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Maybe that's something obvious which everybody except me already uses in their fortress though lol.
It depends where your standing as to what it means when you're trying to figure out which is correct to use. If I were to change anything that would be the first thing but I guess it makes perfect sense to some so just leave it like it is... Confusing.
I have to ask though, what would be wrong with, input - output?
Directional hoppers are sometime the solution.
For Cutterheads: You will learn more fast as slow, that this is a realy bad idear. You need cutter heads at different location hights. You only need 1-2.
The best way for cutterheads are Mattermover. Use a white laster and it is still working. It is simply working and proofed.
You're probably right there, and that's what I've been doing in my last world. I started with transport pipes, then didn't like that hundreds of cutter heads are always "on the way" to their destination, so I replaced most of them with matter movers. Although... the cutter heads are produced on the surface, which is where the cargo lifts are too. And each lift goes to the depth where that specific ore is. But the problem might be the lift settings themselves, I didn'T try it out. What I mean is, you set the lift to "unload at the top", for example. So, will that lift even try to grab stuff from "remove only" hoppers from the top? Probably not...
The lifts don't have configurable limits (at least not the vanilla ones, someone has probably made a mod that does that).
As mentioned earlier, matter mover's seem to be the best way to move cutter heads.
To share another method tried - At one point I converted all my ore ransport to use exclusively minecarts: no lifts or belts with a length > 5, and setup a matter mover delivery station for each extractor. Everything seemed fine at first: the extractors got the cutter heads and were doing fine. Until a few savegame loads later, when the network started to clog up with minecarts carrying cutter heads blocking the mainline due to the way minecarts function across game reloads.