Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So don't you get bottlenecks when you hit ore? I guess if you do it is easy to expand in this setup. I like it.
The ore filters should run 50 ore per minute each, so 150 ore per side, same as the (theoretical) speed of the quarry. However the "right" side definitely had a lot of gold and lithium - the two veins it hit, so I suspect it would have bottle necked with only one of the material processing centers. Otherwise, I don't think it was bottlenecking at any point due to material processing capability, except twice when I caught all the coal hoppers full. I plan to change those filters to feed into the macerators when I fire it up next since I don't need more coal on this world.
That said, this thing needs a TON of juice to run full speed. I think it's 150 plus the depth per block removed, so the quarry alone needs almost 3000 pps down at 1000m. Then there's the matter mover, motorize conveyors, macerators, and smelters.... I would have to pull out Excel to add up the actual power, but suffice it to say that the eight turbines and one MK2 organic solar are not enough! Of note, the mattermover is the same speed as the powered conveyor, but something like 10 times the energy per item, so there is some energy savings to be had there.