FortressCraft Evolved

FortressCraft Evolved

Do the generic room controllers work yet?
If they do I have 4 walls, a inner and outer airlock door, a floor, and a ceiling. Yet I get a error: eOuterAirLock Detected with a red box by the outer airlock door. I've tried multiple combinations of rooms and doors.
Last edited by DiabolicKitsune; Jun 20, 2018 @ 6:53pm
Originally posted by Reaper:
You can have multiple airlock per one room. In your case, start with one.
You have room with room controler, pick one side of your room and place inner airlock (blue door) then go throu them and count 3 blocks, then put outer airlock (orange door) - this 3 block long "tunel" betwen airlock is NESSESARY. Then it should work for you
https://steamcommunity.com/profiles/76561197991833349/screenshot/951830941727427542
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Showing 1-15 of 18 comments
steveman0 Jun 20, 2018 @ 7:04pm 
Sounds like you have the inner and outer airlocks swapped.
DiabolicKitsune Jun 20, 2018 @ 7:07pm 
it doesn't matter what side I put it on. The red error box follows the outer airlock door. Like I've said I've tried every door combination.
Crazy9000.Eps Jun 20, 2018 @ 8:00pm 
When I first made rooms I tried putting the outer airlock on the outer wall, then had a little "foyer" going inside the room, leading to the inner airlock. That won't work, the inner airlock needs to be part of the rooms wall, then the outer airlock needs a 3 square gap before you place it.
DiabolicKitsune Jun 20, 2018 @ 8:37pm 
Originally posted by Crazy9000.Eps:
When I first made rooms I tried putting the outer airlock on the outer wall, then had a little "foyer" going inside the room, leading to the inner airlock. That won't work, the inner airlock needs to be part of the rooms wall, then the outer airlock needs a 3 square gap before you place it.
Do you have a screen shot or video of yours. I don't think I follow properly cause the fix I tried made a section outside of the airlock space detect as part of the fully inclosed room as part of it. Thus considering it as not air tight. My current rooms are 5 wide 7 long and 4 high. Would multiple airlocks be the problem? I have a base at 103 by 103 roughly with 4 airlocks total. One room per each side of the base built to the same 5x7x5.
Last edited by DiabolicKitsune; Jun 20, 2018 @ 8:37pm
The author of this thread has indicated that this post answers the original topic.
Reaper Jun 20, 2018 @ 11:08pm 
You can have multiple airlock per one room. In your case, start with one.
You have room with room controler, pick one side of your room and place inner airlock (blue door) then go throu them and count 3 blocks, then put outer airlock (orange door) - this 3 block long "tunel" betwen airlock is NESSESARY. Then it should work for you
https://steamcommunity.com/profiles/76561197991833349/screenshot/951830941727427542
Last edited by Reaper; Jun 20, 2018 @ 11:13pm
DjArcas  [developer] Jun 21, 2018 @ 1:41am 
That means you have an outer airlock in the wall. Inner airlocks go in the wall. Outer airlocks go exactly 3m outwards from Inner airlocks.
DjArcas  [developer] Jun 21, 2018 @ 1:41am 
I have a base at 103 by 103 roughly with 4 airlocks total.

Why are you putting your entire base into 1 room?
DiabolicKitsune Jun 21, 2018 @ 7:12am 
Originally posted by DjArcas:
I have a base at 103 by 103 roughly with 4 airlocks total.

Why are you putting your entire base into 1 room?
Because I build the outer shell first then the internal rooms after the outershell is done.
DiabolicKitsune Jun 21, 2018 @ 7:34am 
Originally posted by Reaper:
You can have multiple airlock per one room. In your case, start with one.
You have room with room controler, pick one side of your room and place inner airlock (blue door) then go throu them and count 3 blocks, then put outer airlock (orange door) - this 3 block long "tunel" betwen airlock is NESSESARY. Then it should work for you
https://steamcommunity.com/profiles/76561197991833349/screenshot/951830941727427542
Ok thank you. I finally got it working. Although it heavily bugs me cause its ugly and unatural, mainly cause a real life airlock doesn't have the outer door just randomly sitting mostly disconnected from the building. Thus creating no airlock seal what so ever.
mudfarmer Jun 21, 2018 @ 8:40am 
The idea is that you build a tunnel around the gap between inner and outter airlocks. In fact if you dont do this and you leave a walkable hole that lets you bypass the outer airlock, it can mess up your visuals: the game will think you are the transition between outside and inside untill you go through the door. If you realy need to have the outer door flush with somthing, you could build a second outside wall... it wont be part of the room in game mechanic terms but would just be for visual satisfaction.
steveman0 Jun 21, 2018 @ 9:18am 
Originally posted by DiabolicKitsune:
Originally posted by DjArcas:

Why are you putting your entire base into 1 room?
Because I build the outer shell first then the internal rooms after the outershell is done.
So you build a big room... only to break it once you've got smaller ones inside? That seems counterproductive from a paste point of view. Would be cheaper to get a few small rooms operational than to one big one and you'd benefit from the incremental performance boost.
DiabolicKitsune Jun 21, 2018 @ 9:21am 
Originally posted by steveman0:
Originally posted by DiabolicKitsune:
Because I build the outer shell first then the internal rooms after the outershell is done.
So you build a big room... only to break it once you've got smaller ones inside? That seems counterproductive from a paste point of view. Would be cheaper to get a few small rooms operational than to one big one and you'd benefit from the incremental performance boost.
no i don't break it down once the smaller ones are built. Why would I try to destroy 30000 blocks. The last time I even played this game this room stuff never even existed. I do the same thing on most other block building games, build say the outer hull then fill it with rooms and pipeworks. Although rooms on here work alot differently than most others, but frankly the performance gain doesn't do as much for me since my computer is strong enough to run the seperate instances. I just do it more for looks to seem like a actual base instead of a clustered mess.
Last edited by DiabolicKitsune; Jun 21, 2018 @ 9:26am
steveman0 Jun 21, 2018 @ 9:23am 
Originally posted by DiabolicKitsune:
Originally posted by steveman0:
So you build a big room... only to break it once you've got smaller ones inside? That seems counterproductive from a paste point of view. Would be cheaper to get a few small rooms operational than to one big one and you'd benefit from the incremental performance boost.
no i don't break it down once the smaller ones are built. Why would I try to destroy 30000 blocks. The last time I even played this game this room stuff never even existed.
No, I mean it doesn't make sense to make it an official room since you can't keep it that way if you want to put smaller ones in it. Nested rooms aren't supported.
DiabolicKitsune Jun 21, 2018 @ 9:28am 
Originally posted by steveman0:
Originally posted by DiabolicKitsune:
no i don't break it down once the smaller ones are built. Why would I try to destroy 30000 blocks. The last time I even played this game this room stuff never even existed.
No, I mean it doesn't make sense to make it an official room since you can't keep it that way if you want to put smaller ones in it. Nested rooms aren't supported.
sorry I had edited the last comment but you posted before i finished but yeah I last play before rooms existed so had no idea how they worked.
steveman0 Jun 21, 2018 @ 9:33am 
Unless you really need the performance benefit or room specific perks I wouldn't bother trying to make the building a room. Just focus on the individual ones.
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Date Posted: Jun 20, 2018 @ 6:52pm
Posts: 18