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EDIT: or perhaps under would be best. That way it won't be in the way.
78 items is 64 power per item - this drains the 5k storage in 1 shot
Once it has been repowered it repeats.
This is around the same speed as the best MM @ 4800item/min.
Also FYI an IO does not pull or push items to a hopper.
Yes, that was one of the first things I tested. It does function as a hopper for every manufacturing device I tested though. You just need the manufacturing device and one IO port. It'll take what it needs from the mass storage and then push the results in there through the same IO port. So the whole mass storage will function as one big ass hopper if used that way.
to a hopper i said not a machine
At the elevator I've got 3 Matter Mover IO Ports. One port with 3 mechanized conveyers and 2 regular pipes and 2 ports with just pipes. That's enough to output 900 ore per minute, which is slightly more than the trenchers are able to output.
I could also have placed the IO port next to the lift, but I already knew there's a 78 items per tick limitation, so I decided to build a huge mass of pipes to fill hoppers with instead. You can cut the number of IO Ports in half if you use mechanized conveyers on all sides for each IO port, but they lack the filtering, which is needed to ensure balanced output.
With the filters, you can output 250 items per minute from a single IO Port and with mechanized conveyors 500 items per minute. Alternatively, you could use matter movers too, but given the hopper size of just 100, I'm not sure if it really makes sense to use the faster ones.
I initially only had improved cargo lift to use with them and while using that I found out a few things:
1. Regular Mass storage input ports seem to ignore distances when you're not looking at them. The mass storage quickly got filled to the brim. I expected the regular input ports to only be able to fill the areas close to the trenchers. There was ~400 items per minute of transport capacity taking the ore out afterall.
2. Unfiltered IO ports will only output the closest stack. So I ended up having to replace half the output pipes with advanced filters set to chromium ore to ensure a balanced mix. Now that I've upgraded the cargo elevator to bulk version, this is probably not really needed anymore.
3. If you don't have enough transport capacity to keep the mass storage empty, the closer trencher gets the first pick and the one further away only gets to fill whatever capacity is left after the first one.