FortressCraft Evolved

FortressCraft Evolved

kraysellz Aug 8, 2016 @ 4:17pm
Energy Transmitter not going at 100%!!!
I'm getting frustrated now. I can't seem to find out why my energy tranmitter isn't going at 1080 pps (this is with 6 turbines going on at once, 180 each (I'm on scarce power).

take a look at the first pic:
{LINK REMOVED}

the RPM on one of them isn't full 200,000. There's 6 of them linked together. The 2 on the right are linked together and I have it aimed to the left energy tranmitter which is pointed downwards which is also linked to the 4 turbines, making it 6 total linked. And if you look at the info, one of them is not at 200,000 RPM

I have them aimed downwards, all with exceptional lenses so max cap should be 1180pps but it's not even close:
{LINK REMOVED}

I have it aiming at the big battery so there's nothing to restrict it. I checked all my transmitters, they all have the exceptional lense.

I also have it pointed directly at some batteries to make it simple yet it's still doing doing 1180!!!
{LINK REMOVED}

btw, this area is laggy, very low fps. behind it is some mass storage that lags the game, but still shouldn't matter.
Last edited by kraysellz; Aug 8, 2016 @ 4:18pm
< >
Showing 1-14 of 14 comments
kraysellz Aug 8, 2016 @ 5:53pm 
same with this:
{LINK REMOVED}

it's at 800 only and is surrounded by 4 full batteries. what it's pointing to is this:
{LINK REMOVED}

notice that the internal battery on this isn't at full so it should blast it at full blast. the end result is that my trenchers aren't going at full capacity. bug!

Last edited by kraysellz; Aug 8, 2016 @ 5:53pm
Capii Aug 8, 2016 @ 6:38pm 
I would check if the mk2 batteries have any limitation in output... i know that organic batteries can output a max of 500pps..
Check that out and also they will only output the power necessary at the end.. so if you are consuming less than 1180pps they will not output that
epgeek Aug 8, 2016 @ 8:50pm 
The LPT UI displays the average energy transmission rate, averaged from the last time it was reset. Among other actions, pressing 'Q' will reset the average.

I also agree that the MK2 batteries are probably part of the problem, too. Power sharing between PSBs is complicated. Effectively they will only transfer up to some percentage (maybe 20%?) of the difference in energy between the two PSBs per game tick (ideally 1/5 second). So, generally speaking, a lower tier battery will usually not transfer energy into a higher tier battery because the energy differential is usually backwards. This is also why PSBs are horrible at transmitting energy.

In the first screenshot, the upper-left MK2 battery cannot transfer power into the MK3, and the difference between the two MK2s is only about 200 joules. So at best it's only going to provide a few pps. I don't think you will get effective power out of the upper-left turbine using a PSB, though using all MK3 will help a lot. Replace it with a LPT, such that it has an air gap to the other psbs (or it will take power from the block it's transmitting to!), and see if that helps.
Last edited by epgeek; Aug 8, 2016 @ 8:53pm
kraysellz Aug 9, 2016 @ 12:08am 
Originally posted by Capii:
I would check if the mk2 batteries have any limitation in output... i know that organic batteries can output a max of 500pps..
Check that out and also they will only output the power necessary at the end.. so if you are consuming less than 1180pps they will not output that

no has nothing to do with mk2 battery. i can put mk3 bats and its still the same. it actually depends on how much transfer rate the item on it is like if it's stuck on a quary for example, it will go max transfer rate.
kraysellz Aug 9, 2016 @ 12:10am 
Originally posted by epgeek:
The LPT UI displays the average energy transmission rate, averaged from the last time it was reset. Among other actions, pressing 'Q' will reset the average.

I also agree that the MK2 batteries are probably part of the problem, too. Power sharing between PSBs is complicated. Effectively they will only transfer up to some percentage (maybe 20%?) of the difference in energy between the two PSBs per game tick (ideally 1/5 second). So, generally speaking, a lower tier battery will usually not transfer energy into a higher tier battery because the energy differential is usually backwards. This is also why PSBs are horrible at transmitting energy.

In the first screenshot, the upper-left MK2 battery cannot transfer power into the MK3, and the difference between the two MK2s is only about 200 joules. So at best it's only going to provide a few pps. I don't think you will get effective power out of the upper-left turbine using a PSB, though using all MK3 will help a lot. Replace it with a LPT, such that it has an air gap to the other psbs (or it will take power from the block it's transmitting to!), and see if that helps.

i press reset all the time. i know about q. It's just a bug. Now my energy transmitter is going even slower per one! ugh i think it's the lag.

I've tried everything. Trust me. I wouldn't go on the forums and post all these pics up and go through allt he trouble without first trying every single possible way.
kraysellz Aug 9, 2016 @ 12:14am 
look at this:
{LINK REMOVED}

460pps, i just pressed q. it's hooked up to the mk4 bat so there's no way it's a transmission limit there.

the other end? look what it's transmitting to:
{LINK REMOVED}

These bats aren't even close to full so why the limit??? The only thing I can think of is that there's just way too many things going on at once and the programming just fails somewhere.
Redominus Aug 9, 2016 @ 12:21am 
I can confirm. I usually attach a mk2 LET line from the low rpm turbine to the battery. Also, before posting any solution confirm you are playing on scarce where a few PPS matters.
Timeslice Aug 10, 2016 @ 1:29am 
I'm pretty sure the issue here is what you're expecting the Exceptional Lens to do. Basically, the lens is a lie. Most, if not all, LPT's can never reach the full 250% potential of this lens due to the limit of how many *packets* of energy the laser can transmit in one second. While the exceptional lens can still transmit more pps than the organic lense, until the lenses upgrade both power per second *and* packets per second you will never get the full 250% that you're hoping for.
kraysellz Aug 10, 2016 @ 2:38am 
Originally posted by Timeslice:
I'm pretty sure the issue here is what you're expecting the Exceptional Lens to do. Basically, the lens is a lie. Most, if not all, LPT's can never reach the full 250% potential of this lens due to the limit of how many *packets* of energy the laser can transmit in one second. While the exceptional lens can still transmit more pps than the organic lense, until the lenses upgrade both power per second *and* packets per second you will never get the full 250% that you're hoping for.

i've seen it go 1180 steady before so it can go 250%. and if it can't then it's a bug cuz what's the point. i mean my system is kinda complicated with so many lasers pointed at so many different connections and they all connect together, however i did make it really simple for an example and yet it still glitched. and the tranmission is less and less the more lasers i add. i can only assume the game is really laggy by now and it's taking on so many instructions at once and it's part of the "performance optimization" process where it's taking a shortcut calculating things to save on cpu power.

anyways, i've come to terms with it now and i just build more lasers assuming i'll only get 2/3 of the original max.
DjArcas  [developer] Aug 10, 2016 @ 3:10am 
Originally posted by kraysellz:
btw, this area is laggy, very low fps. behind it is some mass storage that lags the game, but still shouldn't matter.

... yes, that probably does matter. Can I get a pic with the debug display turned on please? If your LFGP is peaking above 100%, your base will start to simulate slower, and that can easily cause this sort of thing.

For the record - there are no issues or bugs with Lasers, and they can be made to run at full speed. Be aware that Turbines can only transfer power at 1600 PPS (320/tick) per facet, btw.
The_Draf Aug 10, 2016 @ 4:11am 
Originally posted by DjArcas:
Originally posted by kraysellz:
btw, this area is laggy, very low fps. behind it is some mass storage that lags the game, but still shouldn't matter.

... yes, that probably does matter. Can I get a pic with the debug display turned on please? If your LFGP is peaking above 100%, your base will start to simulate slower, and that can easily cause this sort of thing.

For the record - there are no issues or bugs with Lasers, and they can be made to run at full speed. Be aware that Turbines can only transfer power at 1600 PPS (320/tick) per facet, btw.

Is a facet a one square or an entire side of a turbine? Im guessing it is only one square. This means that we need more then one T3 laser to transport all generated power.
Timeslice Aug 11, 2016 @ 5:14am 
Originally posted by DjArcas:
Originally posted by kraysellz:
btw, this area is laggy, very low fps. behind it is some mass storage that lags the game, but still shouldn't matter.

... yes, that probably does matter. Can I get a pic with the debug display turned on please? If your LFGP is peaking above 100%, your base will start to simulate slower, and that can easily cause this sort of thing.

For the record - there are no issues or bugs with Lasers, and they can be made to run at full speed. Be aware that Turbines can only transfer power at 1600 PPS (320/tick) per facet, btw.

If LPT's are not transferring the same amount of power per in-game second depending on the speed of the simulation, then that is indeed an issue. The fact that an in-game second might be taking longer than a real-life second shouldn't impact how much power an LPT can transfer. The important question is: is the LPT actually doing less work, or is the PPS readout mistakenly using system time rather than simulation time?
kraysellz Aug 14, 2016 @ 4:24am 
OK it's confirmed, the lag is the problem of the transferring. I set my settings on fastest and now everything is working again. I don't usually put it on fastest because of the framerate drop when scanning on fastest. Please see this thread:
http://steamcommunity.com/app/254200/discussions/0/360671984102089379/

I really hope it gets fixed because I can't really scan ores then on any method when set on fastest setting and ONLY fastest setting which is strange.
Timeslice Aug 14, 2016 @ 11:02am 
Did 12.02 BE help the scanning on fastest hitching at all (*NOT* the latest beta version)?
Last edited by Timeslice; Aug 14, 2016 @ 11:03am
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Aug 8, 2016 @ 4:17pm
Posts: 14