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Maybe the hiveminds have been there all along, but you havn't noticed because the old purple color was hard to spot against the black background in the holobase view. Green and Red stands out a lot more.
As for them growing without any conveyers :( That's strange.
Not sure who you are referring to as a coward, but lets just pretend that is another of your "non-condescending" comments regardless of who it was pointed at.
The only way a hivemind could possible 'spawn' is if, for some reason, your segment got corrupted and decided to regenerate; it'd spawn exactly where the old one did (Hivemind spawns are predetermined)
Green hiveminds are the active ones, red are inactive; only the closest (green/active) will grow. Hiveminds will perform a *minor* growth on reload of the game, but should go to sleep and, bugs aside, can only grow if they are fed by a mynock.
So, short answer; dunno. /Probably/ you just didn't notice (hence the addition of the Hard Resin Dectector in Nightly Builds) and it snuck up on you, which is an amusing term for a process that can take 20-30 hours.
So, the good news; it can't hurt your base. At all. The absolute worst is could do would be to encase your base, but as long as you can place down some Ablators and Liquifiers, you can claw the territory back.
Good luck!
Just to be clear; the behaviour hasn't changed. What changed is a much less rubbish readout for players to understand my obtuse system a little better.
Number of known worlds actually wrecked : 0.
Please enjoy your 24h ban, and use this quiet time to reflect upon your attitude within this community.
So it seems that, perhaps, I DID have them there before and the K menu didn't show them clearly enough because it used to be small and purple. But I still have a question...
WHY did the one hivemind, that was very far from my base, decide to make a completely sealed and hollow tunnel of Hard Resin that went in a straight path to my CPH?
*slaps self*
Red is dangerous, Green is not.
That's... not what it should do. Are you SURE you don't mean Soft Resin...?
My hivemind also kept growing when I was sure I had placed guns at every conveyer-area. Only when I noticed a shortage in my lithium supply did I notice (went to inspect the setup)...
My turret couldn't reach that one point on one far conveyer. Quickly corrected and it stopped growing.
Are you sure there aren't any leftover, or stray out-of-turrets-reach conveyers anywhere?
100% sure that it was HARDENED resin. It was completely unbreakable, and I managed to follow the tunnel from my CPH all the way to the core of it
Perhaps it realised its error by growing in all directions at once and took up a more direct and aggressive approach? :P
In all seriousness, I previously found strange happenings with faraway Hiveminds too (i.e. one of them was half square because it was somehow blocked at some neighbouring segment boundaries). Maybe if its growth was blocked in this way on all other fronts, could it be that it directed literally all growth into this one huge 'tunnel' tentacle?
http://images.akamai.steamusercontent.com/ugc/494645350099645269/07014D12DFEBE502FCD49B3EB7B3D22D6A91802D/
Short ways after following it, it comes across an open gap and you can see the surface of it
http://images.akamai.steamusercontent.com/ugc/494645350099645524/DDE3E4E9695A5E81C120EDE7DA8E61157A6DFE80/
Inside the resin tunnel. I tried finding ways to get out, it is completely sealed, no holes in it except for beginning and end
http://images.akamai.steamusercontent.com/ugc/494645350099645635/53B75A28FFBF17926BAA56AD3025F571D3835C89/
The end of the resin tunnel. Just out of view is a Level 4 detonation crater, where the core used to be.
http://images.akamai.steamusercontent.com/ugc/494645350099645737/A728BE8A99B09AD73C5309F7101FF5DF4CD23588/