Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
{LINK REMOVED}https://snag.gy/7lhdsf.jpg
it's at 800 only and is surrounded by 4 full batteries. what it's pointing to is this:
{LINK REMOVED}https://snag.gy/vNhpfG.jpg
notice that the internal battery on this isn't at full so it should blast it at full blast. the end result is that my trenchers aren't going at full capacity. bug!
Check that out and also they will only output the power necessary at the end.. so if you are consuming less than 1180pps they will not output that
I also agree that the MK2 batteries are probably part of the problem, too. Power sharing between PSBs is complicated. Effectively they will only transfer up to some percentage (maybe 20%?) of the difference in energy between the two PSBs per game tick (ideally 1/5 second). So, generally speaking, a lower tier battery will usually not transfer energy into a higher tier battery because the energy differential is usually backwards. This is also why PSBs are horrible at transmitting energy.
In the first screenshot, the upper-left MK2 battery cannot transfer power into the MK3, and the difference between the two MK2s is only about 200 joules. So at best it's only going to provide a few pps. I don't think you will get effective power out of the upper-left turbine using a PSB, though using all MK3 will help a lot. Replace it with a LPT, such that it has an air gap to the other psbs (or it will take power from the block it's transmitting to!), and see if that helps.
no has nothing to do with mk2 battery. i can put mk3 bats and its still the same. it actually depends on how much transfer rate the item on it is like if it's stuck on a quary for example, it will go max transfer rate.
i press reset all the time. i know about q. It's just a bug. Now my energy transmitter is going even slower per one! ugh i think it's the lag.
I've tried everything. Trust me. I wouldn't go on the forums and post all these pics up and go through allt he trouble without first trying every single possible way.
{LINK REMOVED}https://snag.gy/dEl3Lq.jpg
460pps, i just pressed q. it's hooked up to the mk4 bat so there's no way it's a transmission limit there.
the other end? look what it's transmitting to:
{LINK REMOVED}https://snag.gy/sO0I92.jpg
These bats aren't even close to full so why the limit??? The only thing I can think of is that there's just way too many things going on at once and the programming just fails somewhere.
i've seen it go 1180 steady before so it can go 250%. and if it can't then it's a bug cuz what's the point. i mean my system is kinda complicated with so many lasers pointed at so many different connections and they all connect together, however i did make it really simple for an example and yet it still glitched. and the tranmission is less and less the more lasers i add. i can only assume the game is really laggy by now and it's taking on so many instructions at once and it's part of the "performance optimization" process where it's taking a shortcut calculating things to save on cpu power.
anyways, i've come to terms with it now and i just build more lasers assuming i'll only get 2/3 of the original max.
... yes, that probably does matter. Can I get a pic with the debug display turned on please? If your LFGP is peaking above 100%, your base will start to simulate slower, and that can easily cause this sort of thing.
For the record - there are no issues or bugs with Lasers, and they can be made to run at full speed. Be aware that Turbines can only transfer power at 1600 PPS (320/tick) per facet, btw.
Is a facet a one square or an entire side of a turbine? Im guessing it is only one square. This means that we need more then one T3 laser to transport all generated power.
If LPT's are not transferring the same amount of power per in-game second depending on the speed of the simulation, then that is indeed an issue. The fact that an in-game second might be taking longer than a real-life second shouldn't impact how much power an LPT can transfer. The important question is: is the LPT actually doing less work, or is the PPS readout mistakenly using system time rather than simulation time?
http://steamcommunity.com/app/254200/discussions/0/360671984102089379/
I really hope it gets fixed because I can't really scan ores then on any method when set on fastest setting and ONLY fastest setting which is strange.