Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You could create new world with mods just to try those machines out, test with stuff and make decision which will satisfy you :D
Blast Furnaces are just nice to have, period :P They are incredibly fast, and speed is what you want for FF expansion, everything is done in bulk. Sure, you can worry about efficiency, but when you have a 50 million chromium vein, with T3 trenchers drilling on it, you will not empty that vein long after you complete FF.
Oh, and also: 1 geothermal can power 2x Blast Furnaces, so power isn't a problem either at some point. Once you are ready to power the Magmabore for the final stretch, you can turn all that power around and face it to the Magmabore, your Blast Furnaces are no longer needed at that point (since you have built everything already :P ).
It might be worth mentioning, I built for resources to be processed in a steady stream, rather than in bulk deliveries.
Sure, technically a cargo lift is by definition not a steady stream, but in the grand scheme of things it is. By the time it comes down the trencher should be done filling hoppers and when it comes up the blast furnace should be done smelting. 100% movement time for the lift.
If the ratio is what you say, that would suggest 6 Geothermal generators would be enough to power the MagmaBore. (It would also suggest the wiki is out-of-date/wrong, which could be true.)
Unless Blast Furnaces get faster and/or Ore Smelters get slower, I don't see how Blast Furnaces could be worth using for T1 or T2 ores. They are better for T4 ores, but then you have to send bars one way or the other between the Cold Caverns and the Surface in order to have them all together for further processing/crafting.
For the BlastFurnace I saw some highly controversed thread :
As you said they use twice as much ore as a smelter, a lot of power (2500pps per furnace) but can handle way more ore. The Arc Smelter is better except in speed.
Some were saying that you should choose speed above efficiency but I disagree, I would prefer using the Arc Smelter 'cause using the Blast Furnace means that your veins would deplete twice as fast so you would have to change your trencher set up more often (finding a good vein, dig, build trencher, bring power, build or not a cargo lift etc ...).
I personnaly changed the recipes so that the Blast Furnace efficiency would be the same as the Arc Smelter, no change to the power consumption as it is easier to handle and I don't want to spoil the whole game.
Odd how Rapid Resources affects Turbine pps then, oh well.
Ooh and I did not realize you were talking about T1-2 ores! Yeah for those it makes no sense using Blast Furnaces. Standard smelters (not basic) are fast enough for that, you can just keep smelting that on surface, also because you don't need alot of that anymore in FF (well except Iron, Nickel and some Copper for specialized Block production for cold caverns).
So yeah to answer your final comment: there does need to be some form of transportation between CC and surface. I chose to send Imbued blocks down simply because of the ratio 1:8 to chromium/molyb bars.
It is true. For every X amount of Blast Furnaces there is an equal amount Y of arc furnaces that have the same production (bars / minute) yet double the efficiency, which feels really counterintuitive, hence many people stick with Arc Furnaces. I once saw DJarcas mention he wanted Arc Furnace to be a bootstrap, but surely then it should be the other way around? Start with Arc Furnaces which have crappy efficiency (meaning you will need a few more Hard Rock Grinders at the start), then go to Blast Furnaces which feel like a major upgrade.
That being said, I still go with Blast Furnaces in CC simply because the cost to make one is extremely low (around 100 C + M bars) and the power is there anyway at some point (especially once you get the first few geothermals working). And again: efficiency is a null-issue with T3 trenchers on a 50 million ore vein (really, it will NOT run out xD). Just build 4 Blast Furnaces, hook them up to one Casting Basin, and the basin will spit out bars. In plentiful/plentiful world, 10 cargo lift shafts with 20 blast furnaces (one on each side of shaft) and 5 casting basins were enough to at some point build a new geothermal every few minutes, that's how fast the bars were coming in. In fact, at that point the Imbued Block production became the problem :P
I understand, one thing I forgot to mention about that. The blast furnace loses in efficiency, but you gain some with trencher MK3 (100% efficiency I think ?), so the whole thing is not totally stupid, even if I still disagree.
Build a few and you can keep the creepers away, and kill all the overmind spawn.
The net result is free resources for ever... munching spawn kill delivers free up to T3 (I think) ore..., so all but Moly and Chrome.