turrets in a way that made sense given their range differences and such.