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Right now, I just grind it all up.. if I could craft organic rock from it, hey I might see some use for automating that stuff lol.
I just macerate any ruined and spoiled parts. I also edited my construction paste machine to accept ruined and spoiled parts so I can get some paste out of them if I want to. But since I have hooked up a 1.5 million coal ore vein to some paste machines I don't even bother doing that any more and just macerate them for ore.
I send the ore to a mass storage and every now an again run over and dig the storage cells. I then run over to my ore thief connected to a smelter and run it all through and just collect the ore whenever I am back in the area. Works great for me.
My latest world I had 7 sets of 4 FALCORs each set hooked up to a hopper. The hopper had a filter on the bottom to filter out spoiled stuff to get macerated. I just destroyed the hoppers every once in a while to retrieve the pristines.
I had started running 2x Organic Reassemblers before my Falcor network + threat was large enough to steadily produce pristines. I leave them running now just to stockpile in case I need something down the line for Mk3 turrets etc.
If we could self-craft Organic Rock with the Recombined Organic Matter, that would make it much more worthwhile.
Yes, that would be nice. Maybe some recombined matter with the different types of rock to make some organic rock. Maybe have a special machine that does it so it doesn't add around 6 or more recipes to the crafting menus.
It takes something like 5 minutes for one recombined part, so to get 60 recombined parts takes 100 minutes. This setup was a bit of a power hog in the cold caverns as well.
My thoughts are that the fact this is decently power hungry (given my initial setup) that this wouldn't be practical in the beginning and the cost of each recipe, this really would give you a handful of certain items and by that time, those specific items are falling out of the sky at a rate you can't even use them at.
Pointless. lol.
You are correct, unless you have a massive array of them, you will probably end up trashing 90% or more of your bug parts and not even notice because of how long it takes for 1 recombined part.
My current map, I have just 30hrs in it and I'm swimming in all the pristine parts, so lets say you have three of these going from the very start
30 hrs = 1800 minutes
60 recombined parts per 100mins = 1080
I believe... the recipe for massive eye is 50 or 75, but lets go with 50 incase I'm wrong, that leaves us with 21 massive eyes, I have over 100 of these from drops...
Pointless NOT to build one, well the ONE you mentioned you built is pointless, building a huge array of these for pristine stingers... hmmm that may be functional for rockets. Again, I can't remember the recipe but even for pristine stingers even if it only cost 10, thats 108 of them over the course of 30hrs for just three recombiners.
Bottomline, unless you build a huge array of these, you are wasting your time because of how quickly you will accumulate them as the waves get more intense.
I used the recombiners in the early mid-game. Organic PSBs took something like 15 heavy chitin at the time, and I never had enough from drops alone for solar and organic PSBs. I spent some 400 organic recombined matter on heavy chitin. Then a couple weeks later the recipes changed, and now it's some 5 heavy chitin. Oh well.