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That said, you probably have more missiles than you'll need - the OET will charge in only a couple minutes from batteries. You'll still want some laser defenses - heavies are harder to target since missiles minimize overkill, and some fast wasps usually spawn in each attack that missiles will not target at all. I charged the OET the "hard" way, and managed with (lots of) lasers, and basic missiles fired from 9 launchers - three luanchers fit around one hopper pretty nicely. You're on your own from there :)
I had 30 turbines the first charge, upgraded to 40 for the rest. So about 120 minutes and 90 minutes to charge. The luanchers were firing bout 50 missiles per minute, so 4500 basic missiles for the later charges. Imbued have 6x the damage, so I think you'll be fine.
I defended with 70 mk3 turrets, 8 basic missile launchers, 2 plasma missile launchers.
I built no "stocks".
I had 4 basic missile production line and 2 plasma missile production line to fee a those launchers.
It was FAR enough to survive constant 20,000 threat-level-attacks.
Anything surviving the missiles would get uterly destroyed by the turrets.
---edit---
The 70 turrets were overkill. But by then, they are so cheap and easilly manageable that.... "Meh, why not !?"
I built the PTG setup, but am continuing to build the T5 batteries just in case. the hoppers for the PTG's are filling up slowly, so i guess it comes down to which is finished first. I also increased storage for imbued missiles to 8500. I think today ill work on building the OET itself, and the missile launcher array, get those missiles out of mass storage.
So, are missiles really worth it? I always seem to be struggling to keep enough resources flowing to them, and I was only running basics because it was going to take so much more power to make imbued.
with this, I found that 9 launchers, powered by 6 imbuers, and 2 regular missile makers (plus a few stacks of 9 mk3 lasers in the corners) can handle max threat (20k) forever. If you have a fully stacked bot, you can probably do without the regular missiles.
6 imbuers will take about that same amount of turbines to run. Plus maybe one more. The full setup takes 5 missile assemblers to keep up but if you think about it, all of that really isn't much for defending your base forever against max threat... Assuming you can keep up with the fuel canisters. I just built 6 of them with mk4 batteries between them and solars atop. Turns out thats just enough to keep up. It doesn't keep your launchers 100% stocked at all times - once in a while a boss makes it through, like... one boss, which is why the lasers are there...
Occasionally a very fast wasp will get in and hit the CPH once or twice, but otherwise, perfectly safe.
When I first started, I did stockpile about 1.5k missiles, but the turrets use them remarkably fast (Maybe multiple turrets are targeting the same enemy and wasting DPS?) Once it reached steady state I could go AFK for hours and be fine.
I did notice the fuel cannister maker and/or refinery weren't keeping up 100%, so I would occasionally steal extra fuel cannisters from my jet turbine setup. But it wasn't necessary, just made me feel more comfortable. I had one refinery double stacked (empty canisters would back up) and one triple stacked (no empty backup).
#----#----#
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# # #
- -
#----#----#
with the center being basic only and the outer ones being armored and imbued. Each location has storage for 400 missiles and each turret shares a 100 hopper with one other turret.
8.5k imbued missiles 800+ armor piercing, and about 3k basics.
The thiery is that the outer ring will target the mobs first since they are 64 closer tothem when they spawn or comein range, the basics will clean up heavies or weak bosses.
Due to the rate of spawn of bosses only takes 8 missile launchers (assuming you're putting them in a circle, only 5 or so will actually be facing the attacking direction).... but even just 5 launchers firing every 15 seconds, ... 5 of them can fire 20 imbued missiles a minute, which is enough to destroy about 10 bosses per minute, which seems to be enough to outrun the spawning speed.
If you're not using imbued you probably need a ton of resources and bio and copper and gold and launchers and whatnot.
Lithium ingots feeding directly into 2 spiderbot chargers, fully upgraded spiderbot.
7 T5 batteries with 8 MK3's and organic solar panels on each one plus another 30-40 MK3's powered by imbued coal taking care of anything that gets through the missile shield.
So far without even using missiles, the spiderbot and turrets can handle 10k threat without difficulty. So its just a waiting game to finish the T5's OET and strike controllers. I think defences are pretty well set and I could probably charge the OET now if I chose to.
Unfortunately my titanium mine ran out just now, and I wont have time to find set up another one before bed, copper-> macerator will get some progress done overnight, but Ill have to jump on that issue first thing tomorrow.