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I generally set up tiers for separated mass storage - one for T1 materials, one for T2, then one for tertiary crafted materials. (Obviously you'd never store bars - you'd always upcraft them!)
You're suggesting a single mass storage with over 2 million capacity? Might work. I'm sure other people will comment with better setups than mine.
You should actually aim to have the smallest storage possible to maintain your production line at the highest throughput. Capacity stored is never important but the max throughput is and you'll generally be better off in this regard by maintaining smaller, quick storages. Only make them as big as you need to hook up the relevant inputs and outputs.
If you get beyond 50 crates you should probably begin thinking about how you can split it up into separate, specialized units as they'll each be quicker independently than one hulking mass. The key is working out a streamlined flow of resources to get needed materials to each unit cell. The freight system coming in the Adventures Pack is designed to make this process much easier so you can maintain even the tinest production unit cell.
The 128x128 plan is actually tedious. Each item you put into storage is going to need 1-5 inputs to keep the line from jamming. Then, to get that item out of storage, you'll need 1-5 outputs. Worst case, that means 70 ports to make, just to get ores in/out of your storage. That's a lot of things to make by hand.
Instead, try storing finished products. It takes 64 ore to make a Research Pod. Storing the pod means building less ports, but the storage itself can be smaller, like 5x1x5 and be very fast.
In this case, I'd have one MS for Tin Bars, then one for Tin Pates, LWMH, and Primary Upgrade Modules, and then just a hopper as a target for the Research pods.
To be fair, the new freight system works great with mass storage, so I use it extensively for bar distribution purposes. There are still some recipes that take bars after all (like conveyor belts).
Here is what siro is talking about:
https://steamcommunity.com/sharedfiles/filedetails/?id=1483168599
And if the conveyors off the hopper are motorize, the line from the storage is saturated.
https://steamcommunity.com/sharedfiles/filedetails/?id=1491791504
https://steamcommunity.com/sharedfiles/filedetails/?id=1491791719
https://steamcommunity.com/sharedfiles/filedetails/?id=1491791473
First, I probably wouldn't have even used mass storage systems if I were going for throughput. I'd have used a maze of convayors and storage hoppers distrubute materials to production stations. If I used 10x10 mass storage systems, I'd stil need to do it. I once built a base at least a hundred meters accross and it was jam packed with production stations. It was only worth doing because I was able to make a mass storage system that covered the whole area so I was able to tap the resources stations needed where they were needed.
Second, unless input drones are lobotomized, a huge mass storage system can still be fairly efficient thanks to stocking inputs. If a storage drone needs to look for an empty crate, it doesn't pick one at random. It picks the closest empty crate. That way, if the limit is 1500 items, it just stores them in 10 crates clustered around the input. If outputs are placed nearby, they'll work efficiently. If the storage system extends for hundreds of meters around, the crates that matter will still be just a few meters away.
Third, tiny mass storage systems go agains an important principle: If it's worth doing, it's worth overdoing!
That's why I've dicided I'm still going to overdo it!