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multi-mover for example consumes the same power per item as the basic one. However it moves 8 times as many items, 1/8th the distance. So if you were using the basic matter mover at max range it would take 8x as much power to transport the same number of items using the basic matter mover. However this could be done in the same blocks space compared to needed 8 seperate lines for the basic.
Though it's probably easier to power the 8x version than an array of 8 of the 1x version.
8 basic matter movers cost 64 power to beam one item. they can beam one item 64 meters. all 8 will take 8x1x64 or 512 power to move 8 items 64 meters.
a multi-matter move atleast from my testing still costs 64 power to move one item 8 meters, granted my testing was limited so I could be wrong and it's 64 power per a use but I was testing it with a solid stream and a solid power source that should of been able to keep up with 64 per a use.
so 64 power per an item per 8 meters is 512 power to go 8 meters. to go the full 64 that the basic can go it's 512 * 8 matter movers or 4096 power.
I suppose if I load up my old world I could easily test it though I'm not in the mood to fire up that world at the moment.
I guess matter movers are good for when it's inconvenient to build over to an awkward position and you want to quickly transfer ores. Multis are better for throughput at the cost of range.
Minecarts use practically no energy but have to be spiral-staircase'd to climb vertically and take inclines uphill extremely slowly. They have super slow loading/unloading compared to other systems. Best used in long-distance horizontal planes, like those tunnels you get after leaving a BFL mining laser to blast out long corridors.
Cargo Lifts have best pure vertical throughput, best used as the spine of a mineshaft. You can run power down with LETs adjacent to the shaft. They require power too, and lots of iron bars for railings.
Tubes are simply completely superior to conveyors, only they require T2 resources and crystal ore.
FALCOR drones are great for long-distance conveyor-free gathering, like wasp drops. Their Beacons require power though, and beacon'd hoppers require Logistics FALCOR drones. They're also great for automatically transporting massproduced drillbit heads to extractors because the Beacon is planted at an output aboveground while the height-ignoring drones simply noclip up to them.
Matter Movers are best used in power-dense environments where you simply have no room to put other kinds of transportation for materials. The tradeoff of throughput versus range/power reqs between the basic models and the double/quad versions is dependant on how fast you need your goods to travel.
all the numbers for matter movers are wrong(at least in bleeding edge), tier one matter movers are 300/min T2 is 600/min T3 is 1200/min and quad is the only one that i think has the right text which is 4800/min
also
its 64 power per item times the number of matter movers in the line. in this case its 8( 64m / the max range of the matter mover which is 8 = 8) in the line for multi matter movers. 64 * 8 = 512 power per item to go 64m to get the max speed out of that matter mover you need 5120 power per sec PER matter mover in the line. >>>>>best used to push stuff away from cargo lifts (the bulk ones) in that case you don't need 5120 power per sec, you just need enough power to push enough stuff out fast enough so the cargo lift can move as soon as possbile
what about rotating? just have them beam down plasma cutter heads into hoppers set to remove only next to your ore extractors =s
Currently I have matter movers on the surface powered by solar directing plasma heads to my mineshaft. at the mine shaft that connects crystals and all T2 ore it goes down about 64 meters from the last matter mover at which point I place a matter mover, next to the matter mover is a PSB right in line with my power line for the shaft with the next LPT below the PSB to continue the power line. when I hit the cold caverns the matter move puts the head into a logistics hopper which has two matter movers attached to it, one going to my crystal extractor and the other heads down to my T2 ore area. the T2 ore area splits the matter mover line in 3 ways. Works like a charm and I probably only have 20 or so plasma heads doing nothing.
There are a few tubes transporting it, near the ore extractors where I was too lazy or it would of been too annoying or pointless to get matter movers to move plasma heads the last 3 or 4 meters.
This way, they might back up at the top of the line, but they can't back up more than 2 at a time below the first split.
I don't bother using them for t1 ores, though. All my t1 ores are more spread out near the surface, where my t2 and t3 stuff is all down one quarry shaft.