FortressCraft Evolved

FortressCraft Evolved

martin Aug 19, 2017 @ 9:24am
Laser Energy Transmitters working?????
Hi guys,
now i know htis is quite an old topic, but i haven't seen any recent fixes...

My problem: A Turbine gives 1822 Energy max (on my settings). With 200k RPM. Now. A MK3 Laser can transfer with 320 Energy max, with an exceptional organic lense 1120 Now why the heck does it only average a transfer of 470 (with one working laser)????

Solutions i had so far (from old posts): Surrounding the laser transmitter with PSBs so it doesnt run out of energy during transmitting. Done it, doesnt work. Somehow though, with 5 Mk3 Laser Energy Transmitters, i can transfer enough energy that the turbine is running nonstop - though a single Mk5 Energy Transmitter with a maxthoughput of 1120 Energy (with lense) is now averaging on around 350 energy........ - now my question - is it supposed to take 5 mk3 lasers, outfitted with exceptional organic lenses to transfer the maxenergyoutput of a single turbine? I mean wtf? Is this supposed to be fun for the player? or what? I mean, without the lenses a mk3 transmitter transmits 80 energy on average (with 5 lworking lasers). Am i supposed to place 24 mk3 energy transmitters without lenses on a turbine so it works efficiently?

Would be awesome if someone could either give a trick, so that a Laser transmitter can achieve the max output, which it is supposed to achieve, why would it be written otherwise??? or please clarify the reason behind something like that
Last edited by martin; Aug 19, 2017 @ 9:28am
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Showing 1-5 of 5 comments
Shard Aug 19, 2017 @ 11:59am 
No idea on that, as I tend to spread out my power a lot and never run at max except in combat, in addition to preferring solar over turbines, so I naturally do the ten zillion transmitters in all different directions. But if you want to pull max energy, you may be able to do six turbines around an mk 4 battery (one on either side, two on top and bottom with a space between for hoppers) then use a conduit to send power out. I've never gotten that far into the game though, but looking at the wiki, it should work with about 900 pps left over that you could directly beam out.
Tasolth Aug 19, 2017 @ 2:01pm 
If this is on a dedicated server, then I've been seeing a lot of desync issues. Even on the lan side. This is a dedicated box seperate from my gaming computer.

A friend and I were itching to play this again, but it is so bad that we are both getting cold feet about it.
Ecclesia Aug 20, 2017 @ 6:54am 
Does pressing Q on the transmitters help? Because the 'average PPS' number starts counting from the moment you placed the LPT and Q resets that number, the counter starts at 0 again.

However, if you really mean that your LPT actually has an average transfer of roughly 50% PPS, than the issue might be at the receiving end. Your turbine gives power to the LPT, and the LPT in turn beams it to some machine that may not fully use the PPS from the turbine, so the LPT won't need to use 100% of its capacity.
Last edited by Ecclesia; Aug 20, 2017 @ 6:55am
Streupfeffer Aug 20, 2017 @ 9:06am 
There was a limitation on how much pps per machine tile can be outputted (iirc). so maybe the MK3 laser is just "to small" for the max rate. Having the 5 MK3 is then again enought tiles to have the full power going out. a mk4 bat between two turnines is enougth output faces (2x9) and you can then take energy from the remaining ones.
bri42 Aug 21, 2017 @ 4:41pm 
Every face of a turbine can send at most 320 (iirc) pps to whatever attached machine would be accepting that power. This of course is limited by the power being available (in the internal buffer) and the machine having enough room to accept it.

With your settings a turbine produces 1822 pps. It is impossible to empty the turbine unless you are pulling from at least 1822/320=5.69 -> 6 faces. Additionally, these faces need to be able to absorb that much power and routinely shunt it to your lpt3(s).

You have a few options:

1) Put a few LPT3 on the turbines (at least 6) and suck the power out that way. You can chain a few of them together for eventual distribution, but you must be pulling from at least 6 faces of the turbine, there is no way around this.

2) Do the above but use some PSB so that you can pull from more faces (basically just use PSB instead of LPT to pull more out of the turbine). You'd want to use PSB3 as PSB2 aren't quite big enough to transfer at the maximum rate a turbine can push, although I think you could get away with 1 of the PSB being a 2 since you don't need the full capacity of the last face. Definitely do not use organic, they have a lower transfer rate than PSB3 and would not be suitable at all.

3) Use a single PSB4 flush with the turbine. This gives you up to 9 faces (although you could offset it by 1 row if you wanted; you only need 6 to touch) to which the turbine can push. This PSB4 can then easily supply the maximum throughput of a LPT3 even with the top lens (with LOTS of extra capacity to spare). Indeed, you could put multiple turbines feeding the same PSB4 and still easily pull all of the power out of a few faces of the PSB4.

4) Do option 3 but with a PSB5. Now we're talkin'!

So in summary, there's nothing wrong with LPTs, rather turbines are stingy. They don't want to give up their power. It isn't really an issue on lesser settings (indeed on scarce power a single LPT3 with a wimpy lens can empty two turbines at once). Ramping up the settings changes many of the challenges in this game from a matter of efficiency to a matter of throughput. It would be nice if more of these hidden mechanics were documented (or at least mentioned) but if you poke us here on the forums we can usually get things straightened out for you.

And one last thing. My guess (it is just a guess) at why your turbine is running at max RPM even though its not actually delivering max capacity is your turbine never actually stays full. You still have at least some power being pushed out on every tick, so the turbine keeps running to fill it up, but you produce more on that tick than the buffer can accept so some of it is wasted. This 'problem' will go away when enough throughput is attached to the turbine.
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Date Posted: Aug 19, 2017 @ 9:24am
Posts: 5