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thank you.
I used this, because here is a steam guide in which is described the way to launch with the Dedicated Server.bat.
Unfortunately, i did not found any official documentation or tutorial, how to install a dedicated server or a installation app to do this job.
But i experimented and found in the ..\64\default folder the LaunchDedicated.bat. After i copied manually the modified firstrun.ini and serveroveride.ini files into this folder and started the Batch - it works! Very complicated :-(
But anyway - now i am be able to play.
1) Go to your machine that will run the dedicated server
2) Run Steam
3) Go to Library, then Tools
4) Search 'fortresscraft' - locate and download the Dedicated Server
5) Press Play.
I kinda recommend you use a different steam account or anonymously download if you use In-home sharing tho.
My server is a 2012 R2 Server and he has no steam client software installed. So i always use steamcmd to install my game servers.
But thanks - now everything runs fine :-)
Ah, well, same thing, only still use the launcher batch file to make things easy!
i tried to set up an dedicated server following this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=788739671
currently at the point of first start (i am simply using the launchlinux script, chooses 64bit automatically for me and seems fine)
but the server wont show up in the serverbrowser list ingame
and yeah, i tried to enter the ip or hostname directly but it seems unreachable
running CentOS7 and everything is done via ssh (terminal only)
thats the output i get:
you need to make public server to see it on the list
reasons for this might be multiple.
-your portforwarding failed
-antivirus or firewall blocked you
-ISP doesn't allow portforwarding (or blocks it)
-ISP blocks certain ports (for example 27012)
-if you host multiple servers then other game server could take the port
-for some people the issue was fixed when they portforwarded all 27012-27015 ports
if you don't use portforwarding and pray for upnp:
-if you have more than 1 router in network then there is high chance that upnp will punch hole in wrong one
-routing table might be full
-again ISP can block it
-the port for upnp is taken by something and upnp won't be able to do stuff (portforwarding blocks upnp, you can't use both at once)
when trying to join... did you use local IP? or 127.0.0.1? or public IP? (the client and server are on the same PC or different PCs? if different... is it the same network or different networks?)
the game needs tutorial to explain those random options which names don't imply what they do like "minimum latency"... minimum ping to what? not get kicked?
the strange commands like "rate", no human being would think that random "rate" changes internet usage...
where should i issue the setpublic command though? as i wrote i access my server via ssh and once the server runs it will just not allow any further input -> see the last line in the output which i posted above
"`/home/drgonzo/fortresscraft/FC_Linux_Universal_Data/data.unity3d`, using local filesystem"
from there on, all i could do is open another terminal window but how do i modify the running server then? oO
or do i need to put that into the config files somewhere?
edit: ok i used the rcon tool to issue "setpublic ok" to the server
is there a list of commands to use for this tool?
When I use .bat then I have server's console where I can type commands
When I use launcher I have both console and button to make server public
You might try to contact zebra (creator of guide you mentioned) on steam, he has more experience with servers, or ask for help on discord, the guys with specific knowledge stay on discord