FortressCraft Evolved

FortressCraft Evolved

Inactive hives growing, active hive not.
Here's some footage I captures of 2 inactive hive minds growing while my active hive is not growing from my mynock farm. This is constant after several restarts, not just one glitched session. The farm was working when i installed it, but has not worked properly on any further sessions.

https://youtu.be/iiSAZgF6-Ps
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Showing 1-15 of 26 comments
Azranite Aug 4, 2018 @ 12:36am 
Bug or feature? Hivemind growth mechanic has changed in recent patches.
I know for sure by now, that all Hiveminds slowly grow passively all the time. They make a deep growling sound when they do, and grow about 5-10 blocks at a time.
I've had it once, that my Mynoc feeding segments were loaded, but not my active hivemind. I later found a massive hivemind behind an overmind.
It was said, that we have to "rediscover" how hiveminds work :)
UnluckyWarlock Aug 4, 2018 @ 6:46am 
I'd call it a bug. If the active hive does not grow when you feed it, and inactive hives grow, what is the point of having an active and inactive hives? There is no reason an active hive would exist if it doesn't fall under any additional parameters compared to inactive ones. And they're not growing naturally. As shown in the video they are growing as a direct result of feeding mynocks.
Last edited by UnluckyWarlock; Aug 4, 2018 @ 6:49am
steveman0 Aug 4, 2018 @ 7:00am 
Realize "Active hive" is not something the game ever teaches you. You're making assumptions about how the game works/is supposed to work. You're on an alien planet with a hostile alien presence. If things are taking aggressive action against you then take aggressive action yourself.
UnluckyWarlock Aug 4, 2018 @ 7:16am 
So what is the mechanic behind the pink silhouetted hive versus the green cube hives? Why would one and only one hive grow 200,000 blocks in a half hour from a single mynock feeding on a lithium conveyor, being the pink silhouette one? I'm genuinely curious what the official response is to having a pink silhouetted hive that has zero impact to gameplay versus the green cube hives.
steveman0 Aug 4, 2018 @ 7:31am 
The highlighted one is merely the closest to your CPH i.e. the most significant threat.
UnluckyWarlock Aug 4, 2018 @ 7:56am 
I would counter that with the fact that the pink silhouette hive can change positions. Before I recorded that video the pink hive changed to one of the other hives I visited. If the closest hive is supposed to be pink, then why would there ever be an opportunity for another hive that is further away to be tagged as the closest, when they are all static and immovable. One would surmise that position is not the reason it is pink. Or again, it's a bug that the pink hive can change positions and/or it is indicating active hive, not position.
steveman0 Aug 4, 2018 @ 8:08am 
The closest hive is dependent on things being loaded into the game and the time to calculate it. It can take up to a half hour to load the full world area in and if the hive isn't in an active machine segment it will not load in at all until you visit it which could be hours into a session.
UnluckyWarlock Aug 4, 2018 @ 8:19am 
I can asure you that 2 hives within render distance of each other do not need 30 minutes to load in. If so, then that would be considred a bug. I physically walked between the two hives doing feeding testing.
steveman0 Aug 4, 2018 @ 8:30am 
Remember, it isn't just loading it it's also the determination on who's closest. I don't remember when/how often that is checked or what the update process is for that. It should be pretty quick though. In the end though it doesn't matter. You shouldn't make assumptions about which hives should or should not be growing. Nothing in the game gives you any guarantee of that. You need to have appropriate defenses setup for any possible situation you encounter. If you really have concerns about a particular hive... make it no more. :techy:
Chris Aug 4, 2018 @ 9:05am 
So, you removed the hive farm mechanik?
https://fortresscrafte.wikia.com/wiki/Hivemind

I can delete the wiki page?
Or should we figure out a machine that is controlling 5 hive in 1000m distances and calculate the amount of feeding at all ?!?
Hive 1-2 could be empty and hive 3 full. So we are not alowed to feed. But only, when all 5 hives are empty.....

chalanging becasue the long distances.....
UnluckyWarlock Aug 4, 2018 @ 9:11am 
I shouldn't make assumptions except a very specific game mechanic that has been around and agreed upon for years, including hundreds of designs for hive farms. So if a game is physically broken, no one can ever report a bug they find on the off-chance that it's a "feature" or "new mechanic that no one is aware of or can confirm, and you cannot ask the developer"? Seems like not how game development works. If you disagree, then that's awesome. This thread is not for you. If it is a bug or broken mechanic, then it's a good thing I reported it. If it's a new mechanic, then we all now know that is the case and we can adjust farms and gameplay accordingly. And blowing up a hive does not fix the problem, there are an infinite amount of hives out there that could cause the same issues if it is a bug.
Azranite Aug 4, 2018 @ 10:17am 
I don't think the wiki should be deleted, since the old farms still work the same way.

Why Racooninja's first feeding didn't succeed is still a mystery, but not the usual case, at least not when I compare it with the happenings in my world, and i feed my hivemind a lot.
And yours did get fed on the second feeding.

I guess a single ablater a liquifier and a FALCOR beacon on a small solar panel powered PSB should be enough to keep the others at bay, if you wish to not blow them up.
But i doubt they will become a serious threat, even after hundreds of hours.
Last edited by Azranite; Aug 4, 2018 @ 10:18am
UnluckyWarlock Aug 4, 2018 @ 10:36am 
It's not about the threat to my base, it's about the feeding mechanic. The feeder is based on a design that feeds the mynocks at a constant rate based on how many blocks you liquify. If the feeding causes resin to spawn at other hives, then the farmed hive will not spawn any blocks, which will not trigger the mynocks to be fed, which will causet he farm to stop producing within a few minutes of starting it.
Azranite Aug 5, 2018 @ 2:38am 
I tried to replicate what you experience to narrow down the problem, but sadly couldn't. I see you are deep into Frozen Factory, whereas I just built my first jet turbine. Maybe something in Frozen Factory triggers what occurs in your world.
Anybody else noticing strange resin behavior lately?
I suppose current setups aren't 100% reliable. My resin farm uses the power beam method, and when that thing starts to feed another hivemind, it will feed it permanantly until I notice.
https://steamcommunity.com/sharedfiles/filedetails/?id=1465480416
https://steamcommunity.com/sharedfiles/filedetails/?id=1465481129
steveman0 Aug 5, 2018 @ 6:32pm 
Feeding is most certainly still a thing (until DJ adds the hive agitator which may be the preferable route) but there may be side effects that aren't fully known yet (and DJ isn't talking specifically to keep it a mystery).
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Date Posted: Aug 3, 2018 @ 9:27pm
Posts: 26