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If you need more than 128 pps and have a consistent supply of infused coal you should also be swimming in MK1 PSBs making it trivial to get the full power out. In nearly any situation that I used PTGs for bulk power I was connected against a large face: lab/IC/MK4 PSB where it was trivial to put 4 PTGs around a MK1 PSB to extract full power.
Besides, why are you worrying about waste of a virtually unlimited resource? I don't think I ever depleted more than one coal vein in any given world and that was only if I started with a small one. On worlds where I was lucky enough to find a vein with over a million, I was ending use of coal before a third of it was depleted assuming I hadn't already started throwing more OEs on to turn it all to paste.
I have found code for delivery in the function "protected void TransferPowerToAdjacentItem(long checkX, long checkY, long checkZ)" (class "public abstract class GeneratorEntity : MachineEntity")
does "protected" mean unmoddable? (can this harmony.dll override this function or not?)
edit:
In the class "public class PyrothermicGenerator : GeneratorEntity, StorageConsumerInterface" there is "this.mrTransferRate = 128f;"
Can I change this variable with harmony.dll?
It's in the main function of class "public PyrothermicGenerator(all that parameters)"
edit2:
Is there any API/guide in FCE towards the harmony.dll? The modding pdf is outdated since p18 or p19 and doesn't mention anything.
Or modders are supposed to copy paste code of mod which managed to do this and start trial&error game until it works?
is there such thing?
I find that the induction charger makes a fine bed on which to spam solars and/or PTGs then you only need one LPT ( mk 3 ) to send the power elsewhere.
if my math from this was correct then rushmode has over 600pps from infused coal :V
it makes me want to check it ;D
edit: yeah, on rush mode the infused coal has 640pps
there are also mods... 32k pps from infused coal on rushmode with extra burning coal, but transfer limit kills it...
https://steamcommunity.com/sharedfiles/filedetails/?id=1320210199&searchtext=extra+burning
https://steamcommunity.com/sharedfiles/filedetails/?id=1681249573
Pyrothermic generator works underground and transfer limit is "removed" (raised it to 40k so it's like it was removed)
pyro generator generates 37,5x more energy on rushmode than on scarce(resources)/scarce(power) settings
while turbine generates 100x more energy on rushmode than on scarce/scarce settings (it was going for over 20k pps)
on rush mode everything is OP :P
that's what's rush mode for ;D there is achievement to shoot OET (aka basically complete base game) in under 24H
even geothermal generator is OP on rush mode.
on rapid(resources)/plentiful(power) you need to place geothermal generator in Cold Caverns and attach it with 800 pipes (it builds them for quite a time too) you have crafted + constantly boost it with freezon to get 16404pps
on rushmode you build it ANYWHERE without any pipes or freezon and it has 32808pps (and pipes+freezon don't increase it, so you don't need them)