FortressCraft Evolved

FortressCraft Evolved

MysticForces Aug 20, 2018 @ 4:14am
View distance
Before I get told to google it, I did. None of the answers provided by google seemed to work for me. So now I'm here asking for the official correct way if doing this.

What I'm after is the ability to see up to the games max render distance. No fog. Game performance isn't a problem. If it does become a problem, I'll adjust accordingly.

If this makes a difference, I'm playing the game on fastest/fast performance. The reason for that is that I've noticed a lot less glare in those modes. Now I know there is some strong feelings regarding this subject, but this is how I've resolved the problem, at least for the most part.

I've maxed the settings in the options menu, excl. the dynamic framerate which I've turned off.
F10 doesn't seem to work anymore, or at least not in the mode I'm playing.
I've tried the console command for view distance and even though the command seemed to accept, it didn't do anything noticeable, probably because of the fog.
< >
Showing 1-8 of 8 comments
Braingkk Aug 20, 2018 @ 4:20am 
pretty sure you need to launch in 2020 mode for max render distance. would have to check the devs posts about the exact distance that renders tho
MysticForces Aug 20, 2018 @ 4:26am 
That would be unfortunate as I can't do that, unless, there's a way of turning all the shinies off?

I feel I need to explain what I have a problem with. It's not the lighting that I have a problem with. It's the flashing. And unfortunately, it's the light sources that cause most of the flashing. As an experiment, throw your grappling hook. For a split second, in a dark cave, your screen is as bright as the sun while your grappler is right in front of your vision. This particular issue doesn't go away on lower graphics settings, but plenty of other instances do.
Last edited by MysticForces; Aug 20, 2018 @ 4:40am
DjArcas  [developer] Aug 20, 2018 @ 4:34am 
The fog sits at the edge of the render distance. If you turn off the fog, you'll quickly realise there's nothing there - it's just an optical illusion to make you THINK there's something there. It's quite convincing. ;)

If by 'glare' you mean 'bloom', you can type

enter /detail bloom enter enter

to toggle it. It rarely makes any difference.
Braingkk Aug 20, 2018 @ 4:36am 
generally using darker colored blocks to build and coloring lights in darker grays helps make things less shiny. your coloring gun is quite useful in that regard. I will say most GPU's dont handle 2020 mode very well, as it is supposed to essentially load in the whole world
MysticForces Aug 20, 2018 @ 4:48am 
I edited my last comment, please reread it as I explained my particular issue with the light/flashing.

Regarding bloom. I did try that as well and saw no difference, which is why I didn't even mention it as I don't have a bloom problem per se.

Is there a way to increase render distance? I'm having an issue where orbital debris lands while I'm underground and can't see the initial smoke trail. Now I attempt to go hunting for it, but with the lack of view distance I could potentially walk right by it and it simply doesn't render. Only the flashing gives its location away. Then I at least know I'm close. I've nearly run into the overminds because they didn't render. Now I look at the terrain to know how close I am to them. See lots of soft resin, walk slowly!
DjArcas  [developer] Aug 20, 2018 @ 6:27am 
Originally posted by MysticForces:
I edited my last comment, please reread it as I explained my particular issue with the light/flashing.

Regarding bloom. I did try that as well and saw no difference, which is why I didn't even mention it as I don't have a bloom problem per se.

Is there a way to increase render distance? I'm having an issue where orbital debris lands while I'm underground and can't see the initial smoke trail. Now I attempt to go hunting for it, but with the lack of view distance I could potentially walk right by it and it simply doesn't render. Only the flashing gives its location away. Then I at least know I'm close. I've nearly run into the overminds because they didn't render. Now I look at the terrain to know how close I am to them. See lots of soft resin, walk slowly!

If you can see the flashing, then the object is within render distance - they're part of the same system.

Your quality setting pretty much directly relates to load and draw distance, which can be reduced if you're on Dynamic Detail and your FPS is lower than the requested target.
MysticForces Aug 20, 2018 @ 6:53am 
I just tried 2020 and it definitely solved my orbital debris problem. Found 2 in a matter of a minute.

But, wow, that initial save after exploring the surroundings with 512 draw distance was/is quite a doozy! It's on 132 seconds and still counting. :)
DjArcas  [developer] Aug 20, 2018 @ 7:49am 
Originally posted by MysticForces:
I just tried 2020 and it definitely solved my orbital debris problem. Found 2 in a matter of a minute.

But, wow, that initial save after exploring the surroundings with 512 draw distance was/is quite a doozy! It's on 132 seconds and still counting. :)

Thankfully that's one of the things that's been addressed in P22!
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Aug 20, 2018 @ 4:14am
Posts: 8