FortressCraft Evolved

FortressCraft Evolved

VileKiller Dec 30, 2015 @ 2:14pm
Hivemind Grows Without Minoks
Firstly, I have Mark 2 guns every 20 blocks. I don't mess around. Minoks do not exist in my world for long. Everything below is occurring with no Minoks:
1. Hiveminds still pop up.
2. Hiveminds still grow.
3. I bombed about 90% of 2 of them, and they still grow, even after center destroyed.
4. Big gun stops damaging Hiveminds after a few hits. I cannot drill to the center with the big gun.

What am I doing wrong? There are no conveyors in my world that aren't double-covered with guns. None. Would be nice if:
A. When a Hivemind core is destroyed, the entire hive disintegrates. (or turns into a V2 Tool mine-able Resin)
B. There was an explosive that only damages Resin. So we don't blow up our entire base trying to remove the Hive.
C. There was an option to turn off Hivemind functionality, since it can't possibly be working as intended, at the moment.

Respectfully,
Beau
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Showing 1-15 of 22 comments
Undead_Duckling Dec 30, 2015 @ 3:06pm 
It seems that every mynock that spawns WILL steal some ore no matter how fast your turrets shoot it. On the bright side, it will still take several hours before the hivemind that's eating your ore will get bigger and probably several days before it becomes a threat.

The only way to permanently get rid of a hivemind would be charged explosives. Once you blow up the core, the hive will stop growing and all its mynocks left on your conveyors will die as well (resin will decay at some point, but that's not added yet)
DjArcas  [developer] Dec 30, 2015 @ 3:11pm 
How big?
DjArcas  [developer] Dec 30, 2015 @ 3:13pm 
Mynocks sleep for 30 seconds after spawning, and can't steal resources during that time, so I think (hope) that Somon is wrong.
VileKiller Dec 30, 2015 @ 6:08pm 
Thanks for the quick response. I want you to know that I love your game. Been having a blast. Can't wait to see what you do next.

I thought long and hard about how to word my bug. It is 100% accurate. No hyperbole.
1. Mynocks die within seconds.
2. Destroyed hives still grow.


Originally posted by DjArcas:
How big?
The one that's still growing now is probably about 30x30. Granted it's only grown about 2 blocks since it was de-cored, I have been staying out of the game because I don't want my whole world to be destroyed by Hives.


Originally posted by DjArcas:
Mynocks sleep for 30 seconds after spawning, and can't steal resources during that time, so I think (hope) that Somon is wrong.
I am just running the normal release version. Is it better for me to run the dev version or bleeding-edge?
VileKiller Dec 30, 2015 @ 6:17pm 
Oh, I should say, fully progressed through the game. Only thing I haven't built is the Space Relay thing.

Can I sidestep these issues by only using transport pipes? I think I can afford it. It's probably what everyone will use if they absolutely don't want their world destroyed.
VileKiller Dec 30, 2015 @ 10:01pm 
Update:
Destroyed hive stopped expanding, for the moment. Only grew 2 blocks total after Core destroyed.
DjArcas  [developer] Dec 31, 2015 @ 1:23am 
...wait, it grew *after* the core was destroyed?

Now I really am confused.

The code for this is quite simple;

1) Mynocks spawn
2) After 30s, the mynock steals items that goes past
3) If an item is stolen, then it sleeps for 5 seconds
4) For each item stolen, the hivemind can place 25 blocks.

Hiveminds start with 250 blocks (which is like... 6 metres across or something)

A 30 metre diameter, 15 metre radius hivemind is >14,000m3, which is 560 stolen items.

I always recommend Bleeding Edge, but there's been no changes to this code.

I'm still unsure how you're seeing this, other than user error on your part ;-)
VileKiller Dec 31, 2015 @ 8:31am 
I'll try to duplicate the error, take screenshots, and steps to repro. Like the QA dept at work does for me. It may take some time.

Thanks for the quick response, again. No matter what the issue, your attentiveness to these forums is unprecedented. Happy new year.
DjArcas  [developer] Dec 31, 2015 @ 9:32am 
Originally posted by Vile Killer:
I'll try to duplicate the error, take screenshots, and steps to repro. Like the QA dept at work does for me. It may take some time.

Thanks for the quick response, again. No matter what the issue, your attentiveness to these forums is unprecedented. Happy new year.

I miss having a QA department. And an IT department. :-(
SirLANsalot Dec 31, 2015 @ 9:57am 
Originally posted by DjArcas:
Originally posted by Vile Killer:
I'll try to duplicate the error, take screenshots, and steps to repro. Like the QA dept at work does for me. It may take some time.

Thanks for the quick response, again. No matter what the issue, your attentiveness to these forums is unprecedented. Happy new year.

I miss having a QA department. And an IT department. :-(


Ah but this way we get to talk to you directly and not thought some low tier dude who knows nothing about whats going on with the games devlopment.
JustCallMeBard Dec 31, 2015 @ 11:27am 
could it be that the growth was unspent blocks from items collected before the mind was killed?
VileKiller Dec 31, 2015 @ 1:25pm 
Originally posted by DjArcas:
I miss having a QA department. And an IT department. :-(
They don't miss you.


Originally posted by SirLANsalot:
Ah but this way we get to talk to you directly and not thought some low tier dude who knows nothing about whats going on with the games development.
To be fair, that dude would eventually learn the software, if he wasn't fired for non-performance, or drugs, or internet porn, or Submitting all bugs on Friday 4:55pm. QA turnover is pretty staggering.
IT could literally infect every computer with a virus, and still keep their job. (ref: The website is down[www.thewebsiteisdown.com])
Last edited by VileKiller; Dec 31, 2015 @ 2:00pm
DjArcas  [developer] Jan 1, 2016 @ 2:17am 
Originally posted by Barditron:
could it be that the growth was unspent blocks from items collected before the mind was killed?

Well, no, if it was killed, the entity no longer exists. All mynock steals should all go to the same hivemind, which is ALWAYS the one closest to your CPH. I'm stumped for any code issues, I'm afraid, and still am going to blame you for making a mistake in your base somewhere ;-)

You can always look for the growing red spheres on the holobase, indicating mynocks, too, tho that doesn't check the sleep/active stuff.
VileKiller Jan 1, 2016 @ 8:31am 
Thanks again, DjArcas. I'll get something that can't be argued with, or chalk it up to user error on my part.

"Screenshots, or it didn't happen."
DjArcas  [developer] Jan 1, 2016 @ 8:41am 
Originally posted by Vile Killer:
Thanks again, DjArcas. I'll get something that can't be argued with, or chalk it up to user error on my part.

"Screenshots, or it didn't happen."

This is the correct approach to all bugs :>
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