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Wow! DjArcas went ham on adding content in the short time I was gone. He's a 1-man developer powerhouse
Question: Does Mass Storage preserve bug bits? Would be cheaper than using frozen hoppers.
Best way I found is to pump all your organic parts into a mass-storage inside the frozen caverns and then sorting out your ruined parts towards a cryohopper connected to a recombinator.
Pristine and recombined organics towards a new more permanent storage and your spoiled parts (if any) to your slime farms.
Slimes are attracted correctly and die by the fall and have the items stored in the hopper. All wonderfull. Except that not , because the drop rate for the organs that are used by the attractor is so hard to come by that this setup does not really work, so making the sttractor useless altogether with the fact that this type of game is about automating things out.
So Am I missing something? , and for some reason all the slimes like an specific spot right beside the hole for mining copper, weird those slimes are indeed.
Also I noticed that the items it drops 2 of them one which seems a half stomach and the other is the full thing unharmed which is used tor enriched coal machines, but it is the same items basically in the lore of the game is it not? just that one is damaged and can't be used for crafting while it is used to get spoiled to work in the slime attractor. So in a sense the intact stomach should also get spoiled or maybe a way to get it to spoil so the attractor could use it.
Anyway I imaging that should be a mod or something that get this thing balanced in a way that slime farm is possible, as far as I can tell slime farm is not a go on vanilla version of the game. really sad!
one example of the OP usefulness of pristine is the organic power storage. takes 8 i believe, but it is the largest single-block power storage in the game. and you can access it early in the tech tree, so all this advantage really requires is farming those glands.
pristine is totally different from ruined etc. pristine is ready to use in crafting. the others require mods etc. to be crafting-viable.
personally i play lucrative mobs as those drop all kinds of fun stuff -- both useful, and garbage.
the useful, well, the use will be obvious once you go far enough in the tech tree.
and the garbage, will actually, ironically, make the game more fun. once u know the whole tech tree and can advance to the final tier ores, weps, etc. you will find your overall capabilities are much too powerful to just beeline the game-winning tactics, and having to put extra effort into sorting garbage, etc., will, again ironically, make the game more fun. at least i find it so. ymmv.
although... you won't actually know the useful from useless until you progress thru the tech tree, so it's kind of a catch-22. but ... overall the game will supply you with infinite resources, so you have time to figure this all out. there is no outright "losing" unless you have configured the game settings for that, which, as a new player, you most likely have not.
Now rinse and repeat spacing them about 16 to 32 blocks from each other. They double as wasp drop collection.
you do see you're commenting on a thread that is 7 years old right?