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FIFY.
Unless I've been making it harder on myself and it would be so much easier to position if that's the case.
The methodology is fairly simple; automate crafting and then deliver heads to a storage hopper attached to each ore extractor; simple, right?
Methods:
Conveyors - won't work past cold caverns and you will have a ton of heads in transit all the time; really easy to make the connections though.
Pipes - No cold cavern issues but you still have the massive amount in transit issue
Matter Movers - The method of choice for nearly everyone that tackles a delivery project. At any given time you only have 1 head stored in each MM and you can space them 64m apart. The challenge is powering them.
I run a two part system throughout my base/mines. In the main shaft I have repeating pods of LETs, PSBs, and MMs; MMs sitting on top of the PSB aimed down, LETs chaining power. On each mine level I have power and extractors almost always sitting at +3m above the floor and MMs delivering at +4m. This makes it easy to chain them together and split out to multiple extractors. Use only logistics hoppers to further limit the amount in transit at any time.
This is one of the most challenging projects and a there is a real sense of accomplishment when you are done.
Here is a shot of my downward transit:
http://steamcommunity.com/sharedfiles/filedetails/?id=671794181
And two views of splitting heads out to ore extractors from a main line
http://steamcommunity.com/sharedfiles/filedetails/?id=695537141
http://steamcommunity.com/sharedfiles/filedetails/?id=695537131
I judge my minecart setup by how many bars are in the storage units attached to the smelters. As long as there is a cart in every loading station and no bars in the storage attached you know that the smelter is the factor limiting flow. Then it just becomes horizontal scaling as you add more extractors, smelters, and carts. The throughput is far greater/cheaper than pipes once you scale up the amount of carts.
The first shot is from a time prior to cargo lifts, I had a single minecart run that went from -600 to -25 where my mass storage was.
Then I discovered that I did not even remotely anticipate the amount of energy it would take to keep up head production (and I'm only running tubes right now - one line per ore), nor how their production would affect threat level.... At least I now have enough massive eyes to last the rest of the game!
Step
1) Create fill a box of steel cutter heads. This is you initial setup
2) Once you unlock plasma cutter heads, you can create them on site. Fill a box on site with stell cutter heads and transform them locally to plasma cutter heads
3) This step is only if you play on hardest difficulty (and your ressources are low). Make a track from top to bottom, (tubes for cold part). You then have to calculate carefully how much power to send to your plasma on top, so you dont create too many plasma cutter heads. Seriously avoid this if not on GREG.
4) Setup matter movers with logistic hoppers to send plasma cutter heads. A bit annoying to setup, but once it runs you have no idea how happy you will be.
Hmm, haven't tried the Falcors yet, that might work. Will check it out.
This means that every single drill looked like:
falcor--logicstics hopper--conveyer--logicstics hopper (remove only)--drill
This is a) annoying to set up and B) wastes 3 plasma heads per setup for the extra hopper and conveyer.
I'm thinking DJ has "Fixed" the falcors so that they don't go that far underground anymore, so the complaint is probably moot now. They used to find all my drills everywhere! (At least down to CC)
there is mod for this to counter the "falcor fix" ;D
https://steamcommunity.com/sharedfiles/filedetails/?id=1270688235&searchtext=durable
with 50m durability 1 head is enough for whole vein