FortressCraft Evolved

FortressCraft Evolved

chemistal Jan 26, 2020 @ 7:48am
How do you collect ruined parts?
To manufacture lenses and MK4 turrets, which are made of Massive Faceted Eyes, I need ton of Recombined Organic Matter. So please show how you organise loot collection.
Spiderbot kills wasps too far from the base, so making vaccuum On storages to cover all the area doesn't seem a good working idea. Falcons take only 1 piece at a time and matter spoils...
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Showing 1-7 of 7 comments
Xandrii Jan 26, 2020 @ 9:08am 
THen ... make more Bacons and Falcons ... thats the only solution in Vanilla FCE .... or place a huge area full of vacum hoppers ...
THats all
epgeek Jan 26, 2020 @ 3:34pm 
Just macerate the ruined parts. I did the recombined matter thing this past playthrough; I had more than a 1500 of each pristine eye (slightly less massive eyes), but only enough recombined matter for about 150 green lenses. Now, post-FF, during which I chromed all green and blue lenses, I still have about 2000 chrome lenses in inventory.
Dragorin Jan 27, 2020 @ 7:22am 
This is why I don't arm spider bro. I setup a smallish MK2 laser bank at 35 blocks out from my main hub. I build one of these on each attack vector. Start small one hopper full of coal a generator on top a PCB on that and 3 MK1 turrets. Upgrade those to MK2 asap and then upgrade the whole thing to 4 gens with 22 PCB to make a 3x3x3 block. cover it with MK2 and add two becons for Falcor. Run out from that 10 to 15 blocks x 4 or 5 for more pickup spots. My pickup spots are just a PCB with a solar panel on top and 4 falcors around it.

Once I start to get heavies I'll add a couple MK 3's to the mix and then start building MK 3 blocks at around 15 blocks from my base. These are powered by a MK4 battery attached to a turbine. One of these with 36 MK 3's will hold off a most attacks. Keep the original defense block with the MK 2's in place.

Bonus everything dies close to my base and is easy to gather parts with Falcors and run them through the system pictured below which makes and stores the good stuff and turns the ruined into usable stuff.

https://steamcommunity.com/sharedfiles/filedetails/?id=1407520729
isochronous Jan 27, 2020 @ 9:06am 
Yeah, the parts littering the approach to all four corners of my base is one of the main reasons I wish DjArcas had made enemies come from the four cardinal directions rather than the four corners instead. It would be super easy to make a chain of PSBs/LETs straight out on all four sides, with Falcor beacons on top of each PSB. But since they're at the corners, going out in a straight line on the diagonal means twice as many PSBs/LETs in an annoying dogleg pattern to cover the attack approaches.
flux.faraday Jan 27, 2020 @ 11:35pm 
Last time I did this was a couple of patches (and years) back, so things may have changed. In my playthough, parts did not rot on the ground, nor did they rot in belts/pipes. The only place I've seen them rot is inside storage boxes. So. Falcors work great, but you need a lot of them and from the Falcor storage boxes you need a belt or tube system to take them straight to the cold caverns for processing. You want to minimize the amount of time spent in storage boxes. Another less automated way to do this is to ignore the Falcors and just gather them manually. They don't rot while in your inventory, then just drop them off in the CC next time you're down there.

I wonder if they rot in minecarts?
Dragorin Jan 29, 2020 @ 7:43am 
I would not transfer bug parts to the cold caverns ever. I know the Cryo hopper says it uses less energy if used in the cold caverns but let's consider all the extra energy and resources used to push the bug parts down to the cold caverns. So moving all those parts down to the cold caverns just seems like a very large waist of resources, time, and power to me. Cryo hopper works just fine on the surface with an MK2 PCB and a generator fed with enriched coal. Besides ruined parts don't stay in the cryo hopper for long they get converted into recombined organic matter.
epgeek Jan 29, 2020 @ 1:50pm 
The cryohopper uses, I think, 50pps on the surface and 10pps in the cold cavern. I found that one hopper feeding four recombinators kept up to the input. It was all on an induction plate, with the hopper fed from above - the conveyor lines weren't all that pretty, but it worked well enough.
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Date Posted: Jan 26, 2020 @ 7:48am
Posts: 7