FortressCraft Evolved

FortressCraft Evolved

Woodiey77 Aug 15, 2016 @ 3:02pm
Organic reassembler worth doing it?
I assume we all use the falcor system to collect loot from all places. What are you doing with it?
I have some hoppers with adv. filter on them to filter the presting things but what to do with the ruined parts. I now macerate them and get some ores back for it.
Is it worth to make a system to recombine them? (cold caverns or not??)
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Showing 1-14 of 14 comments
DustBust Aug 15, 2016 @ 3:14pm 
Well, I use the mass storage as a fine separator and have tossed the rest into a grinder, I have yet to see a need for it but it would probably help outfitting your spiderbot with a higher tier gun... believe it takes 100 eyes or something but I don't even bother with the spiderbot anymore to tell you the truth.

Right now, I just grind it all up.. if I could craft organic rock from it, hey I might see some use for automating that stuff lol.
DustBust Aug 15, 2016 @ 3:17pm 
All falcors to one main hopper, simple filter for organics only to another hopper (prevent garbage and equipment going past this point), then to three mass inputs, then each mass output is selected for each organic item, all bad organics go to grinder, good organics go to a singe hopper which I empty every few hours.
Lions_Den Aug 15, 2016 @ 3:51pm 
I haven't bothered with recombining in my latest world. I did try it out two or three worlds ago and it just wasn't worth it. Once you have enough threat for the bosses to come in you no longer need to worry about it at all and I had that threat long before I had enough power going to the cold caverns to even consider it.

I just macerate any ruined and spoiled parts. I also edited my construction paste machine to accept ruined and spoiled parts so I can get some paste out of them if I want to. But since I have hooked up a 1.5 million coal ore vein to some paste machines I don't even bother doing that any more and just macerate them for ore.

I send the ore to a mass storage and every now an again run over and dig the storage cells. I then run over to my ore thief connected to a smelter and run it all through and just collect the ore whenever I am back in the area. Works great for me.
VladK02 Aug 15, 2016 @ 4:10pm 
not worth it. by the time you are ready to start building the orbital laser, you are going to have 100s of pristine parts, thousands even.
Nedrith Aug 16, 2016 @ 1:03am 
I did it once during my first world. That was when you were able to place ruined stuff in a storage hopper without it spoiling. I built the reassembler on the surface. Even then I felt it wasn't worth it.

My latest world I had 7 sets of 4 FALCORs each set hooked up to a hopper. The hopper had a filter on the bottom to filter out spoiled stuff to get macerated. I just destroyed the hoppers every once in a while to retrieve the pristines.
Last edited by Nedrith; Aug 16, 2016 @ 1:05am
MoronWMachinegun Aug 16, 2016 @ 8:21am 
I guess I did my progression wrong. I went from steel cutter heads straight to plasma, skipping organic, and MK2 to MK4 PSBs, skipping organic and Mk3 (I have a few, but never really used much). Now that I have hundreds of most pristines and falcors pouring more into my coffers, I've stopped spamming Mk2's as my default block and started using organic PSBs. Also, I went ahead and made a hundred Exceptional Organic Lenses, just because, and am upgrading all my power lines to the 4 Mk4's near the overminds with the Lenses and Organic PSBs. I figure the new Organic PSBs act as almost an additional 1/2 a MK4 since the upgraded lenses can provide the power to the MK4's at the ends so fast.

I had started running 2x Organic Reassemblers before my Falcor network + threat was large enough to steadily produce pristines. I leave them running now just to stockpile in case I need something down the line for Mk3 turrets etc.

If we could self-craft Organic Rock with the Recombined Organic Matter, that would make it much more worthwhile.
Lions_Den Aug 16, 2016 @ 9:07am 
Originally posted by MoronWMachinegun:
If we could self-craft Organic Rock with the Recombined Organic Matter, that would make it much more worthwhile.

Yes, that would be nice. Maybe some recombined matter with the different types of rock to make some organic rock. Maybe have a special machine that does it so it doesn't add around 6 or more recipes to the crafting menus.
DustBust Aug 16, 2016 @ 11:27am 
Yes, the organic heads are not as efficient as plasma heads and I have never saw the use for them and are easily skipped over. They should have a bonus if the plasma heads are kept where they are in my opinion since the resource is not as easily "harvestable" .
Grumpy Old Gamer Aug 16, 2016 @ 11:33am 
Everything to a single hopper which is the input to teh recombiner, 2 output filter one for rotten parts which go to a macerator, the other sends pristine stingers to my armor piercing missile production. Everything else4 just sits there and either rots or I empty it every hour or so. Worth it moreso inthe early game to get massive eyes, not som much late game when massive eyes are a common enough drop.
DustBust Aug 16, 2016 @ 3:32pm 
Recombiner utterly useless, this post got me curious so I built a organic thief, 3 cyro hoppers, 3 more cryo hoppers (remove only) to three recombiners to 3 standard hoppers.

It takes something like 5 minutes for one recombined part, so to get 60 recombined parts takes 100 minutes. This setup was a bit of a power hog in the cold caverns as well.

My thoughts are that the fact this is decently power hungry (given my initial setup) that this wouldn't be practical in the beginning and the cost of each recipe, this really would give you a handful of certain items and by that time, those specific items are falling out of the sky at a rate you can't even use them at.

Pointless. lol.
Last edited by DustBust; Aug 16, 2016 @ 3:32pm
Grumpy Old Gamer Aug 16, 2016 @ 4:42pm 
You dont have to use cryohpppers, or put them in the cold cavern. In fact I havent noticed any benefit from putting them in the cold cavern. All you lose is some parts through rot, the pristines dont rot. Rotten parts give just as much ore as unrotten, so its pointless NOT to build one.
DustBust Aug 16, 2016 @ 6:04pm 
Originally posted by Zombie Bait:
You dont have to use cryohpppers, or put them in the cold cavern. In fact I havent noticed any benefit from putting them in the cold cavern. All you lose is some parts through rot, the pristines dont rot. Rotten parts give just as much ore as unrotten, so its pointless NOT to build one.

You are correct, unless you have a massive array of them, you will probably end up trashing 90% or more of your bug parts and not even notice because of how long it takes for 1 recombined part.

My current map, I have just 30hrs in it and I'm swimming in all the pristine parts, so lets say you have three of these going from the very start

30 hrs = 1800 minutes
60 recombined parts per 100mins = 1080

I believe... the recipe for massive eye is 50 or 75, but lets go with 50 incase I'm wrong, that leaves us with 21 massive eyes, I have over 100 of these from drops...

Pointless NOT to build one, well the ONE you mentioned you built is pointless, building a huge array of these for pristine stingers... hmmm that may be functional for rockets. Again, I can't remember the recipe but even for pristine stingers even if it only cost 10, thats 108 of them over the course of 30hrs for just three recombiners.

Bottomline, unless you build a huge array of these, you are wasting your time because of how quickly you will accumulate them as the waves get more intense.
DustBust Aug 16, 2016 @ 6:07pm 
Zombie Bait, I'm not trying to argue but more of pointing out (to myself as well as I think about this) that it would take a massive operation to put a dent in how fast they drop towards mid to end game.
epgeek Aug 17, 2016 @ 8:16pm 
This thread is bugged out - post 14-26 are duplicates of 1-13....

I used the recombiners in the early mid-game. Organic PSBs took something like 15 heavy chitin at the time, and I never had enough from drops alone for solar and organic PSBs. I spent some 400 organic recombined matter on heavy chitin. Then a couple weeks later the recipes changed, and now it's some 5 heavy chitin. Oh well.
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Date Posted: Aug 15, 2016 @ 3:02pm
Posts: 27