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I feel I need to explain what I have a problem with. It's not the lighting that I have a problem with. It's the flashing. And unfortunately, it's the light sources that cause most of the flashing. As an experiment, throw your grappling hook. For a split second, in a dark cave, your screen is as bright as the sun while your grappler is right in front of your vision. This particular issue doesn't go away on lower graphics settings, but plenty of other instances do.
If by 'glare' you mean 'bloom', you can type
enter /detail bloom enter enter
to toggle it. It rarely makes any difference.
Regarding bloom. I did try that as well and saw no difference, which is why I didn't even mention it as I don't have a bloom problem per se.
Is there a way to increase render distance? I'm having an issue where orbital debris lands while I'm underground and can't see the initial smoke trail. Now I attempt to go hunting for it, but with the lack of view distance I could potentially walk right by it and it simply doesn't render. Only the flashing gives its location away. Then I at least know I'm close. I've nearly run into the overminds because they didn't render. Now I look at the terrain to know how close I am to them. See lots of soft resin, walk slowly!
If you can see the flashing, then the object is within render distance - they're part of the same system.
Your quality setting pretty much directly relates to load and draw distance, which can be reduced if you're on Dynamic Detail and your FPS is lower than the requested target.
But, wow, that initial save after exploring the surroundings with 512 draw distance was/is quite a doozy! It's on 132 seconds and still counting. :)
Thankfully that's one of the things that's been addressed in P22!