Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't think 'build it like X' is a solution. It should be built in a way for the game that works, but I'm not the dev. I'm just the one pointing out the issues.
So if I counted right that's 17 inventory slots I could easily free up and I still have 4 slots left over. I honestly don't need the basic or plasma missles I have on me either and a few other misc. might be nice but won't get used in a while items.
Point is if I can waste a large number of slots, I mean I'm wasting about 25% of my current inventory capacity in junk, then the inventory system limits aren't that bad. They allow the player a nice amount of manual crafting ease with the large number of ingots you can carry on you while still preventing you from carrying your entire base with you.
http://steamcommunity.com/sharedfiles/filedetails/?id=646014122
If you really want to go all out, then you can set up something like this. The macerators put ore in hoppers then it goes to the robot arms that seperate it so each ore type can be smelted and then all I do is pick up the ingots.
http://steamcommunity.com/sharedfiles/filedetails/?id=646049454
again see firt reply...
also, there is not need to, for instance carry around research pod of evey kind in your inventory.
you dont need blocks from cold or toxic cavern in ther either: macerator.
tin, coppe, lithium, whatever plates, no need to carry them, store them in storage crates, this goes for servor motors, copper wires ore smelter, any kinf of machiens.. just craft storage crates, and designate them for certain types of items...
one set of crate for the pods, another for plates, another for pcb's, another for like smelters, etc etc etc...
when i find myself running out of inventory spoace, its most likely because im carrying a crap ton of mobdrops, wich at a certain stage in the game you just dont need: macerator is your friend.
the inventory is big enough, it seems more like you are struggeling to "clean it up" to me.
macerators are your best friends when it come to this.
What stuff do you carry around?
I recommend making a automated garbage disposal system by making a few macerators and a bunch of hoppers.
Whenever I'm in the base I just dump all the garbage there and it turns it into usefull stuf :)
Also you can drop things out of your inventory by using the Q key to drop what you are hovering
Another response without taking into consideration the entire post :) . No comment on #3 or #4?
It's true that #1 and #2 can resolved by different inventory management such as removing trash items,and using storage containers, but the bigger issue is the inability for things to stack directly to my inventory without sending it to a hopper first. Sometimes it works, but most of the time it doesn't.
This is what happens to me:
1. Have a stack of belts, and a full inventory
2. Disassemble some belts that have already been created
3. Disassembled belts do not get stacked to inventory.
4. Drop hopper, turn on vacuum mode
5. Vacuum sucks up belts
6. Pickup belts from vacuum.
Why doesn't the hopper stack items? For the case of a hopper in vacuum mode that is not currently getting any input/output of items. I pull out items from the hopper like this where each line is an attempt:
2xRough Hewn Rock
4xRough Hewn Rock
1xRough Hewn Rock
3xConveyer Belt
1xConveyer Belt
1xRough Hewn Rock
Why not do this in bulk as a stack for each item?
No. That is not a problem. Getting thousands of bars/ore into a line 100 at a time generally is. In the instance of ore, it would be due to me manually retrieving ore such as nickel or titanium before the transportation is completed.
Some things I keep in my inventory because they are impossible to get rid of. Mob drops are always there so emptying those out of your inventory is pointless. Same with dirt and rocks (I'm OCD about my world anyways and have to repair holes with the proper block type so I want those in my inventory). Same with ores (they always show up in my inventory so I leave a space for them). Of course bars are in there as well.
I try to keep one row of my inventory open to use for whatever I am working on at the moment. Otherwise, it's in a crate.
http://steamcommunity.com/sharedfiles/filedetails/?id=646190384
https://imgur.com/aKRafjT
This is the closest I can come to a screenshot, because I play on a 4k/steam controller setup without a bound screenshot key. What you see there is a full inventory and I have titanium in #6 with a stack going. On the ground are a few bars, one of which is titanium.
The purpose in any inventory system for stacking is to allow the user to save space by consolidating items that would otherwise flood the inventory system and make the game a pain. There is no realistic purpose behind stacking. Stacking of inventory items should take only one slot, but I'm guessing that the game looks for an empty slot before stacking the object. This is where you get instances where you need to juggle inventory items by dropping singular items to free up space - fumbling around until you get around this mechanism.
then issue 3 and 4 are gone with it.
Correct?
Also I find there almost no need to carry more then 300-500 ores for the 7 bars and later in game there is no reason.
My invent and crate
http://imgur.com/pMpExmn
just ignore the plasma cutters as about to go to my miners.